private void HandelFinish() { string s = model.FinishMessage; //todo display message NotifyFinish?.Invoke(); }
private void HandleCommandRes(CommandResult res) { KeepCom = res.KeepConnection; if (res.Command == Command.Close) { FinishMessage = res.Data; //todo what is the data in this case //todo need to check if play command failed? NotifyFinish?.Invoke(); } }
public void ClickedOk() { if (Changed()) { SetVals(); } else { NotifyFinish?.Invoke(); } }
private void HandleClose(string data) { KeepCom = false; NotifyFinish?.Invoke(); }
private void HandleBack() { NotifyFinish?.Invoke(); }
private void HandleFinish() { this.Close(); NotifyFinish?.Invoke(); }