protected override void Arrange()
        {
            base.Arrange();

            KeySelectionProgress = new NotifyingConcurrentDictionary <KeyValue, double>();
            KeySelectionProgress[new KeyValue()] = new NotifyingProxy <double>(123);
            KeyStateService.Setup(s => s.KeySelectionProgress)
            .Returns(KeySelectionProgress);
        }
        protected override void Arrange()
        {
            base.Arrange();

            MainViewModel.SelectionMode = SelectionModes.Key;

            KeyValueToAssert     = new KeyValue();
            KeySelectionProgress = new NotifyingConcurrentDictionary <KeyValue, double>();
            KeySelectionProgress[KeyValueToAssert] = new NotifyingProxy <double>(123);
            KeyStateService.Setup(s => s.KeySelectionProgress)
            .Returns(KeySelectionProgress);
        }
コード例 #3
0
        private Action SuspendLookToScrollWhileChoosingPointForMouse()
        {
            Action resumeAction = () => { };

            NotifyingProxy <KeyDownStates> activeKey = keyStateService.KeyDownStates[KeyValues.LookToScrollActiveKey];
            KeyDownStates originalState = activeKey.Value;

            // Make sure look to scroll is currently active. Otherwise, there's nothing to suspend or resume.
            if (originalState.IsDownOrLockedDown())
            {
                // Force scrolling to stop by releasing the LookToScrollActiveKey.
                activeKey.Value = KeyDownStates.Up;

                // If configured to resume afterwards, just reapply the original state of the key so the user doesn't have
                // to rechoose the bounds. Otherwise, the user will have to press the key themselves and potentially rechoose
                // the bounds (depending on the state of the bounds key).
                if (Settings.Default.LookToScrollResumeAfterChoosingPointForMouse)
                {
                    Log.Info("Look to scroll has suspended.");

                    resumeAction = () =>
                    {
                        activeKey.Value = originalState;

                        if (Settings.Default.LookToScrollCentreMouseWhenActivated)
                        {
                            CentreMouseInsideLookToScrollDeadzone();
                        }

                        Log.Info("Look to scroll has resumed.");
                    };
                }
                else
                {
                    Log.Info("Look to scroll has been suspended and will not automatically resume.");
                }
            }

            return(resumeAction);
        }
コード例 #4
0
        protected override void Arrange()
        {
            base.Arrange();

            MainViewModel.SelectionMode = SelectionModes.Key;

            KeyValueToAssert = new KeyValue();
            KeySelectionProgress = new NotifyingConcurrentDictionary<KeyValue, double>();
            KeySelectionProgress[KeyValueToAssert] = new NotifyingProxy<double>(123);
            KeyStateService.Setup(s => s.KeySelectionProgress)
                .Returns(KeySelectionProgress);
        }
コード例 #5
0
        protected override void Arrange()
        {
            base.Arrange();

            KeySelectionProgress = new NotifyingConcurrentDictionary<KeyValue, double>();
            KeySelectionProgress[new KeyValue()] = new NotifyingProxy<double>(123);
            KeyStateService.Setup(s => s.KeySelectionProgress)
                .Returns(KeySelectionProgress);
        }