private void ConnectJumpWire_JGT() { m_gJLE_Or = new OrGate(); m_gJLE_Or.Input1.ConnectInput(m_gALU.Zero); m_gJLE_Or.Input2.ConnectInput(m_gALU.Negative); m_gJGT_Not = new NotGate(); m_gJGT_Not.ConnectInput(m_gJLE_Or.Output); m_wJump[JGT].ConnectInput(m_gJGT_Not.Output); }
private BitwiseMultiwayMux m_gJumpMux;//an example of a control unit compnent - a mux that controls whether a jump is made private void ConnectControls() { //1. connect control of mux 1 (selects entrance to register A) m_gAMux.ConnectControl(Instruction[Type]); //2. connect control to mux 2 (selects A or M entrance to the ALU) m_gMAMux.ConnectControl(Instruction[A]); //3. consider all instruction bits only if C type instruction (MSB of instruction is 1) //4. connect ALU control bits m_gALU.ZeroX.ConnectInput(Instruction[C1]); m_gALU.NotX.ConnectInput(Instruction[C2]); m_gALU.ZeroY.ConnectInput(Instruction[C3]); m_gALU.NotY.ConnectInput(Instruction[C4]); m_gALU.F.ConnectInput(Instruction[C5]); m_gALU.NotOutput.ConnectInput(Instruction[C6]); //5. connect control to register D (very simple) and_D.ConnectInput1(Instruction[D2]); and_D.ConnectInput2(Instruction[Type]); m_rD.Load.ConnectInput(and_D.Output); //6. connect control to register A (a bit more complicated) not_A.ConnectInput(Instruction[Type]); or_A.ConnectInput1(not_A.Output); or_A.ConnectInput2(Instruction[D1]); m_rA.Load.ConnectInput(or_A.Output); //7. connect control to MemoryWrite and_MW.ConnectInput1(Instruction[D3]); and_MW.ConnectInput2(Instruction[Type]); MemoryWrite.ConnectInput(and_MW.Output); //8. create inputs for jump mux not_Zero.ConnectInput(m_gALU.Zero); not_Neg.ConnectInput(m_gALU.Negative); and_JMP.ConnectInput1(not_Zero.Output); and_JMP.ConnectInput2(not_Neg.Output); //not3.ConnectInput(m_gALU.Negative); or_JMP.ConnectInput2(m_gALU.Negative); or_JMP.ConnectInput1(m_gALU.Zero); //not4.ConnectInput(m_gALU.Zero); //or2.ConnectInput1(m_gALU.Zero); //or2.ConnectInput2(m_gALU.Negative); //9. connect jump mux (this is the most complicated part) m_gJumpMux = new BitwiseMultiwayMux(1, 3); J_0.ConnectInput(wi1); m_gJumpMux.Inputs[0][0].ConnectInput(J_0); JGT.ConnectInput(and_JMP.Output); m_gJumpMux.Inputs[1][0].ConnectInput(JGT); JEQ.ConnectInput(m_gALU.Zero); m_gJumpMux.Inputs[2][0].ConnectInput(JEQ); JGE.ConnectInput(not_Neg.Output); m_gJumpMux.Inputs[3][0].ConnectInput(JGE); JLT.ConnectInput(m_gALU.Negative); m_gJumpMux.Inputs[4][0].ConnectInput(JLT); JNE.ConnectInput(not_Zero.Output); m_gJumpMux.Inputs[5][0].ConnectInput(JNE); JLE.ConnectInput(or_JMP.Output); m_gJumpMux.Inputs[6][0].ConnectInput(JLE); wi2.Value = 1; J_1.ConnectInput(wi2); m_gJumpMux.Inputs[7][0].ConnectInput(J_1); and_JM2.ConnectInput1(Instruction[Type]); and_JM2.ConnectInput2(Instruction[J1]); and_JM1.ConnectInput1(Instruction[Type]); and_JM1.ConnectInput2(Instruction[J2]); and_JM0.ConnectInput1(Instruction[Type]); and_JM0.ConnectInput2(Instruction[J3]); JMP[2].ConnectInput(and_JM2.Output); JMP[1].ConnectInput(and_JM1.Output); JMP[0].ConnectInput(and_JM0.Output); m_gJumpMux.ConnectControl(JMP); //10. connect PC load control m_rPC.ConnectLoad(m_gJumpMux.Output[0]); }
private void ConnectControls() { or = new OrGate(); muxArray = new MuxGate[9]; NotGate not = new NotGate(); JGT = new AndGate(); JGE = new OrGate(); JLE = new OrGate(); JNE = new NotGate(); notArray = new NotGate[2]; for (int i = 0; i < notArray.Length; i++) { notArray[i] = new NotGate(); } m_gJumpMux = new BitwiseMultiwayMux(1, 3); jump = new WireSet(3); andForPCLoad = new AndGate(); Wire PCLoad = new Wire(); //1. m_gAMux.ConnectControl(Instruction[Type]); //2. connect control to mux 2 (selects A or M entrance to the ALU) m_gMAMux.ConnectControl(Instruction[A]); //3. consider all instruction bits only if C type instruction (MSB of instruction is 1) for (int i = 0; i < muxArray.Length; i++) { muxArray[i] = new MuxGate(); muxArray[i].ConnectInput1(new Wire()); muxArray[i].ConnectInput2(Instruction[i + 3]); muxArray[i].ConnectControl(Instruction[Type]); } //4. connect ALU control bits m_gALU.ZeroX.ConnectInput(muxArray[C1 - 3].Output); m_gALU.NotX.ConnectInput(muxArray[C2 - 3].Output); m_gALU.ZeroY.ConnectInput(muxArray[C3 - 3].Output); m_gALU.NotY.ConnectInput(muxArray[C4 - 3].Output); m_gALU.F.ConnectInput(muxArray[C5 - 3].Output); m_gALU.NotOutput.ConnectInput(muxArray[C6 - 3].Output); //5. connect control to register D (very simple) m_rD.Load.ConnectInput(muxArray[D2 - 3].Output); //6. connect control to register A (a bit more complicated) not.ConnectInput(Instruction[Type]); or.ConnectInput1(not.Output); or.ConnectInput2(muxArray[D1 - 3].Output); m_rA.Load.ConnectInput(or.Output); //7. connect control to MemoryWrite MemoryWrite.ConnectInput(muxArray[D3 - 3].Output); //8. create inputs for jump mux notArray[0].ConnectInput(m_gALU.Zero); notArray[1].ConnectInput(m_gALU.Negative); //JGT: JGT.ConnectInput1(notArray[0].Output); JGT.ConnectInput2(notArray[1].Output); //JGE: JGE.ConnectInput1(m_gALU.Zero); JGE.ConnectInput2(notArray[1].Output); //JNE: JNE.ConnectInput(notArray[0].Output); //JLE: JLE.ConnectInput1(m_gALU.Zero); JLE.ConnectInput2(m_gALU.Negative); WireSet JGTOut = new WireSet(1); WireSet JEQOut = new WireSet(1); WireSet JLTOut = new WireSet(1); WireSet JGEOut = new WireSet(1); WireSet JNEOut = new WireSet(1); WireSet JLEOut = new WireSet(1); JGTOut[0].ConnectInput(JGT.Output); JEQOut[0].ConnectInput(m_gALU.Zero); JLTOut[0].ConnectInput(m_gALU.Negative); JGEOut[0].ConnectInput(JGE.Output); JNEOut[0].ConnectInput(JNE.Output); JLEOut[0].ConnectInput(JLE.Output); //9. connect jump mux (this is the most complicated part) jump[0].ConnectInput(Instruction[J3]); jump[1].ConnectInput(Instruction[J2]); jump[2].ConnectInput(Instruction[J1]); m_gJumpMux.ConnectControl(jump); m_gJumpMux.ConnectInput(0, new WireSet(1)); m_gJumpMux.ConnectInput(1, JGTOut); m_gJumpMux.ConnectInput(2, JEQOut); m_gJumpMux.ConnectInput(3, JGEOut); m_gJumpMux.ConnectInput(4, JLTOut); m_gJumpMux.ConnectInput(5, JNEOut); m_gJumpMux.ConnectInput(6, JLEOut); m_gJumpMux.Inputs[7].Value = 1; //10. connect PC load control andForPCLoad.ConnectInput1(m_gJumpMux.Output[0]); andForPCLoad.ConnectInput2(Instruction[Type]); m_rPC.ConnectLoad(andForPCLoad.Output); }
private void ConnectControls() { //1. connect control of mux 1 (selects entrance to register A) m_gAMux.ConnectControl(Instruction[Type]); // opcode //2. connect control to mux 2 (selects A or M entrance to the ALU) m_gMAMux.ConnectControl(Instruction[A]); // a/m //3. consider all instruction bits only if C type instruction (MSB of instruction is 1) //4. connect ALU control bits m_gALU.ZeroX.ConnectInput(Instruction[C1]); m_gALU.NotX.ConnectInput(Instruction[C2]); m_gALU.ZeroY.ConnectInput(Instruction[C3]); m_gALU.NotY.ConnectInput(Instruction[C4]); m_gALU.F.ConnectInput(Instruction[C5]); m_gALU.NotOutput.ConnectInput(Instruction[C6]); //5. connect control to register D (very simple) and = new AndGate(); and.ConnectInput1(Instruction[Type]); and.ConnectInput2(Instruction[D2]); m_rD.Load.ConnectInput(and.Output); //6. connect control to register A (a bit more complicated) orOfA = new OrGate(); // shortcut for what we did in lesson "instead using and & not gates" // to implement as in lecture andOfA = new AndGate(); notOfA = new NotGate(); notOfA.ConnectInput(Instruction[Type]); andOfA.ConnectInput1(Instruction[Type]); andOfA.ConnectInput2(Instruction[D1]); orOfA.ConnectInput1(andOfA.Output); orOfA.ConnectInput2(notOfA.Output); m_rA.Load.ConnectInput(orOfA.Output); //7. connect control to MemoryWritea andOfMemoryWrite = new AndGate(); andOfMemoryWrite.ConnectInput1(Instruction[Type]); andOfMemoryWrite.ConnectInput2(Instruction[D3]); MemoryWrite.ConnectInput(andOfMemoryWrite.Output); //8. create inputs for jump mux Wire on = new Wire(); on.Value = 1; Wire off = new Wire(); off.Value = 0; m_gJumpMux = new BitwiseMultiwayMux(1, 3); // so i'm gonna use it as jump box in lesson jumpOr1 = new OrGate(); jumpOr1.ConnectInput1(m_gALU.Zero); jumpOr1.ConnectInput2(m_gALU.Negative); jumpNot1 = new NotGate(); jumpNot1.ConnectInput(jumpOr1.Output); jumpNot2 = new NotGate(); jumpNot2.ConnectInput(m_gALU.Negative); jumpNot3 = new NotGate(); jumpNot3.ConnectInput(m_gALU.Zero); jumpOr2 = new OrGate(); jumpOr2.ConnectInput1(m_gALU.Zero); jumpOr2.ConnectInput2(m_gALU.Negative); Wire input1 = off; // we did somthing like this in practical session Wire input2 = jumpNot1.Output; Wire input3 = m_gALU.Zero; Wire input4 = jumpNot2.Output; Wire input5 = m_gALU.Negative; Wire input6 = jumpNot3.Output; Wire input7 = jumpOr2.Output; Wire input8 = on; //9. connect jump mux (this is the most complicated part m_gJumpMux.Inputs[0][0].ConnectInput(input1); m_gJumpMux.Inputs[1][0].ConnectInput(input2); m_gJumpMux.Inputs[2][0].ConnectInput(input3); m_gJumpMux.Inputs[3][0].ConnectInput(input4); m_gJumpMux.Inputs[4][0].ConnectInput(input5); m_gJumpMux.Inputs[5][0].ConnectInput(input6); m_gJumpMux.Inputs[6][0].ConnectInput(input7); m_gJumpMux.Inputs[7][0].ConnectInput(input8); m_gJumpMux.Control[0].ConnectInput(Instruction[J3]); m_gJumpMux.Control[1].ConnectInput(Instruction[J2]); m_gJumpMux.Control[2].ConnectInput(Instruction[J1]); //10. connect PC load control andOfpc = new AndGate(); andOfpc.ConnectInput1(Instruction[Type]); andOfpc.ConnectInput2(m_gJumpMux.Output[0]); m_rPC.ConnectLoad(andOfpc.Output); }