void Update() { sb.Clear(); ClearRects(); sb.AppendLine($"<b>-- PLEASE ROTATE THE DEVICE TO GET BOTH ORIENTATION'S DETAILS! --</b>\n"); #if UNITY_EDITOR var safeArea = RealSize(NotchSolutionUtility.SimulatedSafeAreaRelative); #else var safeArea = Screen.safeArea; #endif PlaceRect(safeArea, Color.red); if (Screen.orientation != NotchSolutionUtility.GetCurrentOrientation()) { safeArea.Set(Screen.width - safeArea.x, Screen.height - safeArea.y, safeArea.width, safeArea.height); } sb.AppendLine($"Safe area : {safeArea}\n"); #if UNITY_2019_2_OR_NEWER #if UNITY_EDITOR var relativeCutouts = NotchSolutionUtility.SimulatedCutoutsRelative; List <Rect> rectCutouts = new List <Rect>(); foreach (Rect rect in relativeCutouts) { rectCutouts.Add(RealSize(rect)); } var cutouts = rectCutouts.ToArray(); #else var cutouts = Screen.cutouts; #endif foreach (Rect r in cutouts) { PlaceRect(r, Color.blue); } if (Screen.orientation != NotchSolutionUtility.GetCurrentOrientation()) { foreach (Rect rect in cutouts) { rect.Set(Screen.width - rect.x, Screen.height - rect.y, rect.width, rect.height); } } sb.AppendLine($"Cutouts : {string.Join(" / ", cutouts.Select(x => x.ToString()))} \n"); #endif sb.AppendLine($"Current resolution : {Screen.currentResolution}\n"); sb.AppendLine($"All Resolutions : {string.Join(" / ", Screen.resolutions.Select(x => x.ToString()))}\n"); sb.AppendLine($"DPI : {Screen.dpi} WxH : {Screen.width}x{Screen.height} Orientation : {Screen.orientation}\n"); var joinedProps = string.Join(" / ", typeof(SystemInfo).GetProperties(BindingFlags.Public | BindingFlags.Static).Select(x => $"{x.Name} : {x.GetValue(null)}")); sb.AppendLine(joinedProps); debugText.text = sb.ToString(); }
void Update() { sb.Clear(); ClearRects(); switch (menu) { case Menu.Home: export.gameObject.SetActive(true); sb.AppendLine($"<b>-- PLEASE ROTATE THE DEVICE TO GET BOTH ORIENTATION'S DETAILS! --</b>\n"); var safeArea = RelativeToReal(NotchSolutionUtility.ShouldUseNotchSimulatorValue ? storedSimulatedSafeAreaRelative : NotchSolutionUtility.ScreenSafeAreaRelative); PlaceRect(safeArea, Color.red); if (Screen.orientation != NotchSolutionUtility.GetCurrentOrientation()) { safeArea.Set(Screen.width - safeArea.x, Screen.height - safeArea.y, safeArea.width, safeArea.height); } sb.AppendLine($"Safe area : {safeArea}\n"); #if UNITY_2019_2_OR_NEWER #if UNITY_EDITOR var relativeCutouts = NotchSolutionUtility.ShouldUseNotchSimulatorValue ? storedSimulatedCutoutsRelative : NotchSolutionUtility.ScreenCutoutsRelative; List <Rect> rectCutouts = new List <Rect>(); foreach (Rect rect in relativeCutouts) { rectCutouts.Add(RelativeToReal(rect)); } var cutouts = rectCutouts.ToArray(); #else var cutouts = Screen.cutouts; #endif foreach (Rect r in cutouts) { PlaceRect(r, Color.blue); } if (Screen.orientation != NotchSolutionUtility.GetCurrentOrientation()) { foreach (Rect rect in cutouts) { rect.Set(Screen.width - rect.x, Screen.height - rect.y, rect.width, rect.height); } } sb.AppendLine($"Cutouts : {string.Join(" / ", cutouts.Select(x => x.ToString()))} \n"); #endif sb.AppendLine($"Current resolution : {Screen.currentResolution}\n"); sb.AppendLine($"All Resolutions : {string.Join(" / ", Screen.resolutions.Select(x => x.ToString()))}\n"); sb.AppendLine($"DPI : {Screen.dpi} WxH : {Screen.width}x{Screen.height} Orientation : {Screen.orientation}\n"); var joinedProps = string.Join(" / ", typeof(SystemInfo).GetProperties(BindingFlags.Public | BindingFlags.Static).Select(x => $"{x.Name} : {x.GetValue(null)}")); sb.AppendLine(joinedProps); break; case Menu.Extracting: var screen = device.Screens.FirstOrDefault(); export.gameObject.SetActive(false); if (screen.orientations.Count == 4) { string path = Application.persistentDataPath + "/" + device.Meta.friendlyName + ".device.json"; System.IO.File.WriteAllText(path, JsonUtility.ToJson(device)); sb.AppendLine("<b>Done</b>"); sb.AppendLine(""); sb.AppendLine($"File saved at <i>{path}</i>"); StartCoroutine(exportDone()); } else { sb.AppendLine("Extracting..."); } break; } debugText.text = sb.ToString(); }