public void StartExperiment(Lab newSelectedLab) { selectedLab = newSelectedLab; NonOverlayCamera.Enable(panelID); while (activePuzzleIndex == lastActivePuzzleIndex) { activePuzzleIndex = Random.Range(0, expPuzzles.Length); } InitiateExperiment(); }
public void OpenPopGraph() { NonOverlayCamera.Enable(PanelButtonType.PopulationsButton); popGraphOpen = true; // GameManager.HumanPlayer.userInput.Deselect (); // GameManager.HumanPlayer.userInput.enabled = false; // GameManager.Hud.gameObject.SetActive (false); // maincam.gameObject.SetActive (false); // popcam.gameObject.SetActive (true); if (popPanel.showingStats) { popPanel.StartCheckStats(); } }