コード例 #1
0
ファイル: Server.cs プロジェクト: ToudUrpok/KSiS_LANChat
        public static void HandleSearchMessage(Message message)
        {
            Message    UdpResponse            = new Message(NodeInformation.GetCurrentIP().ToString(), port, MessageType.SearchResponse);
            Socket     socketSendServerAdress = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse(message.IPAdress), message.Port);

            socketSendServerAdress.SendTo(messageSerializer.Serialize(UdpResponse), endPoint);
        }
コード例 #2
0
ファイル: Client.cs プロジェクト: ToudUrpok/KSiS_LANChat
        public void UdpBroadcastRequest()
        {
            Message message = new Message(MessageType.SearchRequest);

            message.Port     = ((IPEndPoint)socketUdpHandler.LocalEndPoint).Port;
            message.IPAdress = NodeInformation.GetCurrentIP().ToString();
            Socket sendRequest = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

            sendRequest.EnableBroadcast = true;
            sendRequest.SendTo(messageSerializer.Serialize(message), new IPEndPoint(IPAddress.Broadcast, ServerPort));
            Thread threadReceiveUdp = new Thread(ReceiveMessagesUdp);

            threads.Add(threadReceiveUdp);
            threadReceiveUdp.Start();
        }
コード例 #3
0
ファイル: Server.cs プロジェクト: ToudUrpok/KSiS_LANChat
        public static void ListenTcp()
        {
            Socket     socketListener;
            IPEndPoint endPoint = new IPEndPoint(NodeInformation.GetCurrentIP(), port);

            socketListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            socketListener.Bind(endPoint);
            socketListener.Listen(MaxUsersAmount);
            Console.WriteLine("The server maintains TCP");
            while (true)
            {
                Socket            socketClientHandler = socketListener.Accept();
                ConnectionHandler connection          = new ConnectionHandler(socketClientHandler);
            }
        }