コード例 #1
0
        public OutfitControl(string path)
        {
            InitializeComponent();

            RagdollNodeNumeric.FixMouseWheel();

            MenuTabs = new ToolStripMenuItem[] {
                new ToolStripMenuItem("Link ragdoll", null, LinkRagdollMenuItem_Click, Keys.Control | Keys.I),
                new ToolStripMenuItem("Link sprite", null, LinkSpriteMenuItem_Click, Keys.Control | Keys.Shift | Keys.I),
                new ToolStripMenuItem("Create node", null, CreateNodeMenuItem_Click, Keys.Control | Keys.A),
                new ToolStripMenuItem("Remove node", null, RemoveNodeMenuItem_Click, Keys.Control | Keys.D),
                new ToolStripMenuItem("Move node up", null, MoveNodeUpMenuItem_Click, Keys.Control | Keys.Up),
                new ToolStripMenuItem("Move node down", null, MoveNodeDownMenuItem_Click, Keys.Control | Keys.Down),
                new ToolStripMenuItem("Toggle grid", null, ToggleGridMenuItem_Click, Keys.Control | Keys.G),
                new ToolStripMenuItem("Toggle transparency", null, ToggleTransparencyMenuItem_Click, Keys.Control | Keys.H),
                new ToolStripMenuItem("Pixel perfect", null, PixelPerfectMenuItem_Click, Keys.Control | Keys.P),
                new ToolStripMenuItem("Background color", null, BackColorMenuItem_Click, Keys.Control | Keys.L),
                new ToolStripMenuItem("Reset position", null, ResetPositionMenuItem_Click, Keys.Control | Keys.R),
            };
            for (int i = 3; i <= 5; i++)
            {
                MenuTabs[i].Enabled = false;
            }

            GLSurface.MakeCurrent();
            LoadedResource          = new OutfitResource(path);
            RagdollLinkTextBox.Text = LoadedResource.Ragdoll.Link;
            Story = new StoryItem <StoryState>(new StoryState(LoadedResource));
            Story.ValueChanged += Story_ValueChanged;
            LoadedResource.Ragdoll.Reload();
            RagdollLinkTextBox.Subresource = LoadedResource.Ragdoll;
            LoadedResource.Ragdoll.Resource?.Clothe(LoadedResource);

            ResourcePath = path;
            ResourceName = Path.GetFileName(path);

            GetTab("Toggle grid").Checked         = LoadedResource.GridEnabled;
            GetTab("Toggle transparency").Checked = LoadedResource.Transparency;
            GetTab("Pixel perfect").Checked       = LoadedResource.PixelPerfect;

            NodesListBox.BeginUpdate();
            while (NodesListBox.Items.Count < LoadedResource.Count)
            {
                NodesListBox.Items.Add("Node: " + NodesListBox.Items.Count);
            }
            while (NodesListBox.Items.Count > LoadedResource.Count)
            {
                NodesListBox.Items.RemoveAt(NodesListBox.Items.Count - 1);
            }
            NodesListBox.EndUpdate();

            GLSurface.BackColor = Color.FromArgb(LoadedResource.BackColor);

            ClotheTypeComboBox.Items.AddRange(Enum.GetNames(typeof(OutfitResource.Node.Clothe)));

            UpdateRedactor();

            GLFrameTimer.Start();
        }
コード例 #2
0
        //-----------------------------------------------------------------------------------
        void OnGUI()
        {
            ShowNotifications();
            LoadFX();
            if (Controller == null || FxData == null || !Controller.IsInited)
            {
                return;
            }

            LoadEditorResources();

            Color currentColor = GUI.color;

            DrawToolStrip();

            scrollerWindow_ = EditorGUILayout.BeginScrollView(scrollerWindow_);
            DrawIconList();

            if (firstOnGUI_)
            {
                Repaint();
                firstOnGUI_ = false;
            }

            Event e = Event.current;

            if (e.type == EventType.Repaint)
            {
                menusRect_ = GUILayoutUtility.GetLastRect();
            }

            CalculateWindowDimensions();
            NodesListBox.RenderGUI(nodeManager_area_);
            DrawSimulationControls(simControlsRect_, Controller.BlockEdition);

            GUI.Box(nodeParams_box_, "");
            DrawParamsView();

            EditorGUILayout.EndScrollView();
            GUI.color = currentColor;

            ProcessActions(e);
        }