public GrassyGenerator() { terrainNoise = new NoiseArray2D(1.0f / 100.0f, 0.5f, 1); terrainNoise3D = new NoiseArray3D(1.0f / 30.0f); islandNoise = new NoiseArray2D(1.0f / 200.0f, 0.5f, 3); islandNoise3D = new NoiseArray3D(1.0f / 80.0f); caveNoise3D = new NoiseArray3D(1.0f / 80.0f); }
public void initNoises() { biomeNoise3D = new NoiseArray3D(0.005f); caveNoise3D = new NoiseArray3D(1 / 50f); }