public void Reset() { Rect statusRect = new Rect(Style.Rect.position.x + Style.Rect.width - (Style.Rect.height / 2.5f * 2), Style.Rect.position.y + Style.Rect.height / 2.5f * 0.5f, Style.Rect.height / 2.5f, Style.Rect.height / 2.5f); m_Status = new NodeStatusStyles(statusRect); _curStyle = Style.NormalStyle; _curStatus = m_Status.NotWork; //_initialNodeSize = Style.Rect.size; }
public void InitEditorNode(NodeEditorStyle style) { this.Style = style; Rect statusRect = new Rect(Style.Rect.position.x + Style.Rect.width - (Style.Rect.height / 2.5f * 2), Style.Rect.position.y + Style.Rect.height / 2.5f * 0.5f, Style.Rect.height / 2.5f, Style.Rect.height / 2.5f); m_Status = new NodeStatusStyles(statusRect); _curStyle = Style.NormalStyle; _curStatus = m_Status.NotWork; _descriptionRect = new Rect(Style.Rect.position + new Vector2(-Style.Rect.width * 0.5f, Style.Rect.height), new Vector2(Style.Rect.width * 2, Style.Rect.height * 0.7f)); //_initialNodeSize = Style.Rect.size; //资产资源名 name = Name; }