コード例 #1
0
        private void Update()
        {
            // Time loop.
            if (!m_StopTime)
            {
                NormalizedTime += Time.deltaTime * m_TimeIncrement;
            }

            m_CurrentHour = (int)(NormalizedTime * 24f);

            // Ambient light.
            RenderSettings.ambientIntensity = Mathf.Clamp01(m_Sun.intensity);

            // Fog
            RenderSettings.fogDensity = m_FogIntensity.Evaluate(NormalizedTime);
            RenderSettings.fogColor   = m_FogColor.Evaluate(NormalizedTime);

            // Sun
            m_SunTransform.rotation = Quaternion.Euler(m_RotationAxis * (NormalizedTime * 360f - 90f));
            m_Sun.intensity         = m_SunIntensity.Evaluate(NormalizedTime);
            m_Sun.color             = m_SunColor.Evaluate(NormalizedTime);

            m_Sun.enabled = m_Sun.intensity > 0f;

            // Moon
            m_MoonTransform.rotation = Quaternion.Euler(-m_RotationAxis * (NormalizedTime * 360f - 90f));
            m_Moon.intensity         = m_MoonIntensity.Evaluate(NormalizedTime);
            m_Moon.color             = m_MoonColor.Evaluate(NormalizedTime);

            m_Moon.enabled = m_Moon.intensity > 0f;

            // Skybox
            if (m_Skybox)
            {
                m_Skybox.SetFloat("_Blend", m_SkyboxBlend.Evaluate(m_NormalizedTime));
            }

            // States.
            var lastState = m_InternalState;

            m_InternalState = NormalizedTime.IsInRangeLimitsExcluded(0.25f, 0.75f) ? ET.TimeOfDay.Day : ET.TimeOfDay.Night;
            if (lastState != m_InternalState)
            {
                State.Set(m_InternalState);
            }

            GameController.NormalizedTime = NormalizedTime;
        }
コード例 #2
0
        private void Awake()
        {
            if (!m_Sun || !m_Moon)
            {
                Debug.LogError("The moon or sun are not assigned in the inspector! please assign them and restart the game.", this);
                enabled = false;
                return;
            }

            m_SunTransform  = m_Sun.transform;
            m_MoonTransform = m_Moon.transform;

            AccommodateEditorChanges();

            m_InternalState = NormalizedTime.IsInRangeLimitsExcluded(0.25f, 0.75f) ? ET.TimeOfDay.Day : ET.TimeOfDay.Night;
            State.Set(m_InternalState);
        }