void Awake() { partyNoteParent = GameObject.Find("PartyNote").transform; enemyNoteParent = GameObject.Find("EnemyNote").transform; //それぞれの変数にオブジェクトを格納する //enemySliderのhpスクリプトを取得 notes = GameObject.Find("enemySlider"); hp = notes.GetComponent <hp>(); //CharaStatusスクリプトを取得 CharaStatus = GetComponent <Charastatus>(); //partyNoteのnoteスクリプトを取得 partyNote = GameObject.Find("PartyNote"); note = partyNote.GetComponent <note>(); //Frequencyスクリプト取得 noteFrequency = partyNote.GetComponent <NoteFrequency>(); //TouchHanteiスクリプト取得 touchHantei = GetComponent <TouchHantei>(); //enemyNoteのenemynoteスクリプトを取得 enemyNote = GameObject.Find("EnemyNote"); enemynote = enemyNote.GetComponent <enemynote>(); //ScenairoTextのScenarioTextスクリプトを取得 text = GameObject.Find("ScenarioText"); scenarioText = text.GetComponent <ScenarioText>(); //ScenarioCharaのScenarioCharaスクリプトを取得 chara = GameObject.Find("Image"); scenarioChara = chara.GetComponent <ScinarioChara>(); //BGMスタート audioSource = GetComponent <AudioSource>(); }
// Use this for initialization void Start () { partyNote = GameObject.Find("PartyNote"); parent = GameObject.Find("PartyNote").transform; //GameControlerのCharaStatusスクリプトを取得 GameControler = GameObject.Find("GameControler"); CharaStatus = GameControler.GetComponent<Charastatus>(); noteFrequency = GetComponent<NoteFrequency>(); }
private void Start() { objectName = this.gameObject.name; Gamecontroler = GameObject.Find("GameControler"); charastatus = Gamecontroler.GetComponent <Charastatus>(); noteSpeed = NoteSpeeds(); gameControler = Gamecontroler.GetComponent <GameControler>(); spriteRenderer = this.gameObject.GetComponent <SpriteRenderer>(); note = GameObject.Find("PartyNote"); noteFrequency = note.GetComponent <NoteFrequency>(); }
// Use this for initialization void Start() { enemyNote = GameObject.Find("EnemyNote"); parent = GameObject.Find("EnemyNote").transform; note1 = null; //GameObject.Find("enemyNote1"); note2 = null; //GameObject.Find("enemyNote2"); note3 = null; //GameObject.Find("enemyNote3"); GameControler = GameObject.Find("GameControler"); GameControlers = GameControler.GetComponent <GameControler>(); partyNote = GameObject.Find("PartyNote"); noteFrequency = partyNote.GetComponent <NoteFrequency>(); }
private void Start() { objName = this.gameObject.name; noteSpeed = NoteSpeeds(); Debug.Log(noteSpeed); GameControler = GameObject.Find("GameControler"); gameControler = GameControler.GetComponent <GameControler>(); tinpan = GameObject.Find("tinpan"); animation = tinpan.GetComponent <CharaAnimation>(); spriteRenderer = this.gameObject.GetComponent <SpriteRenderer>(); note = GameObject.Find("PartyNote"); noteFrequency = note.GetComponent <NoteFrequency>(); }
// Use this for initialization void Start() { gameControler = GetComponent <GameControler>(); //partyNoteParent = GameObject.Find("PartyNote").transform; //enemyNoteParent = GameObject.Find("EnemyNote").transform; //それぞれの変数にオブジェクトを格納する //enemySliderのhpスクリプトを取得 notes = GameObject.Find("enemySlider"); hp = notes.GetComponent <hp>(); //CharaStatusスクリプトを取得 CharaStatus = GetComponent <Charastatus>(); //partyNoteのnoteスクリプトを取得 partyNote = GameObject.Find("PartyNote"); note = partyNote.GetComponent <note>(); //Frequencyスクリプト取得 noteFrequency = partyNote.GetComponent <NoteFrequency>(); //enemyNoteのenemynoteスクリプトを取得 enemyNote = GameObject.Find("EnemyNote"); enemynote = enemyNote.GetComponent <enemynote>(); //ScenairoTextのScenarioTextスクリプトを取得 text = GameObject.Find("ScenarioText"); scenarioText = text.GetComponent <ScenarioText>(); //ScenarioCharaのScenarioCharaスクリプトを取得 chara = GameObject.Find("Image"); scenarioChara = chara.GetComponent <ScinarioChara>(); //BGMスタート audioSource = GetComponent <AudioSource>(); if (BattleManager.Instance.nowBattleScene == 0) { return; } countDown = countDownText.GetComponent <CountDown>(); StartCoroutine(countDown.CountdownCoroutine()); tokagePlayMovie = tokageEF.GetComponent <PlayMovie>(); datyoPlayMovie = datyoEF.GetComponent <PlayMovie>(); momongaPlayMovie = momongaEF.GetComponent <PlayMovie>(); kamePlayMovie = kameEF.GetComponent <PlayMovie>(); enemyPlayMovie = enemyEF.GetComponent <PlayMovie>(); }