// Use this for initialization void Start() { anim = GetComponent <Animator>(); sound = GetComponent <AudioSource>(); generator = GetComponent <PcgGenerator>(); animalCountText = GameObject.Find("AnimalCount").GetComponent <Text>(); appleCounter = GameObject.Find("AppleCountText").GetComponent <Text>(); levelManager = GameObject.FindObjectOfType <LevelManager>(); shoot = GameObject.Find("Shoot"); npc = GameObject.FindObjectOfType <NonPlayableEntities>(); sound.volume = PlayerPrefsManager.GetMasterVolume(); projectileCounter = 0; isFacingLeft = true; isMovingLeft = true; isMovingRight = true; isMovingUp = true; isMovingDown = true; }
// Use this for initialization void Start() { scorekeeper = GameObject.FindObjectOfType <ScoreKeeper>(); geneAppleRewards = GameObject.FindObjectOfType <GenerateAppleRewards>(); level = GameObject.FindObjectOfType <TimerLevel>(); pcg_MazeBricks = GameObject.Find("PCG_MazeBricks"); maze = pcg_MazeBricks.GetComponent <PCG_MazeBricks>(); nonplayableEntities = GameObject.Find("NonPlayableEntities"); npc = nonplayableEntities.GetComponent <NonPlayableEntities>(); gfox = GameObject.Find("GenerateFox"); generatefox = gfox.GetComponent <GenerateFox>(); gamesummary = GameObject.Find("GameSummary"); gamesummary.SetActive(false); animalCount = GameObject.Find("AnimalCount").GetComponent <Text>(); animalCountInt = 0; }
private void Start() { appleCounter = GameObject.Find("AppleCountText").GetComponent <Text>(); appleCounter.text = Farmer.projectileCounter.ToString(); npc = GameObject.FindObjectOfType <NonPlayableEntities>(); }
// Use this for initialization void Start() { npc = GameObject.FindObjectOfType <NonPlayableEntities>(); InstantiateFox(); }
public void GenerateApples() { npc = GameObject.FindObjectOfType <NonPlayableEntities>(); InvokeRepeating("ProbabilityOfApple", 10f, 0.1f); }
private void Start() { npc = GameObject.FindObjectOfType <NonPlayableEntities>(); }