public static void Show(Json json) { (float x, float y)point = NotesMgr.GetPoint(json.id); Judge judge = Judge.Add(point.x, point.y); judge.setText(json.judge); combo.setText(json.combo.ToString()); score.setText(json.score.ToString()); }
IEnumerator Start() { for (int i = 0; i < bundleWidth; i++) { bundle.Add(new List <NotesPlan>()); } while (isRun) { yield return(new WaitForSeconds(updateCycle)); long nowTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); long elapsedTime = nowTime - PlayMgr.startTime; List <NotesPlan> ready = new List <NotesPlan>(); for (int i = 0; i < bundleWidth; i++) { if (bundle[i].Count > 0) { if (Math.Abs(bundle[i][0].time - elapsedTime) < updateCycle * 1000 * 3) { ready.Add(bundle[i][0]); bundle[i].RemoveAt(0); } } } foreach (NotesPlan plan in ready) { Debug.Log(plan.notesType); if (plan.notesType == "Circle") { NotesMgr.AddCircle(plan); } else if (plan.notesType == "Rectangle") { NotesMgr.AddFoot(plan); } } } }
void Start() { ws_notes = new WebSocket("ws://127.0.0.1:3000/notes"); //初期化 ws_notes.OnOpen += (sender, e) => { //接続確立した時に呼び出される Debug.Log("ws_notes open"); }; ws_notes.OnMessage += (sender, e) => {//データ受け取った時に呼び出される Debug.Log("ws_notes receive message: " + e.Data); PlayMgr.context.Post(__ => { Json json = JsonUtility.FromJson <Json>(e.Data); switch (json.command) { case "newFoot": NotesMgr.Schedule("Rectangle", json); break; case "new": NotesMgr.Schedule("Circle", json); break; case "judge": TextMgr.Show(json); if (json.delete) { NotesMgr.Remove(json); } break; case "start": PlayMgr.setStart(json.time); break; case "end": PlayMgr.clear(); break; default: break; } }, null); }; ws_notes.OnError += (sender, e) => {//エラー発生で呼び出される Debug.Log("ws_notes error message: " + e.Message); }; ws_notes.OnClose += (sender, e) => {//コネクション切断で呼び出される Debug.Log("ws_notes close"); // reset(); reConnect_notes(); }; ws_notes.Connect(); //WS開始 ws_foot = new WebSocket("ws://127.0.0.1:3000/foot"); ws_foot.OnOpen += (sender, e) => {//接続確立した時に呼び出される Debug.Log("ws_foot open"); }; ws_notes.OnMessage += (sender, e) => {//データ受け取った時に呼び出される Debug.Log("ws_foot receive message: " + e.Data); PlayMgr.context.Post(__ => { Json json = JsonUtility.FromJson <Json>(e.Data); switch (json.command) { case "foot": FootMgr.Move(json); break; case "end": break; default: break; } }, null); }; ws_foot.OnError += (sender, e) => {//エラー発生で呼び出される Debug.Log("ws_foot error message: " + e.Message); }; ws_foot.OnClose += (sender, e) => {//コネクション切断で呼び出される Debug.Log("ws_foot close"); reConnect_foot(); }; ws_foot.Connect(); }
public static void clear() { NotesMgr.clear(); TextMgr.clear(); QueueBundle.clear(); }