//服务器列表,以此显示服务器列表,供用户选择服务器 void OnConnect(bool canLogin, Message msg) { if (!canLogin) { msgRespServerList resp = msgRespServerList.deserialize(msg); //选择服务器后需要调用,然后再去请求登陆到游戏(和自动选择模式相同) //ProtocolManager.getInstance().SelectServer(host,port); } else { //后续 自动登录 //第一次需要点击登录按钮 if (_autoLogin) { _autoLogin = false; //重新登陆 NowAccount nc = Account.getNowAccount(); loginServer(nc.userID, nc.openid, nc.pwd, nc.lastLoginType, nc.area); } else { ViewManagerEvent.EM().InvokeEvent(ViewManagerEvent.EVENT.SHOW_LOADING_ANI, false); } } }
public void onLogin(object data) { _loginType = (NowAccount.eLoginType)data; //data as eLoginBtnType; //首先获取本地保存的数据 if (Account.loadNowAccout()) { //已经登陆过 NowAccount nc = Account.getNowAccount(); if (nc.lastLoginType == _loginType) { //需要保存 Account.thirdOpenID = nc.openid; Account.thirdToken = nc.token; //不必启动第三方 loginServer(nc.userID, nc.openid, nc.pwd, nc.lastLoginType, nc.area); return; } } switch (_loginType) { case NowAccount.eLoginType.LOGIN_TYPE_YK: loginByYK(); break; case NowAccount.eLoginType.LOGIN_TYPE_WX: loginByQQWX(msgLogin.eLoginType.LOGIN_TYPE_WX); break; case NowAccount.eLoginType.LOGIN_TYPE_QQ: loginByQQWX(msgLogin.eLoginType.LOGIN_TYPE_QQ); break; } }