コード例 #1
0
    public override void StartSimulation()
    {
        base.StartSimulation();

        allomancer = GetComponentInChildren <NonPlayerPushPullController>();
        coin       = GetComponentInChildren <Magnetic>();
        coinWall   = transform.Find("CoinWall").GetComponent <Rigidbody>();
        alloWall   = transform.Find("AlloWall").GetComponent <Rigidbody>();

        counter = 0;
        cleared = false;

        allomancer.PushTargets.MaxRange = -1;
        allomancer.AddPushTarget(coin);
        texts = HUDSimulations.CoinWall.GetComponentsInChildren <Text>();

        texts[texts.Length - 8].text = "Wall: " + TextCodes.LightBlue("Anchored");
        texts[texts.Length - 7].text = "Allomancer: " + TextCodes.Gray("Unanchored");
        texts[texts.Length - 6].text = "Coin: " + TextCodes.Gray("Unanchored");
        texts[texts.Length - 5].text = "Wall: " + TextCodes.LightBlue("Anchored");

        if (SettingsMenu.settingsData.anchoredBoost == 1)
        {
            texts[texts.Length - 4].text = "Allomantic Normal Force";
            //Time.timeScale = 1f;
        }
        else if (SettingsMenu.settingsData.anchoredBoost == 2)
        {
            texts[texts.Length - 4].text = "Exponential w/ Velocity factor";
            //Time.timeScale = 1f;
        }
        else
        {
            texts[texts.Length - 4].text = "Distributed Power";
            //Time.timeScale = .2f;
        }
        // This is what messes up the DP's energy distribution
        //Time.fixedDeltaTime = Time.timeScale * 1 / 60f;

        if (SettingsMenu.settingsData.forceDistanceRelationship == 0)
        {
            texts[texts.Length - 9].text = "Linear Distance Relationship";
        }
        else if (SettingsMenu.settingsData.forceDistanceRelationship == 1)
        {
            texts[texts.Length - 9].text = "Inverse Square Distance Relationship";
        }
        else if (SettingsMenu.settingsData.forceDistanceRelationship == 2)
        {
            texts[texts.Length - 9].text = "Exponential w/ Distance Relationship";
        }

        texts[texts.Length - 3].text = "Time scale: " + HUD.RoundStringToSigFigs(Time.timeScale);
        texts[texts.Length - 2].text = "Allomancer mass: " + allomancer.Mass + "kg";
        texts[texts.Length - 1].text = "Coin mass: " + coin.MagneticMass + "kg";
    }
コード例 #2
0
    private void Start()
    {
        allomancer                          = GetComponentInChildren <NonPlayerPushPullController>();
        allomancer.Strength                 = 1f;
        allomancer.PullTargets.MaxRange     = distanceThresholdPulling;
        allomancer.IronBurnPercentageTarget = 1;

        rb                   = GetComponentInChildren <Rigidbody>();
        anim                 = GetComponent <Animator>();
        harmonySphere        = rb.GetComponent <Transform>();
        cameraPositionTarget = transform.GetChild(0).GetChild(0);
        inner                = transform.GetChild(1);
        outerLeft            = transform.GetChild(2);
        outerRight           = transform.GetChild(3);
        cameraLookAtTarget   = inner.GetChild(0);

        symbolRenderers = GetComponentsInChildren <Renderer>();
        harmonySphere.gameObject.AddComponent <HarmonySphere>();

        playerHasEntered  = false;
        controllingPlayer = false;
        zeroRotation      = transform.rotation;
    }
コード例 #3
0
ファイル: SpikePit.cs プロジェクト: facybenbook/Invested
    void Start()
    {
        anim        = GetComponent <Animator>();
        spike       = GetComponentInChildren <NonPlayerPushPullController>();
        spikeRb     = spike.GetComponent <Rigidbody>();
        spikeTarget = spike.transform.parent;
        SpikeSpline[] splines = GetComponentsInChildren <SpikeSpline>();
        splineDragging   = splines[0];
        splineReturnHome = splines[1];

        spike.LinesAreVisibleWhenNotBurning = true;

        facingPlayer      = false;
        tracingPlayer     = false;
        chasingPlayer     = false;
        spikingPlayer     = false;
        tracingPath       = false;
        releasingPlayer   = false;
        returningHome     = false;
        startTime         = 0;
        slerpTime         = 0;
        slerpTimeRotation = 0;
        progress          = 0;
    }
コード例 #4
0
    public override void StartSimulation()
    {
        base.StartSimulation();

        allomancerTop    = transform.Find("AllomancerTop").GetComponent <NonPlayerPushPullController>();
        coinTop          = transform.Find("CoinTop").GetComponentInChildren <Magnetic>();
        allomancerBottom = transform.Find("AllomancerBottom").GetComponent <NonPlayerPushPullController>();
        coinBottom       = transform.Find("CoinBottom").GetComponentInChildren <Magnetic>();

        counter      = 0;
        groundHeight = transform.Find("CoinWall").transform.position.y + .5f;


        allomancerTop.PushTargets.MaxRange = -1;
        allomancerTop.AddPushTarget(coinTop);
        allomancerTop.SteelBurnPercentageTarget = 1;
        allomancerBottom.PushTargets.MaxRange   = -1;
        allomancerBottom.AddPushTarget(coinBottom);
        allomancerBottom.SteelBurnPercentageTarget = 1;

        texts = HUDSimulations.CoinGround.GetComponentsInChildren <Text>();

        if (SettingsMenu.settingsData.anchoredBoost == 1)
        {
            texts[texts.Length - 6].text = "Allomantic Normal Force";
        }
        else if (SettingsMenu.settingsData.anchoredBoost == 2)
        {
            texts[texts.Length - 6].text = "Exponential w/ Velocity factor";
            switch (SettingsMenu.settingsData.exponentialWithVelocitySignage)
            {
            case 0: {
                texts[texts.Length - 5].text = "Relationship 1 (Both Directions Decrease)";
                break;
            }

            case 1: {
                texts[texts.Length - 5].text = "Relationship 2/3 (Moving Towards Decreases)";
                break;
            }

            case 2: {
                texts[texts.Length - 5].text = "Relationship 3/4 (Moving Away Decreases)";
                break;
            }

            case 3: {
                texts[texts.Length - 5].text = "Relationship 6/7 (Symmetrical)";
                break;
            }
            }
        }
        else if (SettingsMenu.settingsData.anchoredBoost == 3)
        {
            texts[texts.Length - 6].text = "Distributed Power";
        }
        else
        {
            texts[texts.Length - 6].text = "No Anchored Boost";
        }

        if (SettingsMenu.settingsData.forceDistanceRelationship == 0)
        {
            texts[texts.Length - 4].text = "Linear Distance";
        }
        else if (SettingsMenu.settingsData.forceDistanceRelationship == 1)
        {
            texts[texts.Length - 4].text = "Inverse Square Distance";
        }
        else if (SettingsMenu.settingsData.forceDistanceRelationship == 2)
        {
            texts[texts.Length - 4].text = "Exponential w/ Distance";
        }

        texts[texts.Length - 3].text = "Time scale: " + HUD.RoundStringToSigFigs(Time.timeScale);
        texts[texts.Length - 2].text = "Allomancer mass: " + allomancerTop.Mass + "kg";
        texts[texts.Length - 1].text = "Coin mass: " + coinTop.MagneticMass + "kg";
    }