コード例 #1
0
        public override void Control(Entity entity, EntityUniverseFacade facade, ControlState main, ControlState alt)
        {
            if (!main.DownClick)
            {
                return;
            }

            if (entity.PlayerEntityLogic.LookingAtTile(out var target, out _))
            {
                if (facade.TryGetLightPower(target, out var efficiency, out var phase, out var reductions))
                {
                    var notificationParams = new NotificationParams(3);

                    notificationParams.SetString(0, efficiency + "%");
                    notificationParams.SetFloat(1, phase);
                    notificationParams.SetFloat(2, reductions);


                    var notification = GameContext.NotificationDatabase.CreateNotificationFromCode(
                        "nimbusfox.powerapi.notifications.lightInformation", facade.Step, notificationParams, true);

                    entity.PlayerEntityLogic.ShowNotification(notification);
                }
            }
        }
コード例 #2
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        public void ScheduleFutureNotification(int seconds)
        {
#if UNITY_ANDROID
            NotificationParams notification = new NotificationParams
            {
                Id             = NotificationIdHandler.GetNotificationId(),
                Ticker         = "Ticker",
                Sound          = true,
                Vibrate        = true,
                Light          = true,
                LargeIcon      = "app_icon",
                SmallIcon      = NotificationIcon.Coin,
                SmallIconColor = new Color(0, 0.5f, 0),
                CallbackData   = "ScheduleFutureNotification", // name of method

                Delay   = TimeSpan.FromSeconds(seconds),
                Title   = androidAppTitle,
                Message = string.Format(scheduledEventNotificationMessage)
            };
            NotificationManager.SendCustom(notification);
#elif UNITY_IOS
            //LocalNotification notification = new LocalNotification
            //{
            //    applicationIconBadgeNumber = 1,
            //    alertBody = string.Format(scheduledEventNotificationMessage, giftName),
            //    fireDate = DateTime.Now.AddSeconds(seconds),
            //    soundName = LocalNotification.defaultSoundName
            //};
            //NotificationServices.ScheduleLocalNotification(notification);
#endif
        }
コード例 #3
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    public void ScheduleNotification(int id, TimeSpan fire_delay, string title_text, string body_text, NotificationIcon icon, string large_icon, string custom_sound = null)
    {
        NotificationParams notificationParams = new NotificationParams
        {
            Id        = id,
            Delay     = fire_delay,
            Message   = body_text,
            Sound     = true,
            Multiline = true,
            Ticker    = body_text,
            Vibrate   = true,
            //Light = true,
            //LightOnMs = 1000,
            //LightOffMs = 1000,
            //LightColor = Color.red,
            SmallIcon = icon,
            //SmallIconColor = new Color(0f, 0.5f, 0f),
            LargeIcon   = large_icon,
            ExecuteMode = NotificationExecuteMode.Inexact,
        };

        if (custom_sound != null)
        {
            notificationParams.CustomSound = custom_sound;
        }

        if (title_text != null)
        {
            notificationParams.Title = title_text;
        }

        Assets.SimpleAndroidNotifications.NotificationManager.SendCustom(notificationParams);

        Debug.LogFormat("Local Android notification scheduled for {0}: {1}", DateTime.Now + fire_delay, body_text);
    }
コード例 #4
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    public void ScheduleComeback(DateTime notifyAt)
    {
        if (!notificationSet)
        {
            cancelComeBackNotification();
            TimeSpan waitTime           = notifyAt - DateTime.Now;
            var      notificationParams = new NotificationParams {
                Id = 42,
                //Id = UnityEngine.Random.Range(0, int.MaxValue),
                Delay          = TimeSpan.FromHours(waitTime.Hours),
                Title          = "We miss you",
                Message        = "Pease come back",
                Ticker         = "Ticker",
                Sound          = true,
                Vibrate        = false,
                Light          = true,
                SmallIcon      = NotificationIcon.Heart,
                SmallIconColor = new Color(0.7f, 0.5f, 0),
                LargeIcon      = "app_icon"
            };

            NotificationManager.SendCustom(notificationParams);
            notificationSet = true;
        }
    }
コード例 #5
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    public void spin()
    {
        if (PlayerPrefs.GetInt("spin") > 0)
        {
            musicManager.UISFX(3);
            PlayerPrefs.SetString("spinTime", DateTime.Now.ToString());
            PlayerPrefs.SetInt("spin", PlayerPrefs.GetInt("spin") - 1);
            triangl.transform.SetParent(wheelOfFortuneSelection.transform, true);
            StartCoroutine(wheelTurned());
            dailySpinTime();
            if (PlayerPrefs.GetInt("notifications") == 0)
            {
                var notificationParams = new NotificationParams
                {
                    Id             = Random.Range(0, int.MaxValue),
                    Delay          = TimeSpan.FromDays(1),
                    Title          = "Daily Spin :3",
                    Message        = "Your Daily Spin is Ready, Go Catch sheeps !",
                    Ticker         = "Ticker",
                    Sound          = true,
                    Vibrate        = true,
                    Light          = true,
                    SmallIcon      = NotificationIcon.Heart,
                    SmallIconColor = new Color(0, 0.5f, 0),
                    LargeIcon      = "app_icon"
                };

                NotificationManager.CancelAll();
                NotificationManager.SendCustom(notificationParams);
            }
        }
    }
コード例 #6
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        public MessageResult sendNotificationAll(String notificationContent)
        {
            NotificationParams notifyParams = new NotificationParams();

            notifyParams.ReceiverType = ReceiverTypeEnum.APP_KEY;
            return(_pushClient.sendNotification(notificationContent, notifyParams, null));
        }
コード例 #7
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        // Call by main game OnApplicationPause
        public void ScheduleReturnBackToGameNotification()
        {
#if UNITY_ANDROID
            NotificationParams notification = new NotificationParams
            {
                Id             = NotificationIdHandler.GetNotificationId(),
                Ticker         = "Ticker",
                Sound          = true,
                Vibrate        = true,
                Light          = true,
                LargeIcon      = "app_icon",
                SmallIcon      = NotificationIcon.Heart,
                SmallIconColor = new Color(0, 0.5f, 0),
                CallbackData   = "ScheduleReturnBackToGameNotification", // name of method

                Delay   = TimeSpan.FromSeconds(inactiveLatelyNotificationDelayInSeconds),
                Title   = androidAppTitle,
                Message = inactiveLatelyMessage
            };
            NotificationManager.SendCustom(notification);
#elif UNITY_IOS
            LocalNotification notification = new LocalNotification
            {
                applicationIconBadgeNumber = 1,
                alertBody = inactiveLatelyMessage,
                fireDate  = DateTime.Now.AddSeconds(inactiveLatelyNotificationDelayInSeconds),
                soundName = LocalNotification.defaultSoundName
            };
            NotificationServices.ScheduleLocalNotification(notification);
#endif
        }
コード例 #8
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    private void SendFullTicketsNotification()
    {
        int tickets = PlayerPrefs.GetInt("Tickets");

        if (tickets < 5)
        {
            var time = ((5 - tickets) * 20 * 60);
            if (PlayerPrefs.HasKey("TicketDecrementedTime"))
            {
                var TimeDecremented = Convert.ToDateTime(PlayerPrefs.GetString("TicketDecrementedTime"));
                var CurrentTime     = DateTime.Now;
                var TimeDifference  = CurrentTime - TimeDecremented;
                time = ((5 - tickets) * 20 * 60) - TimeDifference.Seconds;
            }
            var notificationParams = new NotificationParams
            {
                Id             = UnityEngine.Random.Range(0, int.MaxValue),
                Delay          = TimeSpan.FromSeconds(time),
                Title          = "Full Tickets",
                Message        = "You have full tickets now",
                Ticker         = "Ticker",
                Sound          = true,
                Vibrate        = true,
                Light          = true,
                SmallIcon      = NotificationIcon.Heart,
                SmallIconColor = new Color(0, 0.5f, 0),
                LargeIcon      = "app_icon"
            };

            NotificationManager.SendCustom(notificationParams);
        }
    }
コード例 #9
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    private void sendNotification(int id, TimeSpan delay, string title, string text, Color32 color)
    {
        var notificationParams = new NotificationParams {
            Id      = id,
            Delay   = delay,
            Title   = title,
            Message = text,
            //Ticker = "Ticker",
            Sound          = true,
            Vibrate        = true,
            Light          = true,
            SmallIcon      = NotificationIcon.Bell,
            SmallIconColor = new Color(0.5f, 0.5f, 0.5f),
            LargeIcon      = "app_icon"
        };

        NotificationManager.SendCustom(notificationParams);
        //NotificationManager.SendWithAppIcon(delay, title, text, new Color(0, 0.6f, 1), NotificationIcon.Bell);
        //NotificationManager.Send(delay, title, text, new Color(0, 0.6f, 1));
        //LocalNotification.SendNotification(id, delay, title, text, color);

#if UNITY_IOS
        if (Application.platform == RuntimePlatform.IPhonePlayer)
        {
            UnityEngine.iOS.LocalNotification notification = new UnityEngine.iOS.LocalNotification();
            notification.fireDate    = DateTime.Now.Add(delay);
            notification.alertAction = "Alert";
            notification.alertBody   = text;
            notification.hasAction   = false;
            NotificationServices.ScheduleLocalNotification(notification);
        }
#endif
    }
コード例 #10
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 private void Process(NotificationParams p, RetentionNotification note)
 {
     p.Title     = note.title;
     p.Message   = note.message;
     p.SmallIcon = icon;
     p.LargeIcon = note.icon;
     p.Vibrate   = false;
     p.Multiline = true;
     p.Repeat    = true;
 }
コード例 #11
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        public void ScheduleDebug(RetentionNotification note)
        {
            var notificationParams = new NotificationParams
            {
                Id             = GetId(100),
                Delay          = TimeSpan.FromSeconds(10),
                ExecuteMode    = NotificationExecuteMode.ExactAndAllowWhileIdle,
                RepeatInterval = TimeSpan.FromSeconds(30)
            };

            Process(notificationParams, note);
            NotificationManager.SendCustom(notificationParams);
        }
コード例 #12
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    /// <summary>
    /// Schedule customizable notification.
    /// </summary>
    public static int SendCustom(NotificationParams notificationParams)
    {
            #if UNITY_ANDROID && !UNITY_EDITOR
        var p     = notificationParams;
        var delay = (long)p.Delay.TotalMilliseconds;

        new AndroidJavaClass(FullClassName).CallStatic("SetNotification", p.Id, delay, p.Title, p.Message, p.Ticker,
                                                       p.Sound ? 1 : 0, p.Vibrate ? 1 : 0, p.Light ? 1 : 0, p.LargeIcon, GetSmallIconName(p.SmallIcon), ColotToInt(p.SmallIconColor), MainActivityClassName);
            #else
        Debug.LogWarning("Simple Android Notifications are not supported for current platform. Build and play this scene on android device!");
            #endif

        return(notificationParams.Id);
    }
コード例 #13
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        public void Schedule(DayOfWeek day, RetentionNotification note, DateTime date)
        {
            var delay = date - DateTime.Now;
            var notificationParams = new NotificationParams
            {
                Id             = GetId((int)day),
                Delay          = delay,
                ExecuteMode    = NotificationExecuteMode.Inexact,
                RepeatInterval = TimeSpan.FromDays(7)
            };

            Process(notificationParams, note);
            NotificationManager.SendCustom(notificationParams);
        }
コード例 #14
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 private void OnApplicationPause(bool isPause)
 {
     try
     {
         if (isPause)
         {
             int                num                = UnityEngine.Random.Range(1, 5);
             string             textByKey          = LocalizationService.Instance.GetTextByKey("localNotification_0" + num + "_title");
             string             textByKey2         = LocalizationService.Instance.GetTextByKey("localNotification_0" + num + "_body");
             NotificationParams notificationParams = new NotificationParams
             {
                 Id             = NotificationIdHandler.GetNotificationId(),
                 Delay          = TimeSpan.FromHours(24.0),
                 Title          = textByKey,
                 Message        = textByKey2,
                 Ticker         = textByKey,
                 Sound          = true,
                 Vibrate        = true,
                 Light          = true,
                 SmallIcon      = NotificationIcon.Bell,
                 SmallIconColor = new Color(0.63f, 0.63f, 0.63f),
                 LargeIcon      = "app_icon",
                 ExecuteMode    = NotificationExecuteMode.Inexact,
                 Importance     = NotificationImportance.Max,
                 Repeat         = true,
                 RepeatInterval = TimeSpan.FromHours(24.0),
                 ChannelId      = "coloring.local",
                 ChannelName    = "Miscellaneous"
             };
             NotificationManager.SendCustom(notificationParams);
         }
         else
         {
             NotificationCallback notificationCallback = NotificationManager.GetNotificationCallback();
             if (notificationCallback != null && notificationCallback.Id != this.lastNotifId)
             {
                 this.lastNotifId = notificationCallback.Id;
                 AppState.LocalNotificationLaunch = true;
                 FMLogger.vCore("local notif app resume");
             }
             NotificationManager.CancelAll();
         }
     }
     catch (Exception ex)
     {
         FMLogger.vCore("NotificationManager resume handler ex. " + ex.Message);
     }
 }
コード例 #15
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        public static void SetTutorialNotifications()
        {
            var waitForSeconds = TimeManager.Instance.WaitForSeconds;
            var year           = TimeManager.Instance.Year;
            var month          = TimeManager.Instance.Month;
            var events         = EventManager.Instance.EventsArray;

            foreach (var eventsio in events)
            {
                int monthCount = 0;
                int yearGap    = eventsio.Starts.y - year;
                monthCount += (yearGap * 12);
                if (yearGap > 0)
                {
                    monthCount += eventsio.Starts.x;
                    monthCount += (12 - month);
                }
                else
                {
                    monthCount += (eventsio.Starts.x - month);
                }



                Debug.Log(monthCount);



                var notificationParams = new NotificationParams
                {
                    Id             = Random.Range(0, int.MaxValue),
                    Delay          = TimeSpan.FromSeconds(monthCount * waitForSeconds),
                    Title          = eventsio.Headline,
                    MessageEntry   = "New event started " + eventsio.Headline,
                    Ticker         = "",
                    Sound          = true,
                    Vibrate        = true,
                    Light          = true,
                    SmallIcon      = NotificationIcon.Message,
                    SmallIconColor = new Color(0, 0.5f, 0),
                    LargeIcon      = "app_icon"
                };
                NotificationManager.SendCustom(notificationParams);
            }
        }
コード例 #16
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        public async Task <IActionResult> GetAllForCurrentUser([FromQuery] NotificationParams notificationParams)
        {
            var result = await notificationService.GetNotificationsForUser(await userManager.FindByNameAsync(User.Identity.Name), notificationParams);

            var metadata = new
            {
                result.TotalCount,
                result.PageSize,
                result.CurrentPage,
                result.TotalPages,
                result.HasNext,
                result.HasPrevious
            };

            Response.Headers.Add("X-Pagination", JsonConvert.SerializeObject(metadata));

            return(Ok(result));
        }
コード例 #17
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    public void ScheduleCustom()
    {
        var notificationParams = new NotificationParams {
            Id             = UnityEngine.Random.Range(0, int.MaxValue),
            Delay          = TimeSpan.FromSeconds(5),
            Title          = "Custom notification",
            Message        = "Message",
            Ticker         = "Ticker",
            Sound          = true,
            Vibrate        = true,
            Light          = true,
            SmallIcon      = NotificationIcon.Heart,
            SmallIconColor = new Color(0, 0.5f, 0),
            LargeIcon      = "app_icon"
        };

        NotificationManager.SendCustom(notificationParams);
    }
コード例 #18
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        public async Task <IActionResult> GetAllNotifications([FromQuery] NotificationParams notificationParams)
        {
            var result = await notificationService.GetNotifications(notificationParams);

            var metadata = new
            {
                result.TotalCount,
                result.PageSize,
                result.CurrentPage,
                result.TotalPages,
                result.HasNext,
                result.HasPrevious
            };

            Response.Headers.Add("X-Pagination", JsonConvert.SerializeObject(metadata));

            return(Ok(result));
        }
コード例 #19
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        public static void ScheduleMissionCompleteNotification(string missionName, int badgeNumber, long secondsFromNow)
        {
            if (secondsFromNow < (long)0)
            {
                return;
            }
            NotificationParams notificationParam = new NotificationParams()
            {
                Delay          = TimeSpan.FromSeconds((double)secondsFromNow),
                Title          = StaticDB.GetString("MISSION_COMPLETE2", null),
                Message        = missionName,
                SmallIconColor = Color.black,
                SmallIcon      = NotificationIcon.Mission,
                Sound          = true,
                CustomSound    = "ui_mission_complete_toast_n"
            };

            NotificationManager.SendCustom(notificationParam);
        }
コード例 #20
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        public static void ScheduleTalentResearchCompleteNotification(string talentName, int badgeNumber, long secondsFromNow)
        {
            if (secondsFromNow < (long)0)
            {
                return;
            }
            NotificationParams notificationParam = new NotificationParams()
            {
                Delay          = TimeSpan.FromSeconds((double)secondsFromNow),
                Title          = StaticDB.GetString("RESEARCH_COMPLETE", null),
                Message        = talentName,
                SmallIconColor = Color.black,
                SmallIcon      = NotificationIcon.Talent,
                Sound          = true,
                CustomSound    = "ui_orderhall_talent_ready_toast_n"
            };

            NotificationManager.SendCustom(notificationParam);
        }
コード例 #21
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        public static void ScheduleWorkOrderReadyNotification(string workOrderName, int badgeNumber, long secondsFromNow)
        {
            if (secondsFromNow < (long)0)
            {
                return;
            }
            NotificationParams notificationParam = new NotificationParams()
            {
                Delay          = TimeSpan.FromSeconds((double)secondsFromNow),
                Title          = StaticDB.GetString("READY_FOR_PICKUP", null),
                Message        = workOrderName,
                SmallIconColor = Color.black,
                SmallIcon      = NotificationIcon.WorkOrder,
                Sound          = true,
                CustomSound    = "ui_mission_troops_ready_toast_n"
            };

            NotificationManager.SendCustom(notificationParam);
        }
コード例 #22
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        // Call by main game OnApplicationPause
        public void ScheduleOneDayNotification()
        {
            string dayNotificationScheduleTime = PlayerPrefs.GetString(Constants.Notifications.DayNotificationScheduleTime, "");

            if (dayNotificationScheduleTime != "")
            {
                DateTime scheduledOneDayNotificationTime = DateTime.ParseExact(dayNotificationScheduleTime, "yyyyMMddHHmmss", CultureInfo.CurrentCulture);
                TimeSpan timeSpan = scheduledOneDayNotificationTime - DateTime.Now;

                if (timeSpan.TotalSeconds > 0)
                {
#if UNITY_ANDROID
                    NotificationParams notification = new NotificationParams
                    {
                        Id             = NotificationIdHandler.GetNotificationId(),
                        Ticker         = "Ticker",
                        Sound          = true,
                        Vibrate        = true,
                        Light          = true,
                        LargeIcon      = "app_icon",
                        SmallIcon      = NotificationIcon.Heart,
                        SmallIconColor = new Color(0, 0.5f, 0),
                        Delay          = TimeSpan.FromSeconds(timeSpan.TotalSeconds),
                        Title          = androidAppTitle,
                        Message        = Random24HourMessage()
                    };
                    NotificationManager.SendCustom(notification);
#elif UNITY_IOS
                    if (notificationsOn)
                    {
                        LocalNotification notification = new LocalNotification
                        {
                            applicationIconBadgeNumber = 1,
                            alertBody = Random24HourMessage(),
                            fireDate  = DateTime.Now.AddSeconds(timeSpan.TotalSeconds),
                            soundName = LocalNotification.defaultSoundName
                        };
                        NotificationServices.ScheduleLocalNotification(notification);
                    }
#endif
                }
            }
        }
コード例 #23
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    private void SendWeeklyNotification()
    {
        var weeklyNotificationParams = new NotificationParams
        {
            Id             = UnityEngine.Random.Range(0, int.MaxValue),
            Delay          = TimeSpan.FromSeconds(7 * 24 * 60 * 60),
            Title          = "Color Snipers U",
            Message        = "Its been a week since you battled against the Color Snipers! Tap to send colors back to soldiers!",
            Ticker         = "Ticker",
            Sound          = true,
            Vibrate        = true,
            Light          = true,
            SmallIcon      = NotificationIcon.Heart,
            SmallIconColor = new Color(0, 0.5f, 0),
            LargeIcon      = "app_icon"
        };

        NotificationManager.SendCustom(weeklyNotificationParams);
    }
コード例 #24
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    private void SendDailyNotification()
    {
        var dailyNotificationParams = new NotificationParams
        {
            Id             = UnityEngine.Random.Range(0, int.MaxValue),
            Delay          = TimeSpan.FromSeconds(24 * 60 * 60),
            Title          = "Color Snipers U",
            Message        = "Keep quit and just close the windows!",
            Ticker         = "Ticker",
            Sound          = true,
            Vibrate        = true,
            Light          = true,
            SmallIcon      = NotificationIcon.Heart,
            SmallIconColor = new Color(0, 0.5f, 0),
            LargeIcon      = "app_icon"
        };

        NotificationManager.SendCustom(dailyNotificationParams);
    }
コード例 #25
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    private void SendMonthlyNotification()
    {
        var monthlyNotificationParams = new NotificationParams
        {
            Id             = UnityEngine.Random.Range(0, int.MaxValue),
            Delay          = TimeSpan.FromSeconds(30 * 24 * 60 * 60),
            Title          = "Color Snipers U",
            Message        = "Come back and show the power of closing Windows!",
            Ticker         = "Ticker",
            Sound          = true,
            Vibrate        = true,
            Light          = true,
            SmallIcon      = NotificationIcon.Heart,
            SmallIconColor = new Color(0, 0.5f, 0),
            LargeIcon      = "app_icon"
        };

        NotificationManager.SendCustom(monthlyNotificationParams);
    }
コード例 #26
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    public void ScheduleBoxNotification(DateTime notifyAt)
    {
        TimeSpan waitTime           = notifyAt - DateTime.Now;
        var      notificationParams = new NotificationParams {
            Id             = UnityEngine.Random.Range(0, int.MaxValue),
            Delay          = TimeSpan.FromSeconds(waitTime.TotalSeconds),
            Title          = "It's time!",
            Message        = "Get the box!",
            Ticker         = "Ticker",
            Sound          = true,
            Vibrate        = false,
            Light          = true,
            SmallIcon      = NotificationIcon.Heart,
            SmallIconColor = new Color(0.7f, 0.5f, 0),
            LargeIcon      = "app_icon"
        };

        NotificationManager.SendCustom(notificationParams);
    }
コード例 #27
0
        private static void AddUpgradeEvent(int upgradeDuration)
        {
            var waitForSeconds     = TimeManager.Instance.WaitForSeconds;
            var notificationParams = new NotificationParams
            {
                Id             = Random.Range(0, int.MaxValue),
                Delay          = TimeSpan.FromSeconds(waitForSeconds * upgradeDuration),
                Title          = "Upgrade has ended",
                MessageEntry   = "Your upgrade has ended",
                Ticker         = "geld",
                Sound          = true,
                Vibrate        = true,
                Light          = true,
                SmallIcon      = NotificationIcon.Event,
                SmallIconColor = new Color(0, 0.5f, 0),
                LargeIcon      = "app_icon"
            };

            NotificationManager.SendCustom(notificationParams);
        }
コード例 #28
0
    public void ScheduleNotification(TimeSpan timeToShow, string message = "Your daily bonus is available!")
    {
        var notificationParams = new NotificationParams
        {
            Id             = UnityEngine.Random.Range(0, int.MaxValue),
            Delay          = timeToShow,
            Title          = "Jacks or Better",
            Message        = message,
            Ticker         = "Collect your bonus!",
            Sound          = true,
            Vibrate        = true,
            Light          = false,
            SmallIcon      = NotificationIcon.Bell,
            SmallIconColor = new Color(0, 0.5f, 0),
            LargeIcon      = "app_icon"
        };

        Debug.Log("Started notification at: " + (DateTime.Now + timeToShow).ToString());

        NotificationManager.SendCustom(notificationParams);
    }
コード例 #29
0
        public void ScheduleFilmReplenishmentNotification(double secondsUntilFull)
        {
            if ((int)secondsUntilFull > 0)
            {
                if (notificationsOn)
                {
                    secondsUntilFull = Mathf.Round((float)BedtimeCheck(secondsUntilFull));
#if UNITY_ANDROID
                    NotificationParams notification = new NotificationParams
                    {
                        Id             = NotificationIdHandler.GetNotificationId(),
                        Ticker         = "Ticker",
                        Sound          = true,
                        Vibrate        = true,
                        Light          = true,
                        LargeIcon      = "app_icon",
                        SmallIcon      = NotificationIcon.Event,
                        SmallIconColor = new Color(0, 0.5f, 0),
                        Delay          = TimeSpan.FromSeconds(secondsUntilFull),
                        Title          = androidAppTitle,
                        Message        = RandomFilmReplenishmentMessage()
                    };
                    NotificationManager.SendCustom(notification);
#elif UNITY_IOS
                    LocalNotification notification = new LocalNotification
                    {
                        applicationIconBadgeNumber = 1,
                        alertBody = RandomFilmReplenishmentMessage(),
                        fireDate  = DateTime.Now.AddSeconds((int)secondsUntilFull),
                        soundName = LocalNotification.defaultSoundName
                    };
                    NotificationServices.ScheduleLocalNotification(notification);
#endif
                }
            }
        }
コード例 #30
0
 /// <summary>
 /// 发送通知
 /// </summary>
 /// <param name="notificationContent">通知内容</param>
 /// <param name="notifyParams"></param>
 /// <param name="extras"></param>
 /// <returns></returns>
 public MessageResult sendNotification(String notificationContent, NotificationParams notifyParams, String extras)
 {
     return(_pushClient.sendNotification(notificationContent, notifyParams, extras));
 }