private void SetGameObjects() { firstCutScene.SetActive(true); secondCutScene.SetActive(false); sceneMainChar.SetActive(false); mainCharController = sceneMainChar.GetComponent <NpcControl>(); mainCharController.isCoroutineStarted = false; }
// Start is called before the first frame update void Start() { vomitSystem.SetActive(false); secondCutScene.SetActive(false); sceneMainChar.SetActive(false); ActivateSceneObjs(); colaStartPos = cola.transform.position; colastartRot = cola.transform.rotation; mainCharController = sceneMainChar.GetComponent <NpcControl>(); mainCharController.isCoroutineStarted = false; }
void OnPlayerInit(BasePlayer player) { PetInfo info; if (SaveNpcList.TryGetValue(player.userID.ToString(), out info) && info.NeedToSpawn) { Puts("Loading pet..."); BaseEntity pet = GameManager.server.CreateEntity(StringPool.Get(info.prefabID), new Vector3(info.x, info.y, info.z)); if (pet != null) { NpcControl comp = player.gameObject.AddComponent <NpcControl>(); pet.Spawn(true); comp.npc = pet.gameObject.AddComponent <NpcAI>(); comp.npc.owner = comp; comp.npc.inventory.Load(ProtoBuf.ItemContainer.Deserialize(info.inventory)); info.NeedToSpawn = false; } } }
void pet(BasePlayer player, string command, string[] args) { if (!UsePermission || HasPermission(player, "cannpc")) { NpcControl comp = player.GetComponent <NpcControl>() ?? player.gameObject.AddComponent <NpcControl>(); if (args.Length > 0) { switch (args[0]) { case "free": if (comp.npc) { GameObject.Destroy(comp.npc); SendReply(player, NpcFree); } else { SendReply(player, NotNpc); } break; case "draw": if (GlobalDraw) { if (comp.DrawEnabled) { comp.DrawEnabled = false; SendReply(player, DrawDis); } else { comp.DrawEnabled = true; SendReply(player, DrawEn); } } else { SendReply(player, DrawSysDis); } break; case "sleep": if (comp.npc) { SendReply(player, SleepMsg); comp.npc.action = Act.Sleep; } else { SendReply(player, NotNpc); } break; case "info": if (comp.npc) { NPCMetabolism meta = comp.npc.RustMetabolism; SendReply(player, InfoMsg .Replace("{health}", Math.Round(comp.npc.Base.health * 100 / comp.npc.Base.MaxHealth()).ToString()) .Replace("{hunger}", Math.Round(meta.hydration.value * 100 / meta.hydration.max).ToString()) .Replace("{thirst}", Math.Round(meta.calories.value * 100 / meta.calories.max).ToString()) .Replace("{sleep}", Math.Round(meta.sleep.value * 100 / meta.sleep.max).ToString()) .Replace("{stamina}", Math.Round(meta.stamina.value * 100 / meta.stamina.max).ToString())); } else { SendReply(player, NotNpc); } break; } } else { if (comp.enabled) { comp.enabled = false; SendReply(player, DeactivatedMsg); } else { comp.enabled = true; SendReply(player, ActivatedMsg); } } } else { SendReply(player, NoPermMsg); } }