コード例 #1
0
        protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
        {
            // This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
            var working = new DummyWorkingBeatmap(parent.Get <AudioManager>(), parent.Get <TextureStore>());

            beatmap = new NonNullableBindable <WorkingBeatmap>(working)
            {
                Default = working
            };
            beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
            {
                // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
                if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
                {
                    b.OldValue.RecycleTrack();
                }
            }));

            Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));

            if (!UseOnlineAPI)
            {
                dummyAPI = new DummyAPIAccess();
                Dependencies.CacheAs <IAPIProvider>(dummyAPI);
                Add(dummyAPI);
            }

            return(Dependencies);
        }
コード例 #2
0
ファイル: OsuGameBase.cs プロジェクト: zachllogan/osu
        private void load()
        {
            Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));

            dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));

            var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures")));

            largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
            dependencies.Cache(largeStore);

            dependencies.CacheAs(this);
            dependencies.Cache(LocalConfig);

            AddFont(Resources, @"Fonts/osuFont");
            AddFont(Resources, @"Fonts/Exo2.0-Medium");
            AddFont(Resources, @"Fonts/Exo2.0-MediumItalic");

            AddFont(Resources, @"Fonts/Noto-Basic");
            AddFont(Resources, @"Fonts/Noto-Hangul");
            AddFont(Resources, @"Fonts/Noto-CJK-Basic");
            AddFont(Resources, @"Fonts/Noto-CJK-Compatibility");

            AddFont(Resources, @"Fonts/Exo2.0-Regular");
            AddFont(Resources, @"Fonts/Exo2.0-RegularItalic");
            AddFont(Resources, @"Fonts/Exo2.0-SemiBold");
            AddFont(Resources, @"Fonts/Exo2.0-SemiBoldItalic");
            AddFont(Resources, @"Fonts/Exo2.0-Bold");
            AddFont(Resources, @"Fonts/Exo2.0-BoldItalic");
            AddFont(Resources, @"Fonts/Exo2.0-Light");
            AddFont(Resources, @"Fonts/Exo2.0-LightItalic");
            AddFont(Resources, @"Fonts/Exo2.0-Black");
            AddFont(Resources, @"Fonts/Exo2.0-BlackItalic");

            AddFont(Resources, @"Fonts/Venera");
            AddFont(Resources, @"Fonts/Venera-Light");
            AddFont(Resources, @"Fonts/Venera-Medium");

            runMigrations();

            dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore <byte[]>(Resources, "Skins/Legacy")));
            dependencies.CacheAs <ISkinSource>(SkinManager);

            if (API == null)
            {
                API = new APIAccess(LocalConfig);
            }

            dependencies.CacheAs(API);

            var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);

            dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
            dependencies.Cache(FileStore    = new FileStore(contextFactory, Storage));

            // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
            dependencies.Cache(ScoreManager   = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host));
            dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));

            // this should likely be moved to ArchiveModelManager when another case appers where it is necessary
            // to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
            // allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
            List <ScoreInfo> getBeatmapScores(BeatmapSetInfo set)
            {
                var beatmapIds = BeatmapManager.QueryBeatmaps(b => b.BeatmapSetInfoID == set.ID).Select(b => b.ID).ToList();

                return(ScoreManager.QueryScores(s => beatmapIds.Contains(s.Beatmap.ID)).ToList());
            }

            BeatmapManager.ItemRemoved += i => ScoreManager.Delete(getBeatmapScores(i), true);
            BeatmapManager.ItemAdded   += i => ScoreManager.Undelete(getBeatmapScores(i), true);

            dependencies.Cache(KeyBindingStore    = new KeyBindingStore(contextFactory, RulesetStore));
            dependencies.Cache(SettingsStore      = new SettingsStore(contextFactory));
            dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
            dependencies.Cache(new SessionStatics());
            dependencies.Cache(new OsuColour());

            fileImporters.Add(BeatmapManager);
            fileImporters.Add(ScoreManager);
            fileImporters.Add(SkinManager);

            // tracks play so loud our samples can't keep up.
            // this adds a global reduction of track volume for the time being.
            Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);
            Beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
            {
                // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
                if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
                {
                    b.OldValue.RecycleTrack();
                }
            }));

            dependencies.CacheAs <IBindable <WorkingBeatmap> >(Beatmap);
            dependencies.CacheAs(Beatmap);

            FileStore.Cleanup();

            if (API is APIAccess apiAcces)
            {
                AddInternal(apiAcces);
            }
            AddInternal(RulesetConfigCache);

            GlobalActionContainer globalBinding;

            MenuCursorContainer = new MenuCursorContainer {
                RelativeSizeAxes = Axes.Both
            };
            MenuCursorContainer.Child = globalBinding = new GlobalActionContainer(this)
            {
                RelativeSizeAxes = Axes.Both,
                Child            = content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
                {
                    RelativeSizeAxes = Axes.Both
                }
            };

            base.Content.Add(CreateScalingContainer().WithChild(MenuCursorContainer));

            KeyBindingStore.Register(globalBinding);
            dependencies.Cache(globalBinding);

            PreviewTrackManager previewTrackManager;

            dependencies.Cache(previewTrackManager = new PreviewTrackManager());
            Add(previewTrackManager);

            Ruleset.BindValueChanged(onRulesetChanged);
        }
コード例 #3
0
ファイル: OsuGameBase.cs プロジェクト: cdwcgt/osu
        private void load(ReadableKeyCombinationProvider keyCombinationProvider)
        {
            try
            {
                using (var str = File.OpenRead(typeof(OsuGameBase).Assembly.Location))
                    VersionHash = str.ComputeMD5Hash();
            }
            catch
            {
                // special case for android builds, which can't read DLLs from a packed apk.
                // should eventually be handled in a better way.
                VersionHash = $"{Version}-{RuntimeInfo.OS}".ComputeMD5Hash();
            }

            Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));

            if (Storage.Exists(DatabaseContextFactory.DATABASE_NAME))
            {
                dependencies.Cache(EFContextFactory = new DatabaseContextFactory(Storage));
            }

            dependencies.Cache(realm = new RealmAccess(Storage, "client", EFContextFactory));

            dependencies.CacheAs <RulesetStore>(RulesetStore = new RealmRulesetStore(realm, Storage));
            dependencies.CacheAs <IRulesetStore>(RulesetStore);

            Decoder.RegisterDependencies(RulesetStore);

            // Backup is taken here rather than in EFToRealmMigrator to avoid recycling realm contexts
            // after initial usages below. It can be moved once a direction is established for handling re-subscription.
            // See https://github.com/ppy/osu/pull/16547 for more discussion.
            if (EFContextFactory != null)
            {
                const string backup_folder = "backups";

                string migration = $"before_final_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";

                EFContextFactory.CreateBackup(Path.Combine(backup_folder, $"client.{migration}.db"));
                realm.CreateBackup(Path.Combine(backup_folder, $"client.{migration}.realm"));

                using (var source = Storage.GetStream("collection.db"))
                {
                    if (source != null)
                    {
                        using (var destination = Storage.GetStream(Path.Combine(backup_folder, $"collection.{migration}.db"), FileAccess.Write, FileMode.CreateNew))
                            source.CopyTo(destination);
                    }
                }
            }

            dependencies.CacheAs(Storage);

            var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures")));

            largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
            dependencies.Cache(largeStore);

            dependencies.CacheAs(this);
            dependencies.CacheAs(LocalConfig);

            InitialiseFonts();

            Audio.Samples.PlaybackConcurrency = SAMPLE_CONCURRENCY;

            dependencies.Cache(SkinManager = new SkinManager(Storage, realm, Host, Resources, Audio, Scheduler));
            dependencies.CacheAs <ISkinSource>(SkinManager);

            EndpointConfiguration endpoints = UseDevelopmentServer ? (EndpointConfiguration) new DevelopmentEndpointConfiguration() : new ProductionEndpointConfiguration();

            MessageFormatter.WebsiteRootUrl = endpoints.WebsiteRootUrl;

            dependencies.CacheAs(API ??= new APIAccess(LocalConfig, endpoints, VersionHash));

            dependencies.CacheAs(spectatorClient   = new OnlineSpectatorClient(endpoints));
            dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints));

            var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);

            // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
            dependencies.Cache(ScoreManager   = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, () => difficultyCache, LocalConfig));
            dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));

            dependencies.Cache(BeatmapDownloader = new BeatmapModelDownloader(BeatmapManager, API));
            dependencies.Cache(ScoreDownloader   = new ScoreModelDownloader(ScoreManager, API));

            dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
            AddInternal(difficultyCache);

            dependencies.Cache(userCache = new UserLookupCache());
            AddInternal(userCache);

            dependencies.Cache(beatmapCache = new BeatmapLookupCache());
            AddInternal(beatmapCache);

            var scorePerformanceManager = new ScorePerformanceCache();

            dependencies.Cache(scorePerformanceManager);
            AddInternal(scorePerformanceManager);

            dependencies.CacheAs <IRulesetConfigCache>(rulesetConfigCache = new RulesetConfigCache(realm, RulesetStore));

            var powerStatus = CreateBatteryInfo();

            if (powerStatus != null)
            {
                dependencies.CacheAs(powerStatus);
            }

            dependencies.Cache(SessionStatics = new SessionStatics());
            dependencies.Cache(new OsuColour());

            RegisterImportHandler(BeatmapManager);
            RegisterImportHandler(ScoreManager);
            RegisterImportHandler(SkinManager);

            // drop track volume game-wide to leave some head-room for UI effects / samples.
            // this means that for the time being, gameplay sample playback is louder relative to the audio track, compared to stable.
            // we may want to revisit this if users notice or complain about the difference (consider this a bit of a trial).
            Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust);

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);

            dependencies.CacheAs <IBindable <WorkingBeatmap> >(Beatmap);
            dependencies.CacheAs(Beatmap);

            // add api components to hierarchy.
            if (API is APIAccess apiAccess)
            {
                AddInternal(apiAccess);
            }
            AddInternal(spectatorClient);
            AddInternal(multiplayerClient);

            AddInternal(rulesetConfigCache);

            GlobalActionContainer globalBindings;

            base.Content.Add(new SafeAreaContainer
            {
                SafeAreaOverrideEdges = SafeAreaOverrideEdges,
                RelativeSizeAxes      = Axes.Both,
                Child = CreateScalingContainer().WithChildren(new Drawable[]
                {
                    (MenuCursorContainer = new MenuCursorContainer
                    {
                        RelativeSizeAxes = Axes.Both
                    }).WithChild(content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
                    {
                        RelativeSizeAxes = Axes.Both
                    }),
                    // to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
                    globalBindings = new GlobalActionContainer(this)
                })
            });

            KeyBindingStore = new RealmKeyBindingStore(realm, keyCombinationProvider);
            KeyBindingStore.Register(globalBindings, RulesetStore.AvailableRulesets);

            dependencies.Cache(globalBindings);

            PreviewTrackManager previewTrackManager;

            dependencies.Cache(previewTrackManager = new PreviewTrackManager(BeatmapManager.BeatmapTrackStore));
            Add(previewTrackManager);

            AddInternal(MusicController = new MusicController());
            dependencies.CacheAs(MusicController);

            Ruleset.BindValueChanged(onRulesetChanged);
            Beatmap.BindValueChanged(onBeatmapChanged);
        }
コード例 #4
0
ファイル: OsuGameBase.cs プロジェクト: ronthecookie/osu
        private void load()
        {
            try
            {
                using (var str = File.OpenRead(typeof(OsuGameBase).Assembly.Location))
                    VersionHash = str.ComputeMD5Hash();
            }
            catch
            {
                // special case for android builds, which can't read DLLs from a packed apk.
                // should eventually be handled in a better way.
                VersionHash = $"{Version}-{RuntimeInfo.OS}".ComputeMD5Hash();
            }

            Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));

            dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));

            dependencies.CacheAs(Storage);

            var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
            largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
            dependencies.Cache(largeStore);

            dependencies.CacheAs(this);
            dependencies.Cache(LocalConfig);

            AddFont(Resources, @"Fonts/osuFont");

            AddFont(Resources, @"Fonts/Torus-Regular");
            AddFont(Resources, @"Fonts/Torus-Light");
            AddFont(Resources, @"Fonts/Torus-SemiBold");
            AddFont(Resources, @"Fonts/Torus-Bold");

            AddFont(Resources, @"Fonts/Noto-Basic");
            AddFont(Resources, @"Fonts/Noto-Hangul");
            AddFont(Resources, @"Fonts/Noto-CJK-Basic");
            AddFont(Resources, @"Fonts/Noto-CJK-Compatibility");
            AddFont(Resources, @"Fonts/Noto-Thai");

            AddFont(Resources, @"Fonts/Venera-Light");
            AddFont(Resources, @"Fonts/Venera-Bold");
            AddFont(Resources, @"Fonts/Venera-Black");

            Audio.Samples.PlaybackConcurrency = SAMPLE_CONCURRENCY;

            runMigrations();

            dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
            dependencies.CacheAs<ISkinSource>(SkinManager);

            API ??= new APIAccess(LocalConfig);

            dependencies.CacheAs(API);

            var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);

            dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
            dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));

            // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
            dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host));
            dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));

            // this should likely be moved to ArchiveModelManager when another case appers where it is necessary
            // to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
            // allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
            List<ScoreInfo> getBeatmapScores(BeatmapSetInfo set)
            {
                var beatmapIds = BeatmapManager.QueryBeatmaps(b => b.BeatmapSetInfoID == set.ID).Select(b => b.ID).ToList();
                return ScoreManager.QueryScores(s => beatmapIds.Contains(s.Beatmap.ID)).ToList();
            }

            BeatmapManager.ItemRemoved.BindValueChanged(i =>
            {
                if (i.NewValue.TryGetTarget(out var item))
                    ScoreManager.Delete(getBeatmapScores(item), true);
            });

            BeatmapManager.ItemUpdated.BindValueChanged(i =>
            {
                if (i.NewValue.TryGetTarget(out var item))
                    ScoreManager.Undelete(getBeatmapScores(item), true);
            });

            var difficultyManager = new BeatmapDifficultyManager();
            dependencies.Cache(difficultyManager);
            AddInternal(difficultyManager);

            dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
            dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
            dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
            dependencies.Cache(new SessionStatics());
            dependencies.Cache(new OsuColour());

            fileImporters.Add(BeatmapManager);
            fileImporters.Add(ScoreManager);
            fileImporters.Add(SkinManager);

            // tracks play so loud our samples can't keep up.
            // this adds a global reduction of track volume for the time being.
            Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));

            Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);

            // ScheduleAfterChildren is safety against something in the current frame accessing the previous beatmap's track
            // and potentially causing a reload of it after just unloading.
            // Note that the reason for this being added *has* been resolved, so it may be feasible to removed this if required.
            Beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
            {
                // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
                if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
                    b.OldValue.RecycleTrack();
            }));

            dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap);
            dependencies.CacheAs(Beatmap);

            FileStore.Cleanup();

            if (API is APIAccess apiAccess)
                AddInternal(apiAccess);
            AddInternal(RulesetConfigCache);

            GlobalActionContainer globalBinding;

            MenuCursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both };
            MenuCursorContainer.Child = globalBinding = new GlobalActionContainer(this)
            {
                RelativeSizeAxes = Axes.Both,
                Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }
            };

            base.Content.Add(CreateScalingContainer().WithChild(MenuCursorContainer));

            KeyBindingStore.Register(globalBinding);
            dependencies.Cache(globalBinding);

            PreviewTrackManager previewTrackManager;
            dependencies.Cache(previewTrackManager = new PreviewTrackManager());
            Add(previewTrackManager);

            Ruleset.BindValueChanged(onRulesetChanged);
        }