// Use this for initialization void Start() { player = FindObjectOfType <PlayerController> (); profConv = FindObjectOfType <NpcConversation> (); animator = GetComponent <Animator> (); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); slidingLamp = FindObjectOfType <SlidingLamp> (); toughGuyConv = FindObjectOfType <NpcConversation> (); animator = GetComponent <Animator> (); guyCollider = GetComponent <Collider2D> (); stage = 0; }
// Use this for initialization void Start() { player = FindObjectOfType <PlayerController> (); animator = GetComponent <Animator> (); npc = GetComponent <NpcConversation> (); walkDistance = transform.position.x + walkDistance; rb = GetComponent <Rigidbody2D> (); rb.isKinematic = true; }
public void Process(byte[] buffer, IConnection connection) { var msg = new ByteBuffer(buffer); var option = msg.ReadInt32(); if (option > 0) { var chat = new NpcConversation() { Player = Authentication.Players[connection.Index] }; chat.SelectOption(option); } }