public float GenSingle3D(float x, float y, float z, int seed) { return(NoiseGenerator3DHelper.GenSingle <m32, f32, i32, F, OpenSimplex2 <m32, f32, i32, F> >( ref this, x, y, z, seed)); }
public OutputMinMax GenPositionArray3D( Span <float> destination, ReadOnlySpan <float> xPosArray, ReadOnlySpan <float> yPosArray, ReadOnlySpan <float> zPosArray, float xOffset, float yOffset, float zOffset, int seed) { return(NoiseGenerator3DHelper.GenPositionArray <m32, f32, i32, F, OpenSimplex2 <m32, f32, i32, F> >( ref this, destination, xPosArray, yPosArray, zPosArray, xOffset, yOffset, zOffset, seed)); }
public OutputMinMax GenUniformGrid3D( Span <float> destination, int xStart, int yStart, int zStart, int xSize, int ySize, int zSize, float frequency, int seed) { return(NoiseGenerator3DHelper.GenUniformGrid <m32, f32, i32, F, OpenSimplex2 <m32, f32, i32, F> >( ref this, destination, xStart, yStart, zStart, xSize, ySize, zSize, frequency, seed)); }