void ParseBattleInfo(Dictionary <string, object> json) { string state = json["state"].ToString(); if (state == "finish") { OnGameFinish(); return; } if (state == "exit") { OnRivalExit(); return; } int id = System.Convert.ToInt32(json ["turn_player"]); int turn = System.Convert.ToInt32(json ["turn_count"]); int watcher = System.Convert.ToInt32(json ["watcher_count"]); BattleInfoPanel panel = BattleInfoPanel.Instance; if (panel.Watcher < watcher) { panel.IncreaseWatcher(); if (!NoticePanel.IsShowing) { NoticePanel.Show(); } } if (id == GetTurnPlayer().UserId) { if (!panel.Inited) { panel.SetPanel(GetTurnPlayer().Name, turn); return; } } isTurnChanged = true; panel.SetPanel(GetTurnPlayer().Name, turn); if (id == first.UserId) { first.SetTurn(true); last.SetTurn(false); return; } if (id == last.UserId) { first.SetTurn(false); last.SetTurn(true); return; } }