コード例 #1
0
 // Use this for initialization
 void Awake()
 {
     script = GameObject.Find("NotesLauncher").GetComponent <NotesLaunch>();
     speed  = script.speed;
     StartCoroutine(Launch());
     StartCoroutine(destroy());
 }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     notes         = new GameObject [256];
     judge         = new GameObject [5];
     Combo_Manager = GameObject.Find("combo").GetComponent <Combo_Manager>();
     script        = GameObject.Find("NotesLauncher").GetComponent <NotesLaunch> ();
     Audio         = this.gameObject.GetComponent <AudioSource> ();
     // 判定を設定
     judge [0] = Resources.Load("Prefab/Perfect") as GameObject;
     judge [1] = Resources.Load("Prefab/Great") as GameObject;
     judge [2] = Resources.Load("Prefab/GOOD") as GameObject;
     judge [3] = Resources.Load("Prefab/BAD") as GameObject;
     judge [4] = Resources.Load("Prefab/MISS") as GameObject;
 }