/// <summary> /// Shows the next notification that needs to be displayed. /// </summary> protected void ShowNextNotification() { if (MenuData.Notifications == null) { return; } // // Get the current time and the last notification date we saw. // var now = DateTime.Now; if (!DateTime.TryParse(NSUserDefaults.StandardUserDefaults.StringForKey("Crex.LastSeenNotification"), out DateTime lastSeenNotification)) { lastSeenNotification = DateTime.MinValue; } // // Find the next notification. // MenuData.Notifications.ForEach(n => n.StartDateTime = n.StartDateTime.ToLocalTime()); var notification = MenuData.Notifications .Where(n => n.StartDateTime > lastSeenNotification && n.StartDateTime <= now) .OrderBy(n => n.StartDateTime) .FirstOrDefault(); // // If we have another notification, show it. // if (notification != null) { NotificationViewController.ShowNotification(notification); } }
void OnEnable() { if (product == null) { gameObject.SetActive(false); NotificationViewController.ShowNotification(Localization.Localize(StringKey.Msg_FindProductFail)); return; } cover.SetActive(true); scrollCamera.SetActive(true); leftButton.SetActive(false); rightButton.SetActive(true); modelPrefab = Resources.Load("Prefabs/ProductPrefab") as GameObject; model = Instantiate(modelPrefab) as GameObject; model.transform.position = new Vector3(0, 1000, 0); labelPrefab = Resources.Load("Prefabs/ProductLabel") as GameObject; SingleModelController smc = model.GetComponent <SingleModelController>(); smc.beforeMoveAway = BeforeMoveAway; smc.beforeMoveBack = BeforeMoveBack; smc.afterMoveAway = AfterMoveAway; smc.afterMoveBack = AfterMoveBack; ResizeViewport(); tableComp.Reposition(); }
private void ClearCache(GameObject go) { Debug.Log("ClearCache"); if (Caching.CleanCache()) { cacheSpace.GetComponent <UILabel>().text = GetCacheSpace(); } NotificationViewController.ShowNotification(Localization.Localize(StringKey.Msg_ClearCacheSuccess)); }
/// <summary> /// 通知所以人 /// </summary> /// <returns></returns> public async static Task SendNotificationAll() { if (_hubInfo.Count > 0) { NotificationViewController controllerNotifciationView = new NotificationViewController(HubEntityContract._notificationContract, HubEntityContract._msgNotificationContract, HubEntityContract._notificationQASystemContract); foreach (var item in _hubInfo) { var client = AllClients.Client(item.connectionId); int AdminId = item.AdminId.CastTo <int>(); var data = await controllerNotifciationView.getLastNewNotification(3, AdminId); client.GetNotification(data.Data); } } }
public async static Task SendNotification(params int[] AdminIds) { if (AdminIds.IsNotNullThis()) { NotificationViewController controllerNotifciationView = new NotificationViewController(HubEntityContract._notificationContract, HubEntityContract._msgNotificationContract, HubEntityContract._notificationQASystemContract); foreach (var curDevice in GetCurAdminDeviceIds(AdminIds)) { var client = AllClients.Client(curDevice.connectionId); int AdminId = curDevice.AdminId.CastTo <int>(); var data = await controllerNotifciationView.getLastNewNotification(3, AdminId); client.GetNotification(data.Data); } } }
private void NotifyProgress(float progress) { Debug.Log("Loading progress is " + progress); if (progress == 1.0f) { LoadViewController.HideLoadProgress(OnFinishLoad); } else if (progress == -1.0f) { NotificationViewController.ShowNotification(Localization.Localize(StringKey.Msg_LoadSceneFail)); } else { LoadViewController.NotifyProgress(progress); } }
/// <summary> /// The view has loaded, now we can create any child views. /// </summary> public override void ViewDidLoad() { base.ViewDidLoad(); BackgroundImageView = new UIImageView(new CGRect(0, 0, 1920, 1080)); View.AddSubview(BackgroundImageView); MenuBarView = new Views.MenuBarView(new CGRect(0, 960, 1920, 120)); MenuBarView.ButtonClicked += MenuBarView_ButtonClicked; View.AddSubview(MenuBarView); // // Setup the notification view controller. // NotificationViewController = new NotificationViewController(); AddChildViewController(NotificationViewController); View.AddSubview(NotificationViewController.View); NotificationViewController.DidMoveToParentViewController(this); NotificationViewController.NotificationWasDismissed += (sender, arg) => { View.SetNeedsFocusUpdate(); Task.Run(async() => { // // Slight pause to let the focus animations settle. // await Task.Delay(500); InvokeOnMainThread(ShowNextNotification); }); }; NotificationViewController.FocusGuide.PreferredFocusEnvironments = new[] { MenuBarView }; // // Setup the focus guide for when the users moves up from the menu bar. // var menuBarUpFocusGuide = new UIFocusGuide(); View.AddLayoutGuide(menuBarUpFocusGuide); menuBarUpFocusGuide.LeftAnchor.ConstraintEqualTo(MenuBarView.LeftAnchor).Active = true; menuBarUpFocusGuide.RightAnchor.ConstraintEqualTo(MenuBarView.RightAnchor).Active = true; menuBarUpFocusGuide.TopAnchor.ConstraintEqualTo(MenuBarView.TopAnchor, -64).Active = true; menuBarUpFocusGuide.BottomAnchor.ConstraintEqualTo(MenuBarView.TopAnchor).Active = true; menuBarUpFocusGuide.PreferredFocusEnvironments = new[] { NotificationViewController.View }; }
void Awake() { nvc = this; label = notificationView.transform.Find("Label").gameObject.GetComponent <UILabel>(); }