コード例 #1
0
ファイル: PCDeath.cs プロジェクト: minkooz/FungusCave
        private void Start()
        {
            schedule = FindObjects.GameLogic.GetComponent <SchedulingSystem>();
            progress = FindObjects.GameLogic.GetComponent <DungeonProgress>();
            progressData
                       = FindObjects.GameLogic.GetComponent <DungeonProgressData>();
            color      = FindObjects.GameLogic.GetComponent <GameColor>();
            modeline   = FindObjects.GameLogic.GetComponent <UIModeline>();
            message    = FindObjects.GameLogic.GetComponent <UIMessage>();
            actorData  = FindObjects.GameLogic.GetComponent <ActorData>();
            potionData = FindObjects.GameLogic.GetComponent <PotionData>();
            coord      = FindObjects.GameLogic.GetComponent <ConvertCoordinates>();
            fungus     = FindObjects.GameLogic.GetComponent <NourishFungus>();
            text       = FindObjects.GameLogic.GetComponent <GameText>();

            getActor = FindObjects.GetStaticActor;
        }
コード例 #2
0
ファイル: NPCDeath.cs プロジェクト: minkooz/FungusCave
 private void Start()
 {
     pool   = FindObjects.GameLogic.GetComponent <ObjectPool>();
     coord  = FindObjects.GameLogic.GetComponent <ConvertCoordinates>();
     fungus = FindObjects.GameLogic.GetComponent <NourishFungus>();
 }