//Gets one of the nodes materials private Material GetMaterial(string Name) { //Search through all the materials in the nodes material list for (int i = 0; i < Materials.Length; i++) { //Check the names until we find the requested material NodeMaterial NodeMat = Materials[i]; if (NodeMat.Name == Name) { return(NodeMat.Material); } } Debug.Log("Couldnt find node material: " + Name); return(null); }
public override void OnNodeEnable() { node = target as NodeMaterial; matPreview = new GUIMaterialPreview(); }