コード例 #1
0
        public HeightMap(double gridSize, Vector2 min, Vector2 max)
        {
            MinHeight = double.MaxValue;
            MaxHeight = double.MinValue;

            if (min.X == max.X || min.Y == max.Y)
            {
                throw new Exception("Height map can't be infinitely narrow");
            }

            int pointsX = (int)Math.Ceiling((max.X - min.X) / gridSize) + 1;
            int pointsY = (int)Math.Ceiling((max.Y - min.Y) / gridSize) + 1;

            if (pointsX == 0 || pointsY == 0)
            {
                throw new Exception("Height map must have at least 4 points");
            }

            Points = new double?[pointsX, pointsY];

            if (max.X < min.X)
            {
                double a = min.X;
                min.X = max.X;
                max.X = a;
            }

            if (max.Y < min.Y)
            {
                double a = min.Y;
                min.Y = max.Y;
                max.Y = a;
            }

            Min = min;
            Max = max;

            SizeX = pointsX;
            SizeY = pointsY;

            for (int x = 0; x < SizeX; x++)
            {
                for (int y = 0; y < SizeY; y++)
                {
                    NotProbed.Enqueue(new Tuple <int, int>(x, y));
                }

                if (++x >= SizeX)
                {
                    break;
                }

                for (int y = SizeY - 1; y >= 0; y--)
                {
                    NotProbed.Enqueue(new Tuple <int, int>(x, y));
                }
            }
        }
コード例 #2
0
        public HeightMap(double gridSize, Vector2 min, Vector2 max)
        {
            if (min.X == max.X || min.Y == max.Y)
            {
                throw new Exception("Height map can't be infinitely narrow");
            }

            int pointsX = (int)Math.Ceiling((max.X - min.X) / gridSize) + 1;
            int pointsY = (int)Math.Ceiling((max.Y - min.Y) / gridSize) + 1;

            if (pointsX < 2 || pointsY < 2)
            {
                throw new Exception("Height map must have at least 4 points");
            }

            Points = new double?[pointsX, pointsY];

            if (max.X < min.X)
            {
                double a = min.X;
                min.X = max.X;
                max.X = a;
            }

            if (max.Y < min.Y)
            {
                double a = min.Y;
                min.Y = max.Y;
                max.Y = a;
            }

            Min = min;
            Max = max;

            SizeX = pointsX;
            SizeY = pointsY;


            for (int x = 0; x < SizeX; x++)
            {
                for (int y = 0; y < SizeY; y++)
                {
                    NotProbed.Add(new Tuple <int, int>(x, y));
                }
            }
        }
コード例 #3
0
        private void CreateHeightMap(double gridSizeX, double gridSizeY, Vector2 min, Vector2 max)
        {
            if (min.X == max.X || min.Y == max.Y)
            {
                throw new Exception(LibStrings.FindResource("HeigthMapNarrow"));
            }

            int pointsX = (int)Math.Ceiling((max.X - min.X) / gridSizeX) + 1;
            int pointsY = (int)Math.Ceiling((max.Y - min.Y) / gridSizeY) + 1;

            if (pointsX < 2 || pointsY < 2)
            {
                throw new Exception(LibStrings.FindResource("HeigthMapMinSize"));
            }

            Points = new double?[pointsX, pointsY];

            if (max.X < min.X)
            {
                double a = min.X;
                min.X = max.X;
                max.X = a;
            }

            if (max.Y < min.Y)
            {
                double a = min.Y;
                min.Y = max.Y;
                max.Y = a;
            }

            Min = min;
            Max = max;

            SizeX = pointsX;
            SizeY = pointsY;

            for (int x = 0; x < SizeX; x++)
            {
                for (int y = 0; y < SizeY; y++)
                {
                    NotProbed.Add(new Tuple <int, int>(x, y));
                }
            }
        }