コード例 #1
0
 public override object GetValue(ConnectorViewModel connector, object context)
 {
     if (controller.IsConnected && cState.HasValue)
     {
         if (conLeftThumbX == connector)
         {
             return(NodeDataNumeric.FromInt16(cState.Value.Gamepad.LeftThumbX));
         }
         if (conLeftThumbY == connector)
         {
             return(NodeDataNumeric.FromInt16(cState.Value.Gamepad.LeftThumbY));
         }
         if (conLeftTrigger == connector)
         {
             return(NodeDataNumeric.FromByte(cState.Value.Gamepad.LeftTrigger));
         }
         if (conRightThumbX == connector)
         {
             return(NodeDataNumeric.FromInt16(cState.Value.Gamepad.RightThumbX));
         }
         if (conRightThumbY == connector)
         {
             return(NodeDataNumeric.FromInt16(cState.Value.Gamepad.RightThumbY));
         }
         if (conRightTrigger == connector)
         {
             return(NodeDataNumeric.FromByte(cState.Value.Gamepad.RightTrigger));
         }
         //if (conButtons == connector)
         //    return new NodeDataXInputButtons(cState.Value.Gamepad.Buttons);
     }
     return(null);
 }
コード例 #2
0
ファイル: XInputConstants.cs プロジェクト: nanika0/NekoPuppet
 public override object GetValue(ConnectorViewModel connector, object context)
 {
     if (conLeftThumbDeadZone == connector)
     {
         return(NodeDataNumeric.FromInt16(SharpDX.XInput.Gamepad.LeftThumbDeadZone));
     }
     if (conRightThumbDeadZone == connector)
     {
         return(NodeDataNumeric.FromInt16(SharpDX.XInput.Gamepad.RightThumbDeadZone));
     }
     if (conTriggerThreshold == connector)
     {
         return(NodeDataNumeric.FromByte(SharpDX.XInput.Gamepad.TriggerThreshold));
     }
     return(null);
 }