public override void OnInspectorGUI() { NoiseBox t = target as NoiseBox; if (GUILayout.Button("Add")) { t.noises.Add(new NoiseBox.Noise(0, 0)); } t.overallStrength = EditorGUILayout.FloatField(t.overallStrength); EditorGUILayout.BeginHorizontal(); precision = EditorGUILayout.IntField(precision); if (GUILayout.Button("Randomize")) { t.noises = new List <NoiseBox.Noise>(); t.Randomize(precision); } EditorGUILayout.EndHorizontal(); for (int i = t.noises.Count - 1; i >= 0; i--) { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Delete")) { t.noises.RemoveAt(i); continue; } DrawNoise(t.noises[i]); EditorGUILayout.EndHorizontal(); } }
public void Randomize() { noise = ScriptableObject.CreateInstance <NoiseBox>(); color = Random.ColorHSV(); complement = Random.ColorHSV(); noise.Randomize(); offset = new Vector3(Random.Range(0, 100f), Random.Range(0, 100f), Random.Range(0, 100f)); }