コード例 #1
0
ファイル: Conversation.cs プロジェクト: Millmoss/soapdragon
    /*
     *      public void speak(from, to, person, feeling, lower)
     *      from - person who is speaking
     *      to - person being spoken to
     *      person - person being talked about
     *      feeling - feeling toward person being talked about
     *      lower - just make this == -1 for now
     */

    public Line speak(Person from, Person to, object about, float feeling, int lower)           //speaks about any object or string
    {
        if (about is Person)
        {
            Person          person      = (Person)about;
            Enums.lineTypes type        = determineLine(from, to, person.name, null, "person", feeling);
            List <string>   lineStrings = ll.getLineString(type);

            Expression[] eList = new Expression[lineStrings.Count];

            Noun aboutNoun = null;

            for (int i = 0; i < lineStrings.Count; i++)
            {
                if (lineStrings[i][0] == '%')
                {
                    Expression e = determineExpression(from, to, person.name, feeling, lineStrings[i], type, lower);
                    if (e is Noun)
                    {
                        aboutNoun = (Noun)e;
                    }
                    eList[i] = e;
                }
                else
                {
                    eList[i] = new Expression(lineStrings[i]);
                }
            }

            Line l = new Line(eList, type, aboutNoun);
            return(l);
        }

        if (about is Thing)
        {
            NotMain.print("Thing");
        }

        if (about is Line)
        {
            Enums.lineTypes type        = determineLine(from, to, null, null, "line", feeling);
            List <string>   lineStrings = ll.getLineString(type);

            Expression[] eList = new Expression[lineStrings.Count];

            Noun aboutNoun = null;

            for (int i = 0; i < lineStrings.Count; i++)
            {
                if (lineStrings[i][0] == '%')
                {
                    Expression e = determineExpression(from, to, null, feeling, lineStrings[i], type, lower);
                    if (e is Noun)
                    {
                        aboutNoun = (Noun)e;
                    }
                    eList[i] = e;
                }
                else
                {
                    eList[i] = new Expression(lineStrings[i]);
                }
            }

            Line l = new Line(eList, type, aboutNoun);
            return(l);
        }

        if (about is string)
        {
            string          thing       = (string)about;
            Enums.lineTypes type        = determineLine(from, to, null, null, "string", feeling);
            List <string>   lineStrings = ll.getLineString(type);

            Expression[] eList = new Expression[lineStrings.Count];

            Noun aboutNoun = null;

            for (int i = 0; i < lineStrings.Count; i++)
            {
                if (lineStrings[i][0] == '%')
                {
                    Expression e = determineExpression(from, to, thing, feeling, lineStrings[i], type, lower);
                    if (e is Noun)
                    {
                        aboutNoun = (Noun)e;
                    }
                    eList[i] = e;
                }
                else
                {
                    eList[i] = new Expression(lineStrings[i]);
                }
            }

            Line l = new Line(eList, type, aboutNoun);
            return(l);
        }

        return(null);
    }
コード例 #2
0
ファイル: Conversation.cs プロジェクト: Millmoss/soapdragon
    public Expression determineExpression(Person from, Person to, string person, float feeling, string tempExpression, Enums.lineTypes type, int lowerBound)
    {
        Expression e = new Expression("BAD");

        switch (tempExpression)
        {
        case "%feelingVerb":
        {
            string            f = el.getExpressionString(Enums.expressionTypes.feelingVerb, feeling, lowerBound);
            Enums.descriptors d;
            if (feeling > .5f)
            {
                d = Enums.descriptors.loving;
            }
            else if (feeling > .0f)                                     //these are not mutually exclusive or anything, fix this later for sure
            {
                d = Enums.descriptors.friendly;
            }
            else if (feeling < -.66f)
            {
                d = Enums.descriptors.hostile;
            }
            else
            {
                d = Enums.descriptors.safe;
            }
            Enums.descriptors[] desc = new Enums.descriptors[1];
            desc[0] = d;
            Noun n = new Noun(person, Enums.generalTypes.person, person);
            Verb v = new Verb(f, desc, n);
            e = v;
            break;
        }

        case "%amountAdverb":                                   //later this should work together with other verbs/adjectives to offset and result in more dialogue variance
        {
            string f = el.getExpressionString(Enums.expressionTypes.amountAdverb, feeling, lowerBound);
            Adverb a = new Adverb(f, feeling + ((UnityEngine.Random.value - .5f) / 2), null);                               //this adds a bit of variance
            e = a;
            break;
        }

        case "%feelingAdjective":
        {
            string            f = el.getExpressionString(Enums.expressionTypes.feelingAdjective, feeling, lowerBound);
            Enums.descriptors d;
            if (feeling > .5f)
            {
                d = Enums.descriptors.loving;
            }
            else if (feeling > .0f)                                 //these are not mutually exclusive or anything, fix this later for sure
            {
                d = Enums.descriptors.friendly;
            }
            else if (feeling < -.666f)
            {
                d = Enums.descriptors.hostile;
            }
            else
            {
                d = Enums.descriptors.safe;
            }
            Enums.descriptors[] desc = new Enums.descriptors[1];
            desc[0] = d;
            Adjective a = new Adjective(f, desc);
            e = a;
            break;
        }

        case "%person%feature":
        {
            string f = from.GetMatchingFeature(to, feeling);
            Noun   n = new Noun(f, Enums.generalTypes.feature, person);
            e = n;
            break;
        }

        case "%noun":
        {
            if (type == Enums.lineTypes.threatDirected)
            {
                string near = "rubber duck";                                //from.GetRandomNearbyItem().name;
                Noun   n    = new Noun(near, Enums.generalTypes.thing, "none");
                e = n;
            }
            else
            {
                Noun n = new Noun(person, Enums.generalTypes.person, person);
                e = n;
            }
            break;
        }

        case "%noun%feature":
        {
            char[] splitPercent = new char[1];
            splitPercent[0] = '%';
            Noun n;
            if (person.Split(splitPercent).Length < 3)
            {
                n = new Noun("eyes", Enums.generalTypes.feature, person);
                e = n;
                break;
            }
            string f = person.Split(splitPercent)[2];
            n = new Noun(f, Enums.generalTypes.feature, person.Split(splitPercent)[0]);
            e = n;
            break;
        }

        case "%agreementVerb":
        {
            Noun n = new Noun("line", Enums.generalTypes.line, to.name);
            Enums.descriptors d;
            Main.print(feeling + ", ");
            if (feeling > .33f)
            {
                d = Enums.descriptors.agreeable;
            }
            else if (feeling < -.33f)
            {
                d = Enums.descriptors.disagreeable;
            }
            else
            {
                d = Enums.descriptors.safe;
            }
            Enums.descriptors[] desc = new Enums.descriptors[1];
            desc[0] = d;
            Verb v = new Verb(el.getExpressionString(Enums.expressionTypes.agreementVerb, feeling, lowerBound), desc, n);
            e = v;
            break;
        }

        default:
        {
            NotMain.print(tempExpression);
            break;
        }
        }

        return(e);
    }