コード例 #1
0
        public static void Display()
        {
            Context context = new Context();

            var expression = new NonterminalExpression();

            expression.Interpret(context);
        }
コード例 #2
0
ファイル: Template.cs プロジェクト: ak-git1/PatternsExamples
        void Main()
        {
            Context context = new Context();

            NonterminalExpression expression = new NonterminalExpression();

            expression.Interpret(context);
        }
コード例 #3
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        static public void Run()
        {
            Console.WriteLine("------------Interpreter------------");
            Context context = new Context();

            var expression = new NonterminalExpression();

            expression.Interpret(context);
        }
コード例 #4
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        public UseCase()
        {
            Context            context    = new Context();
            AbstractExpression expression = new NonterminalExpression();

            context.Vocabulary = 'a';
            context.Source     = "aba";
            expression.Interpret(context);
        }
コード例 #5
0
ファイル: Program.cs プロジェクト: shtolce/Patterns_
        /// <summary>
        /// interpreter pattern
        /// </summary>
        private static void InterpreterRun()
        {
            ContextI cont = new ContextI();

            cont.SetVariable("x", 33);
            cont.SetVariable("y", 133);
            AbstractExpression exp = new NonterminalExpression(new TerminalExpression("x"), new TerminalExpression("y"));
            int res = (int)exp.Interpret(cont);

            Console.WriteLine(res);
        }
コード例 #6
0
        static void Main(string[] args)
        {
            // Abstract factory
            IFactory concreteFactory = new WindowsFactory();
            var      obj1            = concreteFactory.CreateCloneable();
            var      obj2            = concreteFactory.CreateComparable();

            // Builder
            IBuilder builder  = new Builder1();
            var      director = new Director(builder);
            var      product  = director.Construct <IProduct>();

            // Factory method
            Application app      = new DrawingApplication();
            Document    document = app.CreateDocument();

            // Prototype
            Prototype prototype = new ConcretePrototype1();
            Prototype newObject = prototype.Clone();

            // Command
            Receiver receiver = new Receiver();
            Command  command  = new ConcreteCommand(receiver);
            Invoker  invoker  = new Invoker();

            invoker.SetCommand(command);
            invoker.ExecuteCommand();

            // Interpreter
            var context = new Context();

            AbstrcatExpression experssion1 = new NonterminalExpression();
            AbstrcatExpression expression2 = new TerminalExpression();

            experssion1.Interpret(context);
            expression2.Interpret(context);

            // Mediator
            ConcreteMediator m = new ConcreteMediator();

            ConcreteColleague1 c1 = new ConcreteColleague1(m);
            ConcreteColleague2 c2 = new ConcreteColleague2(m);

            m.Colleague1 = c1;
            m.Colleague2 = c2;

            c1.Send("How are you?");
            c2.Send("Fine, thanks");

            // Memoto
            Originator o = new Originator();

            o.State = "On";

            // Store internal state
            Caretaker c = new Caretaker();

            c.Memento = o.CreateMemento();

            // Continue changing originator
            o.State = "Off";

            // Restore saved state
            o.SetMemento(c.Memento);

            // Observer
            ConcreteSubject s = new ConcreteSubject();

            s.Attach(new ConcreteObserver(s, "X"));
            s.Attach(new ConcreteObserver(s, "Y"));
            s.Attach(new ConcreteObserver(s, "Z"));

            // Change subject and notify observers
            s.SubjectState = "ABC";
            s.Notify();
        }