// Update is called once per frame void Update() { if (moving != null) { Vector2 direction = ((Vector2)Input.mousePosition - mouseStart); Vector2 normalizedDirection = direction.normalized; Vector2 absoluteDirection = new Vector2(Mathf.Abs(direction.x), Mathf.Abs(direction.y)); newIndex = Point.clone(moving.index); Point add = Point.zero; if (direction.magnitude > 32) // if mouse is 32 pixels away from starting point of the mouse { //Make add either (1, 0) or (-1, 0) or (0, 1) or (0, -1) depending on direction of the mouse pointer if (absoluteDirection.x > absoluteDirection.y) { add = (new Point((normalizedDirection.x > 0) ? 1 : -1, 0)); } else if (absoluteDirection.y > absoluteDirection.x) { add = (new Point(0, (normalizedDirection.y > 0) ? -1 : 1)); } } newIndex.add(add); Vector2 pos = game.GetPositionFromPoint(moving.index); // get position of current piece we are moving if (!newIndex.Equals(moving.index)) { pos += Point.mult(new Point(add.x, -add.y), 16).ToVector(); } moving.MovePositionTo(pos); } }