コード例 #1
0
        void Process()
        {
            if (!input.HasInput)
            {
                return;
            }

            GLTextuer2D i1 = (GLTextuer2D)input.Reference.Data;

            if (i1 == null)
            {
                return;
            }
            if (i1.Id == 0)
            {
                return;
            }

            CreateBufferIfNeeded();

            processor.TileX          = tileX;
            processor.TileY          = tileY;
            processor.DirectX        = pdirectx;
            processor.NoiseReduction = pnoiseReduction;
            processor.Intensity      = pintensity;
            processor.Process(width, height, i1, buffer);
            processor.Complete();

            Output.Data = buffer;
            TriggerTextureChange();
        }
コード例 #2
0
        void Process()
        {
            GLTextuer2D i1 = (GLTextuer2D)input.Input.Data;

            if (i1 == null)
            {
                return;
            }
            if (i1.Id == 0)
            {
                return;
            }

            CreateBufferIfNeeded();

            processor.TileX     = tileX;
            processor.TileY     = tileY;
            processor.DirectX   = directx;
            processor.Intensity = pintensity;
            processor.Process(width, height, i1, buffer);
            processor.Complete();

            Updated();
            Output.Data = buffer;
            Output.Changed();
        }
コード例 #3
0
ファイル: NormalNode.cs プロジェクト: ykafia/Materia
        void Process()
        {
            GLTextuer2D i1 = (GLTextuer2D)input.Input.Data;

            if (i1 == null)
            {
                return;
            }
            if (i1.Id == 0)
            {
                return;
            }

            CreateBufferIfNeeded();

            float pintensity = intensity;

            if (ParentGraph != null && ParentGraph.HasParameterValue(Id, "Intensity"))
            {
                pintensity = Convert.ToSingle(ParentGraph.GetParameterValue(Id, "Intensity"));
            }

            processor.TileX     = tileX;
            processor.TileY     = tileY;
            processor.DirectX   = directx;
            processor.Intensity = pintensity;
            processor.Process(width, height, i1, buffer);
            processor.Complete();

            Updated();
            Output.Data = buffer;
            Output.Changed();
        }