public ItemPrototype(ushort sId, ushort cId, bool useable) { ServerID = sId; ClientID = cId; CanUse = useable; ItemComponent = new NoneComponent(); DecayInfo = new DecayInfo(); WriteInfo = new WriteInfo(); }
public WorldItemPrototype(ushort sId, ushort cId, bool useable, bool moveable = false, bool blocksolid = false, bool blockvision = false, bool blockpathfind = false, bool blockprojectile = false) { ServerID = sId; ClientID = cId; CanUse = useable; ItemComponent = new NoneComponent(); DecayInfo = new DecayInfo(); WriteInfo = new WriteInfo(); BlockInfo = new BlockInfo(blocksolid, blockvision, blockpathfind, blockprojectile); }