コード例 #1
0
 // Use this for initialization
 void Start()
 {
     anim              = GetComponent <Animator>();
     sound             = GetComponent <AudioSource>();
     generator         = GetComponent <PcgGenerator>();
     animalCountText   = GameObject.Find("AnimalCount").GetComponent <Text>();
     appleCounter      = GameObject.Find("AppleCountText").GetComponent <Text>();
     levelManager      = GameObject.FindObjectOfType <LevelManager>();
     shoot             = GameObject.Find("Shoot");
     npc               = GameObject.FindObjectOfType <NonPlayableEntities>();
     sound.volume      = PlayerPrefsManager.GetMasterVolume();
     projectileCounter = 0;
     isFacingLeft      = true;
     isMovingLeft      = true;
     isMovingRight     = true;
     isMovingUp        = true;
     isMovingDown      = true;
 }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        scorekeeper      = GameObject.FindObjectOfType <ScoreKeeper>();
        geneAppleRewards = GameObject.FindObjectOfType <GenerateAppleRewards>();
        level            = GameObject.FindObjectOfType <TimerLevel>();

        pcg_MazeBricks = GameObject.Find("PCG_MazeBricks");
        maze           = pcg_MazeBricks.GetComponent <PCG_MazeBricks>();

        nonplayableEntities = GameObject.Find("NonPlayableEntities");
        npc = nonplayableEntities.GetComponent <NonPlayableEntities>();

        gfox        = GameObject.Find("GenerateFox");
        generatefox = gfox.GetComponent <GenerateFox>();

        gamesummary = GameObject.Find("GameSummary");
        gamesummary.SetActive(false);

        animalCount    = GameObject.Find("AnimalCount").GetComponent <Text>();
        animalCountInt = 0;
    }
コード例 #3
0
 private void Start()
 {
     appleCounter      = GameObject.Find("AppleCountText").GetComponent <Text>();
     appleCounter.text = Farmer.projectileCounter.ToString();
     npc = GameObject.FindObjectOfType <NonPlayableEntities>();
 }
コード例 #4
0
 // Use this for initialization
 void Start()
 {
     npc = GameObject.FindObjectOfType <NonPlayableEntities>();
     InstantiateFox();
 }
コード例 #5
0
 public void GenerateApples()
 {
     npc = GameObject.FindObjectOfType <NonPlayableEntities>();
     InvokeRepeating("ProbabilityOfApple", 10f, 0.1f);
 }
コード例 #6
0
 private void Start()
 {
     npc = GameObject.FindObjectOfType <NonPlayableEntities>();
 }