コード例 #1
0
    public void GenerateDynamicStats() // calls at session start
    {
        List <SkillController.Type> allSkills = new List <SkillController.Type>();

        allSkills.Add(SkillController.Type.electricity);
        allSkills.Add(SkillController.Type.fire);
        allSkills.Add(SkillController.Type.gore);
        allSkills.Add(SkillController.Type.ice);
        allSkills.Add(SkillController.Type.piece);
        allSkills.Add(SkillController.Type.stone);
        allSkills.Add(SkillController.Type.water);
        allSkills.Add(SkillController.Type.wind);

        weakToDynamic.Clear();
        invToDynamic.Clear();

        foreach (SkillController.Type skill in weakToStatic)
        {
            weakToDynamic.Add(skill);
            allSkills.Remove(skill);
        }

        foreach (SkillController.Type skill in invToStatic)
        {
            invToDynamic.Add(skill);
            allSkills.Remove(skill);
        }

        foreach (SkillController.Type skill in allSkills)
        {
            float random = Random.value;

            if (random < 0.5f)
            {
                weakToDynamic.Add(skill);
            }
            else
            {
                invToDynamic.Add(skill);
            }
        }
        allSkills.Clear();

        if (!inParty)
        {
            curMaxHealth = Random.Range(minHealth, maxHealth);
            health       = curMaxHealth;
            npcControl.GenerateNpcSkills();
        }
    }