public void Key_Atk_T6() { nowMenu = NowMenu.towerAtk_6; uiManager.MenuClose(topMenu); uiManager.MenuOpen(towerAtk_6); currentMenu = towerAtk_6; prompt_localPos.ClearPrompt(); }
public void Key_Atk_S6() { nowMenu = NowMenu.soldier_6; uiManager.MenuClose(topMenu); uiManager.MenuOpen(soldier_6); currentMenu = soldier_6; prompt_localPos.ClearPrompt(); }
public void returnBtn_Atk() { nowMenu = NowMenu.topMenu; if (buildManager.nowSelect) { switchTowerMenu(true); buildManager.cancelSelect(); prompt_localPos.ClearPrompt(); } else { HintManager.instance.CreatHint("目前正在前往蓋塔防"); } }
void OnBackMain(GameObject go) { BackBtn.SetActive(false); if (NowMenu != null && NowMenu.GetComponent <RectTransform>().localPosition == Vector3.zero) { TreeNode <GameObject> nowMenuObj = new TreeNode <GameObject>(NowMenu); TreeNode <GameObject> uppderMenu = MenuTree.Parent(nowMenuObj); if (uppderMenu != null) { uppderMenu.Data.transform.DOLocalMove(new Vector3(0, 0, 0), 2); nowMenuObj.Data.transform.DOLocalMoveX(Screen.width, 2); NowMenu = MainMenu; } } if (NowMenu == BuildYourselfMenu) { buildGame.Clear(); } }
public void switchTowerMenu(bool _t) { if (uiManager == null) { uiManager = UIManager.instance; } uiManager.MenuClose(currentMenu); uiManager.MenuOpen(topMenu); if (_t) { nowMenu = NowMenu.topMenu; } else { nowMenu = NowMenu.None; } }