private void Update() { //if (context.GetSubject().IsAlive()) { tree.Behaviour(context); } }
public override ENodeState OnBehaviour(Context data) { return(HandleDebug(child.Behaviour(data))); }
private void Update() { //if (context.GetSubject().IsAlive()) { tree.Behaviour(context); } }
public override ENodeState OnBehaviour(Context data) { return(HandleDebug(child.Behaviour(data))); }