public override void SetData(NoisePerspective.Data.NodeData nodeData) { base.SetData(nodeData); upperBound = nodeData.maximum; lowerBound = nodeData.minimum; }
public override void SetData(NoisePerspective.Data.NodeData nodeData) { base.SetData(nodeData); Scale = nodeData.scaleValue; Bias = nodeData.bias; }
public override void SetData(NoisePerspective.Data.NodeData nodeData) { base.SetData(nodeData); Frequency = nodeData.frequency; Amplitude = nodeData.amplitude; }
public override void SetData(NoisePerspective.Data.NodeData nodeData) { base.SetData(nodeData); lowerBound = nodeData.minimum; upperBound = nodeData.maximum; EdgeFalloff = nodeData.fallOff; }
public override void SetData(NoisePerspective.Data.NodeData nodeData) { base.SetData(nodeData); XTranslation = nodeData.x; YTranslation = nodeData.y; ZTranslation = nodeData.z; }
public override void SetData(NoisePerspective.Data.NodeData nodeData) { base.SetData(nodeData); Frequency = nodeData.frequency; Power = nodeData.power; Roughness = nodeData.roughness; }
public override void SetData(NoisePerspective.Data.NodeData nodeData) { base.SetData(nodeData); XScale = nodeData.x; YScale = nodeData.y; ZScale = nodeData.z; }
public override void SetData(NoisePerspective.Data.NodeData nodeData) { base.SetData(nodeData); xAngle = nodeData.x; yAngle = nodeData.y; zAngle = nodeData.z; }
public override void SetData(NoisePerspective.Data.NodeData nodeData) { base.SetData(nodeData); Frequency = nodeData.frequency; Lacunarity = nodeData.lacunarity; OctaveCount = nodeData.octaveCount; Persistence = nodeData.persistence; Amplitude = nodeData.amplitude; }
public override void SetData(NoisePerspective.Data.NodeData nodeData) { base.SetData(nodeData); Seed = nodeData.seed; Frequency = nodeData.frequency; Displacement = nodeData.displacement; EnableDistance = nodeData.useDistance; Type = nodeData.cellType; MinkowskyCoefficient = nodeData.Coefficient; Amplitude = nodeData.amplitude; }
public override void SetData(NoisePerspective.Data.NodeData nodeData) { base.SetData(nodeData); ControlPoints = nodeData.controlPoints; }
public override void SetData(NoisePerspective.Data.NodeData nodeData) { base.SetData(nodeData); ConstantValue = nodeData.value; }
public override void SetData(NoisePerspective.Data.NodeData nodeData) { base.SetData(nodeData); Exp = nodeData.exponent; }
//Used to set data from a generator public virtual void SetData(NoisePerspective.Data.NodeData nodeData) { NodeId = nodeData.id; }