コード例 #1
0
 public void Dispose()
 {
     Albedo?.Dispose();
     NormalMap?.Dispose();
     HeightMap?.Dispose();
     Occlusion?.Dispose();
 }
コード例 #2
0
        private bool disposedValue = false; // To detect redundant calls

        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    // TODO: dispose managed state (managed objects).
                }

                if (DiffuseMap != null)
                {
                    DiffuseMap.Dispose();
                }

                if (NormalMap != null)
                {
                    NormalMap.Dispose();
                }

                if (DiffuseAlphaMap != null)
                {
                    DiffuseAlphaMap.Dispose();
                }

                if (ColorTable != null)
                {
                    ColorTable.Dispose();
                }

                if (MaskMap != null)
                {
                    MaskMap.Dispose();
                }

                if (SpecularMap != null)
                {
                    SpecularMap.Dispose();
                }

                // TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
                // TODO: set large fields to null.

                disposedValue = true;
            }
        }