コード例 #1
0
ファイル: Music_Note.cs プロジェクト: CinikiC/UnityOtoGame
    void Awake()
    {
        // 四个轨道的 三种Index 初始化
        for (int i = 0; i < 4; ++i)
        {
            nextSpawnIndex[i] = 0;
            PreHitIndex[i]    = -1;
            nextIndex[i]      = 0;
        }

        song_note     = GameObject.Find("NoteInfo").GetComponent <NoteInfo>();
        score_manager = GameObject.Find("ScoreManager").GetComponent <ScoreManager>();
        play_input    = GameObject.Find("Main Camera").GetComponent <PlayerInput>();
// 如果要 不build调试 就注释掉下面用这个实例加载 NoteFileName 与 MusicName
// 还有背景图的7行
        song_note.NoteFileName            = SelectionMsg.Instance().NoteTxtName;
        GetComponent <AudioSource>().clip =
            (AudioClip)Resources.Load(
                "Audios/" + SelectionMsg.Instance().MusicName,
                typeof(AudioClip));
        GameObject.Find("BGpic").GetComponent <SpriteRenderer>().sprite
            = (Sprite)Resources.Load("Textures/GameBG/" + SelectionMsg.Instance().GameBGname, typeof(Sprite));


        progress_degree = GameObject.Find("ProgressDegree").GetComponent <ProgressDegree>();
        progress_degree.Load(GetComponent <AudioSource>().clip.length);

        song_note.LoadNote();
    }