コード例 #1
0
 public static void SendMobileMoving(this NetState ns, Mobile source, Mobile target) =>
 ns.SendMobileMoving(target, Notoriety.Compute(source, target));
コード例 #2
0
 public static void SendMobileMovingUsingCache(this NetState ns, Span2D <byte> cache, Mobile source, Mobile target) =>
 ns.SendMobileMovingUsingCache(cache, target, Notoriety.Compute(source, target));
コード例 #3
0
        public static bool Mobile_AllowHarmful(Mobile from, IDamageable damageable)
        {
            Mobile target = damageable as Mobile;

            if (from == null || target == null || from.IsStaff() || target.IsStaff())
            {
                return(true);
            }

            #region Mondain's Legacy
            if (target is Gregorio)
            {
                if (Gregorio.IsMurderer(from))
                {
                    return(true);
                }

                from.SendLocalizedMessage(1075456); // You are not allowed to damage this NPC unless your on the Guilty Quest
                return(false);
            }
            #endregion

            #region Dueling
            PlayerMobile pmFrom = from as PlayerMobile;
            PlayerMobile pmTarg = target as PlayerMobile;

            if (pmFrom == null && from is BaseCreature)
            {
                BaseCreature bcFrom = (BaseCreature)from;

                if (bcFrom.Summoned)
                {
                    pmFrom = bcFrom.SummonMaster as PlayerMobile;
                }
            }

            if (pmTarg == null && target is BaseCreature)
            {
                BaseCreature bcTarg = (BaseCreature)target;

                if (bcTarg.Summoned)
                {
                    pmTarg = bcTarg.SummonMaster as PlayerMobile;
                }
            }

            if (pmFrom != null && pmTarg != null)
            {
                if (pmFrom.DuelContext != pmTarg.DuelContext && ((pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg.DuelContext != null && pmTarg.DuelContext.Started)))
                {
                    return(false);
                }

                if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && ((pmFrom.DuelContext.StartedReadyCountdown && !pmFrom.DuelContext.Started) || pmFrom.DuelContext.Tied || pmFrom.DuelPlayer.Eliminated || pmTarg.DuelPlayer.Eliminated))
                {
                    return(false);
                }

                if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.m_Tournament != null && pmFrom.DuelContext.m_Tournament.IsNotoRestricted && pmFrom.DuelPlayer != null && pmTarg.DuelPlayer != null && pmFrom.DuelPlayer.Participant == pmTarg.DuelPlayer.Participant)
                {
                    return(false);
                }

                if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.Started)
                {
                    return(true);
                }
            }

            if ((pmFrom != null && pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg != null && pmTarg.DuelContext != null && pmTarg.DuelContext.Started))
            {
                return(false);
            }

            Engines.ConPVP.SafeZone sz = from.Region.GetRegion(typeof(Engines.ConPVP.SafeZone)) as Engines.ConPVP.SafeZone;

            if (sz != null /*&& sz.IsDisabled()*/)
            {
                return(false);
            }

            sz = target.Region.GetRegion(typeof(Engines.ConPVP.SafeZone)) as Engines.ConPVP.SafeZone;

            if (sz != null /*&& sz.IsDisabled()*/)
            {
                return(false);
            }
            #endregion

            Map map = from.Map;

            if (map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0)
            {
                return(true); // In felucca, anything goes
            }
            // Summons should follow the same rules as their masters
            if (from is BaseCreature && ((BaseCreature)from).Summoned && ((BaseCreature)from).SummonMaster != null)
            {
                from = ((BaseCreature)from).SummonMaster;
            }

            if (target is BaseCreature && ((BaseCreature)target).Summoned && ((BaseCreature)target).SummonMaster != null)
            {
                target = ((BaseCreature)target).SummonMaster;
            }

            BaseCreature bc = from as BaseCreature;

            if (!from.Player && !(bc != null && bc.GetMaster() != null && bc.GetMaster().IsPlayer()))
            {
                if (!CheckAggressor(from.Aggressors, target) && !CheckAggressed(from.Aggressed, target) && target is PlayerMobile && ((PlayerMobile)target).CheckYoungProtection(from))
                {
                    return(false);
                }

                return(true); // Uncontrolled NPCs are only restricted by the young system
            }

            if (XmlPoints.AreChallengers(from, target))
            {
                return(true);
            }

            Guild fromGuild   = GetGuildFor(from.Guild as Guild, from);
            Guild targetGuild = GetGuildFor(target.Guild as Guild, target);

            if (fromGuild != null && targetGuild != null && (fromGuild == targetGuild || fromGuild.IsAlly(targetGuild) || fromGuild.IsEnemy(targetGuild)))
            {
                return(true); // Guild allies or enemies can be harmful
            }
            if (target is BaseCreature && (((BaseCreature)target).Controlled || (((BaseCreature)target).Summoned && from != ((BaseCreature)target).SummonMaster)))
            {
                return(false); // Cannot harm other controlled mobiles
            }
            if (target.Player)
            {
                return(false); // Cannot harm other players
            }
            if (!(target is BaseCreature && ((BaseCreature)target).InitialInnocent))
            {
                if (Notoriety.Compute(from, target) == Notoriety.Innocent)
                {
                    return(false); // Cannot harm innocent mobiles
                }
            }

            return(true);
        }
コード例 #4
0
        public static bool Mobile_AllowHarmful(Mobile from, IDamageable damageable)
        {
            var target = damageable as Mobile;

            if (from == null || target == null || from.IsStaff() || target.IsStaff())
            {
                return(true);
            }

            var map = from.Map;

            if (map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0)
            {
                return(true);                // In felucca, anything goes
            }
            // Summons should follow the same rules as their masters
            if (from is BaseCreature && ((BaseCreature)from).Summoned && ((BaseCreature)from).SummonMaster != null)
            {
                from = ((BaseCreature)from).SummonMaster;
            }

            if (target is BaseCreature && ((BaseCreature)target).Summoned && ((BaseCreature)target).SummonMaster != null)
            {
                target = ((BaseCreature)target).SummonMaster;
            }

            var bc = from as BaseCreature;

            if (!from.Player && !(bc != null && bc.GetMaster() != null && bc.GetMaster().IsPlayer()))
            {
                if (!CheckAggressor(from.Aggressors, target) && !CheckAggressed(from.Aggressed, target) && target is PlayerMobile &&
                    ((PlayerMobile)target).CheckYoungProtection(from))
                {
                    return(false);
                }

                return(true);                // Uncontrolled NPCs are only restricted by the young system
            }

            var fromGuild   = GetGuildFor(from.Guild as Guild, from);
            var targetGuild = GetGuildFor(target.Guild as Guild, target);

            if (fromGuild != null && targetGuild != null)
            {
                if (fromGuild == targetGuild || fromGuild.IsAlly(targetGuild) || fromGuild.IsEnemy(targetGuild))
                {
                    return(true);                    // Guild allies or enemies can be harmful
                }
            }

            if (ViceVsVirtueSystem.Enabled && ViceVsVirtueSystem.EnhancedRules && ViceVsVirtueSystem.IsEnemy(from, damageable))
            {
                return(true);
            }

            if (target is BaseCreature)
            {
                if (((BaseCreature)target).Controlled)
                {
                    return(false);                    // Cannot harm other controlled mobiles
                }
                if (((BaseCreature)target).Summoned && from != ((BaseCreature)target).SummonMaster)
                {
                    return(false);                    // Cannot harm other controlled mobiles
                }
            }

            if (target.Player)
            {
                return(false);                // Cannot harm other players
            }
            if (!(target is BaseCreature && ((BaseCreature)target).InitialInnocent))
            {
                if (Notoriety.Compute(from, target) == Notoriety.Innocent)
                {
                    return(false);                    // Cannot harm innocent mobiles
                }
            }

            return(true);
        }
コード例 #5
0
ファイル: Stealing.cs プロジェクト: Delphi79/RunUO-2.0
 public static bool IsInnocentTo(Mobile from, Mobile to)
 {
     return(Notoriety.Compute(from, (Mobile)to) == Notoriety.Innocent);
 }
コード例 #6
0
ファイル: SpellHelper.cs プロジェクト: uotools/uolite
        public static bool ValidIndirectTarget(Mobile from, Mobile to)
        {
            if (from == to)
            {
                return(true);
            }

            if (to.Hidden && to.AccessLevel > from.AccessLevel)
            {
                return(false);
            }

            Guild fromGuild = GetGuildFor(from);
            Guild toGuild   = GetGuildFor(to);

            if (fromGuild != null && toGuild != null && (fromGuild == toGuild || fromGuild.IsAlly(toGuild)))
            {
                return(false);
            }

            Party p = Party.Get(from);

            if (p != null && p.Contains(to))
            {
                return(false);
            }

            if (to is BaseCreature)
            {
                BaseCreature c = (BaseCreature)to;

                if (c.Controlled || c.Summoned)
                {
                    if (c.ControlMaster == from || c.SummonMaster == from)
                    {
                        return(false);
                    }

                    if (p != null && (p.Contains(c.ControlMaster) || p.Contains(c.SummonMaster)))
                    {
                        return(false);
                    }
                }
            }

            if (from is BaseCreature)
            {
                BaseCreature c = (BaseCreature)from;

                if (c.Controlled || c.Summoned)
                {
                    if (c.ControlMaster == to || c.SummonMaster == to)
                    {
                        return(false);
                    }

                    p = Party.Get(to);

                    if (p != null && (p.Contains(c.ControlMaster) || p.Contains(c.SummonMaster)))
                    {
                        return(false);
                    }
                }
            }

            if (to is BaseCreature && !((BaseCreature)to).Controlled && ((BaseCreature)to).InitialInnocent)
            {
                return(true);
            }

            int noto = Notoriety.Compute(from, to);

            return(noto != Notoriety.Innocent || from.Kills >= 5);
        }
コード例 #7
0
ファイル: Notoriety.cs プロジェクト: silky/ModernUO
        public static bool Mobile_AllowHarmful(Mobile from, Mobile target)
        {
            if (from == null || target == null || from.AccessLevel > AccessLevel.Player ||
                target.AccessLevel > AccessLevel.Player)
            {
                return(true);
            }

            var pmFrom = from as PlayerMobile;
            var pmTarg = target as PlayerMobile;
            var bcTarg = target as BaseCreature;

            if (pmFrom == null && from is BaseCreature bcFrom && bcFrom.Summoned)
            {
                pmFrom = bcFrom.SummonMaster as PlayerMobile;
            }

            if (pmTarg == null && bcTarg?.Summoned == true)
            {
                pmTarg = bcTarg.SummonMaster as PlayerMobile;
            }

            if (pmFrom != null && pmTarg != null)
            {
                if (pmFrom.DuelContext != pmTarg.DuelContext &&
                    (pmFrom.DuelContext?.Started == true || pmTarg.DuelContext?.Started == true))
                {
                    return(false);
                }

                if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext &&
                    (pmFrom.DuelContext.StartedReadyCountdown && !pmFrom.DuelContext.Started || pmFrom.DuelContext.Tied ||
                     pmFrom.DuelPlayer.Eliminated || pmTarg.DuelPlayer.Eliminated))
                {
                    return(false);
                }

                if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext &&
                    pmFrom.DuelContext.m_Tournament?.IsNotoRestricted == true &&
                    pmFrom.DuelPlayer != null && pmTarg.DuelPlayer != null &&
                    pmFrom.DuelPlayer.Participant == pmTarg.DuelPlayer.Participant)
                {
                    return(false);
                }

                if (pmFrom.DuelContext?.Started == true && pmFrom.DuelContext == pmTarg.DuelContext)
                {
                    return(true);
                }
            }

            if (pmFrom?.DuelContext?.Started == true || pmTarg?.DuelContext?.Started == true)
            {
                return(false);
            }

            if (from.Region.IsPartOf <SafeZone>() || target.Region.IsPartOf <SafeZone>())
            {
                return(false);
            }

            var map = from.Map;

            if ((map?.Rules & MapRules.HarmfulRestrictions) == 0)
            {
                return(true); // In felucca, anything goes
            }
            if (!from.Player && !(from is BaseCreature bc && bc.GetMaster() != null &&
                                  bc.GetMaster().AccessLevel == AccessLevel.Player))
            {
                if (!CheckAggressor(from.Aggressors, target) && !CheckAggressed(from.Aggressed, target) &&
                    pmTarg?.CheckYoungProtection(from) == true)
                {
                    return(false);
                }

                return(true); // Uncontrolled NPCs are only restricted by the young system
            }

            var fromGuild   = GetGuildFor(from.Guild as Guild, from);
            var targetGuild = GetGuildFor(target.Guild as Guild, target);

            if (fromGuild != null && targetGuild != null &&
                (fromGuild == targetGuild || fromGuild.IsAlly(targetGuild) || fromGuild.IsEnemy(targetGuild)))
            {
                return(true); // Guild allies or enemies can be harmful
            }
            if (bcTarg?.Controlled == true || bcTarg?.Summoned == true && bcTarg?.SummonMaster != @from)
            {
                return(false); // Cannot harm other controlled mobiles
            }
            if (target.Player)
            {
                return(false); // Cannot harm other players
            }
            return(bcTarg?.InitialInnocent == true || Notoriety.Compute(from, target) != Notoriety.Innocent);
        }
コード例 #8
0
ファイル: ReportMurderer.cs プロジェクト: tflynt91/TrueUO
        public static void EventSink_PlayerDeath(PlayerDeathEventArgs e)
        {
            Mobile m = e.Mobile;

            List <Mobile> killers = new List <Mobile>();
            List <Mobile> toGive  = new List <Mobile>();

            foreach (AggressorInfo ai in m.Aggressors)
            {
                if (ai.Attacker.Player && ai.CanReportMurder && !ai.Reported)
                {
                    if (!((PlayerMobile)m).RecentlyReported.Contains(ai.Attacker))
                    {
                        if (!killers.Contains(ai.Attacker))
                        {
                            killers.Add(ai.Attacker);
                            ai.Reported        = true;
                            ai.CanReportMurder = false;
                        }
                    }
                }
                if (ai.Attacker.Player && (DateTime.UtcNow - ai.LastCombatTime) < TimeSpan.FromSeconds(30.0) && !toGive.Contains(ai.Attacker))
                {
                    toGive.Add(ai.Attacker);
                }
            }

            foreach (AggressorInfo ai in m.Aggressed)
            {
                if (ai.Defender.Player && (DateTime.UtcNow - ai.LastCombatTime) < TimeSpan.FromSeconds(30.0) && !toGive.Contains(ai.Defender))
                {
                    toGive.Add(ai.Defender);
                }
            }

            foreach (Mobile g in toGive)
            {
                int n = Notoriety.Compute(g, m);

                int  theirKarma = m.Karma, ourKarma = g.Karma;
                bool innocent = (n == Notoriety.Innocent);
                bool criminal = (n == Notoriety.Criminal || n == Notoriety.Murderer);

                int fameAward  = m.Fame / 200;
                int karmaAward = 0;

                if (innocent)
                {
                    karmaAward = (ourKarma > -2500 ? -850 : -110 - (m.Karma / 100));
                }
                else if (criminal)
                {
                    karmaAward = 50;
                }

                Titles.AwardFame(g, fameAward, false);
                Titles.AwardKarma(g, karmaAward, true);

                if (killers.Contains(g))
                {
                    EventSink.InvokePlayerMurdered(new PlayerMurderedEventArgs(g, m));
                }
            }

            if (m is PlayerMobile && ((PlayerMobile)m).NpcGuild == NpcGuild.ThievesGuild)
            {
                return;
            }

            if (killers.Count > 0)
            {
                new GumpTimer(m, killers).Start();
            }
        }
コード例 #9
0
 private static bool IsInnocentTo(Mobile from, Mobile to)
 {
     return(Notoriety.Compute(from, to) == Notoriety.Innocent);
 }
コード例 #10
0
 private static bool IsAllyTo(Mobile from, Mobile to)
 {
     return(Notoriety.Compute(from, to) == Notoriety.Ally);
 }
コード例 #11
0
 private static bool IsAllyTo(Mobile from, Mobile to) => Notoriety.Compute(from, to) == Notoriety.Ally;
コード例 #12
0
ファイル: Notoriety.cs プロジェクト: jaedan/runuo
        public static bool Mobile_AllowHarmful(Mobile from, Mobile target)
        {
            if (from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player)
            {
                return(true);
            }

            #region Dueling
            PlayerMobile pmFrom = from as PlayerMobile;
            PlayerMobile pmTarg = target as PlayerMobile;

            if (pmFrom == null && from is BaseCreature)
            {
                BaseCreature bcFrom = (BaseCreature)from;

                if (bcFrom.Summoned)
                {
                    pmFrom = bcFrom.SummonMaster as PlayerMobile;
                }
            }

            if (pmTarg == null && target is BaseCreature)
            {
                BaseCreature bcTarg = (BaseCreature)target;

                if (bcTarg.Summoned)
                {
                    pmTarg = bcTarg.SummonMaster as PlayerMobile;
                }
            }

            if (pmFrom != null && pmTarg != null)
            {
                if (pmFrom.DuelContext != pmTarg.DuelContext && ((pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg.DuelContext != null && pmTarg.DuelContext.Started)))
                {
                    return(false);
                }

                if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && ((pmFrom.DuelContext.StartedReadyCountdown && !pmFrom.DuelContext.Started) || pmFrom.DuelContext.Tied || pmFrom.DuelPlayer.Eliminated || pmTarg.DuelPlayer.Eliminated))
                {
                    return(false);
                }

                if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.m_Tournament != null && pmFrom.DuelContext.m_Tournament.IsNotoRestricted && pmFrom.DuelPlayer != null && pmTarg.DuelPlayer != null && pmFrom.DuelPlayer.Participant == pmTarg.DuelPlayer.Participant)
                {
                    return(false);
                }

                if (pmFrom.DuelContext != null && pmFrom.DuelContext == pmTarg.DuelContext && pmFrom.DuelContext.Started)
                {
                    return(true);
                }
            }

            if ((pmFrom != null && pmFrom.DuelContext != null && pmFrom.DuelContext.Started) || (pmTarg != null && pmTarg.DuelContext != null && pmTarg.DuelContext.Started))
            {
                return(false);
            }

            Engines.ConPVP.SafeZone sz = from.Region.GetRegion(typeof(Engines.ConPVP.SafeZone)) as Engines.ConPVP.SafeZone;

            if (sz != null /*&& sz.IsDisabled()*/)
            {
                return(false);
            }

            sz = target.Region.GetRegion(typeof(Engines.ConPVP.SafeZone)) as Engines.ConPVP.SafeZone;

            if (sz != null /*&& sz.IsDisabled()*/)
            {
                return(false);
            }
            #endregion

            Map map = from.Map;

            if (map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0)
            {
                return(true); // In felucca, anything goes
            }
            BaseCreature bc = from as BaseCreature;

            if (!from.Player && !(bc != null && bc.GetMaster() != null && bc.GetMaster().AccessLevel == AccessLevel.Player))
            {
                if (!CheckAggressor(from.Aggressors, target) && !CheckAggressed(from.Aggressed, target) && target is PlayerMobile && ((PlayerMobile)target).CheckYoungProtection(from))
                {
                    return(false);
                }

                return(true); // Uncontrolled NPCs are only restricted by the young system
            }

            Guild fromGuild   = GetGuildFor(from.Guild as Guild, from);
            Guild targetGuild = GetGuildFor(target.Guild as Guild, target);

            if (fromGuild != null && targetGuild != null && (fromGuild == targetGuild || fromGuild.IsAlly(targetGuild) || fromGuild.IsEnemy(targetGuild)))
            {
                return(true); // Guild allies or enemies can be harmful
            }
            if (target is BaseCreature && (((BaseCreature)target).Controlled || (((BaseCreature)target).Summoned && from != ((BaseCreature)target).SummonMaster)))
            {
                return(false); // Cannot harm other controlled mobiles
            }
            if (target.Player)
            {
                return(false); // Cannot harm other players
            }
            if (!(target is BaseCreature && ((BaseCreature)target).InitialInnocent))
            {
                if (Notoriety.Compute(from, target) == Notoriety.Innocent)
                {
                    return(false); // Cannot harm innocent mobiles
                }
            }

            return(true);
        }
コード例 #13
0
        public void TestMobileIncoming(
            ProtocolChanges protocolChanges, int hairItemId, int hairHue, int facialHairItemId, int facialHairHue
            )
        {
            var beholder = new Mobile(0x1)
            {
                Name = "Random Mobile 1"
            };

            beholder.DefaultMobileInit();

            var beheld = new Mobile(0x2)
            {
                Name = "Random Mobile 2"
            };

            beheld.DefaultMobileInit();
            beheld.AddItem(
                new Item((Serial)0x1000)
            {
                Layer = Layer.OneHanded
            }
                );

            // Test Dupe
            beheld.AddItem(
                new Item((Serial)0x1001)
            {
                Layer = Layer.OneHanded
            }
                );

            beheld.HairItemID       = hairItemId;
            beheld.HairHue          = hairHue;
            beheld.FacialHairItemID = facialHairItemId;
            beheld.FacialHairHue    = facialHairHue;

            var ns = new NetState(null)
            {
                ProtocolChanges = protocolChanges
            };

            var data = new MobileIncoming(ns, beholder, beheld).Compile();

            var sa         = ns.StygianAbyss;
            var newPacket  = ns.NewMobileIncoming;
            var itemIdMask = newPacket ? 0xFFFF : 0x7FFF;

            Span <bool> layers = stackalloc bool[256];

#if NO_LOCAL_INIT
            layers.Clear();
#endif

            var items = beheld.Items;
            var count = items.Count;

            if (beheld.HairItemID > 0)
            {
                count++;
            }

            if (beheld.FacialHairItemID > 0)
            {
                count++;
            }

            var length = 23 + count * 9; // Max Size

            Span <byte> expectedData = stackalloc byte[length];
            var         pos          = 0;

            expectedData.Write(ref pos, (byte)0x78);
            pos += 2; // Length

            var isSolidHue = beheld.SolidHueOverride >= 0;

            expectedData.Write(ref pos, beheld.Serial);
            expectedData.Write(ref pos, (ushort)beheld.Body);
            expectedData.Write(ref pos, (ushort)beheld.X);
            expectedData.Write(ref pos, (ushort)beheld.Y);
            expectedData.Write(ref pos, (byte)beheld.Z);
            expectedData.Write(ref pos, (byte)beheld.Direction);
            expectedData.Write(ref pos, (ushort)(isSolidHue ? beheld.SolidHueOverride : beheld.Hue));
            expectedData.Write(ref pos, (byte)beheld.GetPacketFlags(sa));
            expectedData.Write(ref pos, (byte)Notoriety.Compute(beholder, beheld));

            byte layer;

            for (var i = 0; i < items.Count; i++)
            {
                var item = items[i];

                layer = (byte)item.Layer;

                if (!item.Deleted && !layers[layer] && beholder.CanSee(item))
                {
                    layers[layer] = true;

                    expectedData.Write(ref pos, item.Serial);

                    var hue      = isSolidHue ? beheld.SolidHueOverride : item.Hue;
                    var itemID   = item.ItemID & itemIdMask;
                    var writeHue = newPacket || hue != 0;

                    if (!newPacket)
                    {
                        itemID |= 0x8000;
                    }

                    expectedData.Write(ref pos, (ushort)itemID);
                    expectedData.Write(ref pos, layer);
                    if (writeHue)
                    {
                        expectedData.Write(ref pos, (ushort)hue);
                    }
                }
            }

            layer = (byte)Layer.Hair;
            var itemId = beheld.HairItemID;

            if (itemId > 0 && !layers[layer])
            {
                expectedData.Write(ref pos, HairInfo.FakeSerial(beheld));
                var hue = isSolidHue ? beheld.SolidHueOverride : beheld.HairHue;
                itemId &= itemIdMask;
                var writeHue = newPacket || hue != 0;

                if (!newPacket)
                {
                    itemId |= 0x8000;
                }

                expectedData.Write(ref pos, (ushort)itemId);
                expectedData.Write(ref pos, layer);
                if (writeHue)
                {
                    expectedData.Write(ref pos, (ushort)hue);
                }
            }

            layer  = (byte)Layer.FacialHair;
            itemId = beheld.FacialHairItemID;

            if (itemId > 0 && !layers[layer])
            {
                expectedData.Write(ref pos, FacialHairInfo.FakeSerial(beheld));
                var hue = isSolidHue ? beheld.SolidHueOverride : beheld.FacialHairHue;
                itemId &= itemIdMask;
                var writeHue = newPacket || hue != 0;

                if (!newPacket)
                {
                    itemId |= 0x8000;
                }

                expectedData.Write(ref pos, (ushort)itemId);
                expectedData.Write(ref pos, layer);
                if (writeHue)
                {
                    expectedData.Write(ref pos, (ushort)hue);
                }
            }

#if NO_LOCAL_INIT
            expectedData.Write(ref pos, 0); // Zero serial, terminate list
#else
            pos += 4;
#endif

            expectedData.Slice(1, 2).Write((ushort)pos); // Length
            expectedData = expectedData.Slice(0, pos);

            AssertThat.Equal(data, expectedData);
        }
コード例 #14
0
        public override void OnSingleClick(Mobile from)
        {
            if (Deleted || (AccessLevel == AccessLevel.Player && DisableHiddenSelfClick && Hidden && from == this))
            {
                return;
            }

            if (Mobile.GuildClickMessage)
            {
                Server.Guilds.Guild guild = this.Guild as Server.Guilds.Guild;

                if (guild != null && (this.DisplayGuildTitle || guild.Type != Server.Guilds.GuildType.Regular))
                {
                    string title = GuildTitle;
                    string type;

                    if (title == null)
                    {
                        title = "";
                    }
                    else
                    {
                        title = title.Trim();
                    }

                    if (guild.Type >= 0 && (int)guild.Type < m_GuildTypes.Length)
                    {
                        type = m_GuildTypes[(int)guild.Type];
                    }
                    else
                    {
                        type = "";
                    }

                    string text = String.Format(title.Length <= 0 ? "[{1}]{2}" : "[{0}, {1}]{2}", title, guild.Abbreviation, type);

                    PrivateOverheadMessage(MessageType.Regular, SpeechHue, true, text, from.NetState);
                }
            }

            int hue;

            if (NameHue != -1)
            {
                hue = NameHue;
            }
            else if (AccessLevel > AccessLevel.Player)
            {
                hue = 11;
            }
            else
            {
                hue = Notoriety.GetHue(Notoriety.Compute(from, this));
            }

            System.Text.StringBuilder sb = new System.Text.StringBuilder();

            if ((Karma >= (int)Noto.LordLady || Karma <= (int)Noto.Dark))
            {
                sb.Append(Female ? "Lady " : "Lord ");
            }

            sb.Append(Name);

            if (ClickTitle && Title != null && Title.Length > 0)
            {
                sb.Append(' ');
                sb.Append(Title);
            }

            if (Frozen || Paralyzed || (this.Spell != null && this.Spell is Spell && this.Spell.IsCasting && ((Spell)this.Spell).BlocksMovement))
            {
                sb.Append(" (frozen)");
            }

            if (Blessed)
            {
                sb.Append(" (invulnerable)");
            }

            PrivateOverheadMessage(MessageType.Label, hue, Mobile.AsciiClickMessage, sb.ToString(), from.NetState);
        }
コード例 #15
0
ファイル: Notoriety.cs プロジェクト: nydehi/imagine-uo
        public static bool Mobile_AllowHarmful(Mobile from, Mobile target)
        {
            if (from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player)
            {
                return(true);
            }

            Map map = from.Map;

            #region Mondain's Legacy
            if (target is Gregorio)
            {
                if (Gregorio.IsMurderer(from))
                {
                    return(true);
                }

                from.SendLocalizedMessage(1075456);                   // You are not allowed to damage this NPC unless your on the Guilty Quest
                return(false);
            }
            #endregion

            if (map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0)
            {
                return(true);                // In felucca, anything goes
            }
            BaseCreature bc = from as BaseCreature;

            if (!from.Player && !(bc != null && bc.GetMaster() != null && bc.GetMaster().AccessLevel == AccessLevel.Player))
            {
                if (!CheckAggressor(from.Aggressors, target) && !CheckAggressed(from.Aggressed, target) && target is PlayerMobile && ((PlayerMobile)target).CheckYoungProtection(from))
                {
                    return(false);
                }

                return(true);                // Uncontrolled NPCs are only restricted by the young system
            }

            Guild fromGuild   = GetGuildFor(from.Guild as Guild, from);
            Guild targetGuild = GetGuildFor(target.Guild as Guild, target);

            if (fromGuild != null && targetGuild != null && (fromGuild == targetGuild || fromGuild.IsAlly(targetGuild) || fromGuild.IsEnemy(targetGuild)))
            {
                return(true);                // Guild allies or enemies can be harmful
            }
            if (target is BaseCreature && (((BaseCreature)target).Controlled || (((BaseCreature)target).Summoned && from != ((BaseCreature)target).SummonMaster)))
            {
                return(false);                // Cannot harm other controlled mobiles
            }
            if (target.Player)
            {
                return(false);                // Cannot harm other players
            }
            if (!(target is BaseCreature && ((BaseCreature)target).InitialInnocent))
            {
                if (Notoriety.Compute(from, target) == Notoriety.Innocent)
                {
                    return(false);                    // Cannot harm innocent mobiles
                }
            }

            return(true);
        }