コード例 #1
0
ファイル: NpcCore.cs プロジェクト: TwoClunkers/YesEat
 /// <summary>
 /// Create a generic NpcCharacter.
 /// </summary>
 /// <param name="ParentObjectScript">The in-game object that represents this NPC.</param>
 /// <param name="MasterSubjectListRef">A reference to the main MasterSubjectList.</param>
 public NpcCore(AnimalObjectScript ParentObjectScript, MasterSubjectList MasterSubjectListRef)
 {
     db                  = MasterSubjectListRef;
     objectScript        = ParentObjectScript;
     health              = 100;
     food                = 100;
     safety              = 100;
     definition          = new NpcDefinition();
     status              = new NpcStatus();
     drivers             = new NpcDriversList();
     unexploredLocations = new List <LocationSubject>();
     subjectID           = -1;
     searchedObjects     = new List <int>();
     searchedLocations   = new List <int>();
     reExploreLocations  = new List <LocationSubject>();
     SetFoodPreference();
 }
コード例 #2
0
ファイル: NpcCore.cs プロジェクト: TwoClunkers/YesEat
 /// <summary>
 /// Initialize a new NpcCharacter.
 /// </summary>
 /// <param name="ParentObject">The in-game object that represents this NPC.</param>
 /// <param name="MasterSubjectListRef">A reference to the main MasterSubjectList.</param>
 /// <param name="BasedOnSubject">Subject's NpcDefinition will define the character's initial resource pools, thresholds for fulfilling basic needs, and memories.</param>
 public NpcCore(AnimalObjectScript ParentObjectScript, MasterSubjectList MasterSubjectListRef, Subject BasedOnSubject)
 {
     db = MasterSubjectListRef;
     if (BasedOnSubject is AnimalSubject)
     {
         objectScript = ParentObjectScript;
         AnimalSubject animalSubject = BasedOnSubject as AnimalSubject;
         definition          = animalSubject.Definition;
         subjectID           = animalSubject.SubjectID;
         health              = definition.HealthMax;
         food                = definition.FoodMax;
         safety              = definition.SafetyHigh;
         status              = new NpcStatus();
         drivers             = new NpcDriversList();
         unexploredLocations = new List <LocationSubject>();
         searchedObjects     = new List <int>();
         searchedLocations   = new List <int>();
         reExploreLocations  = new List <LocationSubject>();
         SetFoodPreference();
     }
 }