/// <summary> /// Constructor /// </summary> public SimpleNode() { InitializeComponent(); Node = new Node(this); Inputs = stack_input; Outputs = stack_output; Pause = 1; this.PreviewMouseLeftButtonDown += (sender, args) => NodePreviewMouseLeftButtonDown?.Invoke(sender, args); this.MouseDown += (sender, args) => NodeMouseDown?.Invoke(sender, args); this.MouseMove += (sender, args) => NodeMouseMove?.Invoke(sender, args); this.MouseUp += (sender, args) => NodeMouseUp?.Invoke(sender, args); }
/// <summary> /// Constructor /// </summary> public DisplayNode() { InitializeComponent(); Properties = new Dictionary <string, object>(); Node = new Node(this); Inputs = stack_input; Outputs = stack_output; Pause = 1; this.PreviewMouseLeftButtonDown += (sender, args) => NodePreviewMouseLeftButtonDown?.Invoke(sender, args); this.MouseDown += (sender, args) => NodeMouseDown?.Invoke(sender, args); this.MouseMove += (sender, args) => NodeMouseMove?.Invoke(sender, args); this.MouseUp += (sender, args) => NodeMouseUp?.Invoke(sender, args); }