public void setNormalMapSpace(NormalMapLighting.NormalMapSpace normalMapSpace) { RTShaderPINVOKE.NormalMapLighting_setNormalMapSpace(swigCPtr, (int)normalMapSpace); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } }
public NormalMapLighting.NormalMapSpace getNormalMapSpace() { NormalMapLighting.NormalMapSpace ret = (NormalMapLighting.NormalMapSpace)RTShaderPINVOKE.NormalMapLighting_getNormalMapSpace(swigCPtr); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }