public void DrawToolbarGUI(Rect rect) { rect.height = toolbarHeight; GUILayout.BeginArea(rect, NodeEditorGUI.toolbar); GUILayout.BeginHorizontal(); if (GUILayout.Button("File", NodeEditorGUI.toolbarDropdown, GUILayout.Width(50))) { GenericMenu menu = new GenericMenu(); NodeCanvasManager.FillCanvasTypeMenu(ref menu, NewNodeCanvas, "New Canvas/"); menu.AddSeparator(""); menu.AddItem(new GUIContent("Load Canvas"), false, LoadCanvas); menu.AddItem(new GUIContent("Reload Canvas"), false, ReloadCanvas); menu.AddSeparator(""); menu.AddItem(new GUIContent("Save Canvas"), false, SaveCanvas); menu.AddItem(new GUIContent("Save Canvas As"), false, SaveCanvasAs); menu.ShowAsContext(); } GUILayout.Space(10); GUILayout.FlexibleSpace(); //重定向到数据资产按钮 EditorGUILayoutExtension.LinkFileLabelField("Click To go to asset Path", this.canvasCache.openedCanvasPath); GUILayout.Label(this.canvasCache.typeData.DisplayString, NodeEditorGUI.toolbarLabel); NodeEditor.curNodeCanvas.DrawToolbar(); GUILayout.EndHorizontal(); GUILayout.EndArea(); }
public void DrawToolbarGUI(Rect rect) { rect.height = toolbarHeight; GUILayout.BeginArea(rect, NodeEditorGUI.toolbar); GUILayout.BeginHorizontal(); float curToolbarHeight = 0; if (GUILayout.Button("File", NodeEditorGUI.toolbarDropdown, GUILayout.Width(50))) { GenericMenu menu = new GenericMenu(!Application.isPlaying); // New Canvas filled with canvas types NodeCanvasManager.FillCanvasTypeMenu(ref menu, NewNodeCanvas, "新建画布/"); // Load / Save #if UNITY_EDITOR menu.AddItem(new GUIContent("重置画布"), false, ReloadCanvas); menu.AddSeparator(""); if (canvasCache.nodeCanvas.allowSceneSaveOnly) { menu.AddDisabledItem(new GUIContent("Save Canvas")); menu.AddDisabledItem(new GUIContent("Save Canvas As")); } else { menu.AddItem(new GUIContent("保存画布"), false, SaveCanvas); menu.AddItem(new GUIContent("另存画布"), false, SaveCanvasAs); } menu.AddSeparator(""); #endif menu.AddItem(new GUIContent("导入数据[未完成!]"), false, Import); menu.AddItem(new GUIContent("导出数据[未完成!]"), false, Export); // Show dropdown menu.Show(new Vector2(5, toolbarHeight)); } curToolbarHeight = Mathf.Max(curToolbarHeight, GUILayoutUtility.GetLastRect().yMax); GUILayout.Space(10); string fileName = Path.GetFileNameWithoutExtension(canvasCache.nodeCanvas.savePath); GUILayout.Button(new GUIContent(fileName, canvasCache.nodeCanvas.savePath), NodeEditorGUI.toolbarArrow); curToolbarHeight = Mathf.Max(curToolbarHeight, GUILayoutUtility.GetLastRect().yMax); GUILayout.EndHorizontal(); GUILayout.EndArea(); if (Event.current.type == EventType.Repaint) { toolbarHeight = curToolbarHeight; } }
public void DrawToolbarGUI() { GUILayout.BeginHorizontal(GUI.skin.GetStyle("toolbar")); if (GUILayout.Button("File", GUI.skin.GetStyle("toolbarDropdown"), GUILayout.Width(50))) { GenericMenu menu = new GenericMenu(NodeEditorGUI.useUnityEditorToolbar && !Application.isPlaying); // New Canvas filled with canvas types NodeCanvasManager.FillCanvasTypeMenu(ref menu, NewNodeCanvas, "New Canvas/"); menu.AddSeparator(""); // Load / Save #if UNITY_EDITOR menu.AddItem(new GUIContent("Load Canvas"), false, LoadCanvas); menu.AddItem(new GUIContent("Reload Canvas"), false, ReloadCanvas); if (canvasCache.nodeCanvas.allowSceneSaveOnly) { menu.AddDisabledItem(new GUIContent("Save Canvas")); menu.AddDisabledItem(new GUIContent("Save Canvas As")); } else { menu.AddItem(new GUIContent("Save Canvas"), false, SaveCanvas); menu.AddItem(new GUIContent("Save Canvas As"), false, SaveCanvasAs); } menu.AddSeparator(""); // Scene Saving string[] sceneSaves = NodeEditorSaveManager.GetSceneSaves(); if (sceneSaves.Length <= 0) // Display disabled item { menu.AddItem(new GUIContent("Load Canvas from Scene"), false, null); } else { foreach (string sceneSave in sceneSaves) // Display scene saves to load { menu.AddItem(new GUIContent("Load Canvas from Scene/" + sceneSave), false, LoadSceneCanvasCallback, sceneSave); } } menu.AddItem(new GUIContent("Save Canvas to Scene"), false, SaveSceneCanvasCallback); menu.Show(new Vector2(3, toolbarHeight + 3)); #endif // Import / Export filled with import/export types ImportExportManager.FillImportFormatMenu(ref menu, ImportCanvasCallback, "Import/"); if (canvasCache.nodeCanvas.allowSceneSaveOnly) { menu.AddDisabledItem(new GUIContent("Export")); } else { ImportExportManager.FillExportFormatMenu(ref menu, ExportCanvasCallback, "Export/"); } menu.AddSeparator(""); // Show dropdown menu.Show(new Vector2(3, toolbarHeight + 3)); } GUILayout.Space(10); GUILayout.FlexibleSpace(); GUILayout.Label(new GUIContent(canvasCache.nodeCanvas.saveName, "Save Type: " + (canvasCache.nodeCanvas.livesInScene ? "Scene" : "Asset") + "\n" + "Save Path: " + canvasCache.nodeCanvas.savePath), GUI.skin.GetStyle("toolbarLabel")); GUILayout.Label(new GUIContent(canvasCache.typeData.DisplayString, "Canvas Type: " + canvasCache.typeData.DisplayString), GUI.skin.GetStyle("toolbarLabel")); GUI.backgroundColor = new Color(1, 0.3f, 0.3f, 1); /*if (GUILayout.Button("Reinit", GUI.skin.GetStyle("toolbarButton"), GUILayout.Width(100))) * { * NodeEditor.ReInit(true); * NodeEditorGUI.CreateDefaultSkin(); * canvasCache.nodeCanvas.Validate(); * }*/ if (Application.isPlaying) { GUILayout.Space(5); if (GUILayout.Button("Quit", GUI.skin.GetStyle("toolbarButton"), GUILayout.Width(100))) { Application.Quit(); } } GUI.backgroundColor = Color.white; GUILayout.EndHorizontal(); if (Event.current.type == EventType.Repaint) { toolbarHeight = GUILayoutUtility.GetLastRect().yMax; } }
private void DrawSideWindow() { GUILayout.Label(new GUIContent("Node Editor (" + canvasCache.nodeCanvas.name + ")", "Opened Canvas path: " + canvasCache.openedCanvasPath), NodeEditorGUI.nodeLabelBold); EditorGUILayout.ObjectField("Loaded Canvas", canvasCache.nodeCanvas, typeof(NodeCanvas), false); EditorGUILayout.ObjectField("Loaded State", canvasCache.editorState, typeof(NodeEditorState), false); if (GUILayout.Button(new GUIContent("New Canvas", "Loads an Specified Empty CanvasType"))) { NodeEditorFramework.Utilities.GenericMenu menu = new NodeEditorFramework.Utilities.GenericMenu(); NodeCanvasManager.FillCanvasTypeMenu(ref menu, canvasCache.NewNodeCanvas); menu.Show(createCanvasUIPos.position, createCanvasUIPos.width); } if (Event.current.type == EventType.Repaint) { Rect popupPos = GUILayoutUtility.GetLastRect(); createCanvasUIPos = new Rect(popupPos.x + 2, popupPos.yMax + 2, popupPos.width - 4, 0); } GUILayout.Space(6); if (GUILayout.Button(new GUIContent("Save Canvas", "Saves the Canvas to a Canvas Save File in the Assets Folder"))) { string path = EditorUtility.SaveFilePanelInProject("Save Node Canvas", "Node Canvas", "asset", "", NodeEditor.editorPath + "Resources/Saves/"); if (!string.IsNullOrEmpty(path)) { canvasCache.SaveNodeCanvas(path); } } if (GUILayout.Button(new GUIContent("Load Canvas", "Loads the Canvas from a Canvas Save File in the Assets Folder"))) { string path = EditorUtility.OpenFilePanel("Load Node Canvas", NodeEditor.editorPath + "Resources/Saves/", "asset"); if (!path.Contains(Application.dataPath)) { if (!string.IsNullOrEmpty(path)) { ShowNotification(new GUIContent("You should select an asset inside your project folder!")); } } else { canvasCache.LoadNodeCanvas(path); } } GUILayout.Space(6); GUILayout.BeginHorizontal(); sceneCanvasName = GUILayout.TextField(sceneCanvasName, GUILayout.ExpandWidth(true)); if (GUILayout.Button(new GUIContent("Save to Scene", "Saves the Canvas to the Scene"), GUILayout.ExpandWidth(false))) { canvasCache.SaveSceneNodeCanvas(sceneCanvasName); } GUILayout.EndHorizontal(); if (GUILayout.Button(new GUIContent("Load from Scene", "Loads the Canvas from the Scene"))) { NodeEditorFramework.Utilities.GenericMenu menu = new NodeEditorFramework.Utilities.GenericMenu(); foreach (string sceneSave in NodeEditorSaveManager.GetSceneSaves()) { menu.AddItem(new GUIContent(sceneSave), false, LoadSceneCanvasCallback, (object)sceneSave); } menu.Show(loadSceneUIPos.position, loadSceneUIPos.width); } if (Event.current.type == EventType.Repaint) { Rect popupPos = GUILayoutUtility.GetLastRect(); loadSceneUIPos = new Rect(popupPos.x + 2, popupPos.yMax + 2, popupPos.width - 4, 0); } GUILayout.Space(6); if (GUILayout.Button(new GUIContent("Recalculate All", "Initiates complete recalculate. Usually does not need to be triggered manually."))) { NodeEditor.RecalculateAll(canvasCache.nodeCanvas); } if (GUILayout.Button("Force Re-Init")) { NodeEditor.ReInit(true); } NodeEditorGUI.knobSize = EditorGUILayout.IntSlider(new GUIContent("Handle Size", "The size of the Node Input/Output handles"), NodeEditorGUI.knobSize, 12, 20); canvasCache.editorState.zoom = EditorGUILayout.Slider(new GUIContent("Zoom", "Use the Mousewheel. Seriously."), canvasCache.editorState.zoom, 0.6f, 2); if (canvasCache.editorState.selectedNode != null && Event.current.type != EventType.Ignore) { canvasCache.editorState.selectedNode.DrawNodePropertyEditor(); } }
public void DrawToolbarGUI(Rect rect) { rect.height = toolbarHeight; GUILayout.BeginArea(rect, NodeEditorGUI.toolbar); GUILayout.BeginHorizontal(); float curToolbarHeight = 0; if (GUILayout.Button("File", NodeEditorGUI.toolbarDropdown, GUILayout.Width(50))) { GenericMenu menu = new GenericMenu(!Application.isPlaying); // New Canvas filled with canvas types NodeCanvasManager.FillCanvasTypeMenu(ref menu, NewNodeCanvas, "New Canvas/"); menu.AddSeparator(""); // Load / Save #if UNITY_EDITOR menu.AddItem(new GUIContent("Load Canvas"), false, LoadCanvas); menu.AddItem(new GUIContent("Reload Canvas"), false, ReloadCanvas); menu.AddSeparator(""); if (canvasCache.nodeCanvas.allowSceneSaveOnly) { menu.AddDisabledItem(new GUIContent("Save Canvas")); menu.AddDisabledItem(new GUIContent("Save Canvas As")); } else { menu.AddItem(new GUIContent("Save Canvas"), false, SaveCanvas); menu.AddItem(new GUIContent("Save Canvas As"), false, SaveCanvasAs); } menu.AddSeparator(""); #endif // Import / Export filled with import/export types ImportExportManager.FillImportFormatMenu(ref menu, ImportCanvasCallback, "Import/"); if (canvasCache.nodeCanvas.allowSceneSaveOnly) { menu.AddDisabledItem(new GUIContent("Export")); } else { ImportExportManager.FillExportFormatMenu(ref menu, ExportCanvasCallback, "Export/"); } menu.AddSeparator(""); // Scene Saving string[] sceneSaves = NodeEditorSaveManager.GetSceneSaves(); if (sceneSaves.Length <= 0) // Display disabled item { menu.AddItem(new GUIContent("Load Canvas from Scene"), false, null); } else { foreach (string sceneSave in sceneSaves) // Display scene saves to load { menu.AddItem(new GUIContent("Load Canvas from Scene/" + sceneSave), false, LoadSceneCanvasCallback, sceneSave); } } menu.AddItem(new GUIContent("Save Canvas to Scene"), false, SaveSceneCanvasCallback); // Show dropdown menu.Show(new Vector2(5, toolbarHeight)); } curToolbarHeight = Mathf.Max(curToolbarHeight, GUILayoutUtility.GetLastRect().yMax); GUILayout.Space(10); GUILayout.FlexibleSpace(); GUILayout.Label(new GUIContent("" + canvasCache.nodeCanvas.saveName + " (" + (canvasCache.nodeCanvas.livesInScene ? "Scene Save" : "Asset Save") + ")", "Opened Canvas path: " + canvasCache.nodeCanvas.savePath), NodeEditorGUI.toolbarLabel); GUILayout.Label("Type: " + canvasCache.typeData.DisplayString, NodeEditorGUI.toolbarLabel); curToolbarHeight = Mathf.Max(curToolbarHeight, GUILayoutUtility.GetLastRect().yMax); GUI.backgroundColor = new Color(1, 0.3f, 0.3f, 1); if (GUILayout.Button("Force Re-init", NodeEditorGUI.toolbarButton, GUILayout.Width(100))) { NodeEditor.ReInit(true); canvasCache.nodeCanvas.Validate(); } #if !UNITY_EDITOR GUILayout.Space(5); if (GUILayout.Button("Quit", NodeEditorGUI.toolbarButton, GUILayout.Width(100))) { Application.Quit(); } #endif curToolbarHeight = Mathf.Max(curToolbarHeight, GUILayoutUtility.GetLastRect().yMax); GUI.backgroundColor = Color.white; GUILayout.EndHorizontal(); GUILayout.EndArea(); if (Event.current.type == EventType.Repaint) { toolbarHeight = curToolbarHeight; } }
public void SideGUI() { GUILayout.Label(new GUIContent("" + cache.nodeCanvas.saveName + " (" + (cache.nodeCanvas.livesInScene? "Scene Save" : "Asset Save") + ")", "Opened Canvas path: " + cache.nodeCanvas.savePath), NodeEditorGUI.nodeLabelBold); GUILayout.Label("Type: " + cache.typeData.DisplayString + "/" + cache.nodeCanvas.GetType().Name + ""); if (GUILayout.Button(new GUIContent("New Canvas", "Loads an Specified Empty CanvasType"))) { NodeEditorFramework.Utilities.GenericMenu menu = new NodeEditorFramework.Utilities.GenericMenu(); NodeCanvasManager.FillCanvasTypeMenu(ref menu, cache.NewNodeCanvas); menu.Show(createCanvasUIPos.position, createCanvasUIPos.width); } if (Event.current.type == EventType.Repaint) { Rect popupPos = GUILayoutUtility.GetLastRect(); createCanvasUIPos = new Rect(popupPos.x + 2, popupPos.yMax + 2, popupPos.width - 4, 0); } if (cache.nodeCanvas.GetType() == typeof(NodeCanvas) && GUILayout.Button(new GUIContent("Convert Canvas", "Converts the current canvas to a new type."))) { NodeEditorFramework.Utilities.GenericMenu menu = new NodeEditorFramework.Utilities.GenericMenu(); NodeCanvasManager.FillCanvasTypeMenu(ref menu, cache.ConvertCanvasType); menu.Show(convertCanvasUIPos.position, convertCanvasUIPos.width); } if (Event.current.type == EventType.Repaint) { Rect popupPos = GUILayoutUtility.GetLastRect(); convertCanvasUIPos = new Rect(popupPos.x + 2, popupPos.yMax + 2, popupPos.width - 4, 0); } if (GUILayout.Button(new GUIContent("Save Canvas", "Save the Canvas to the load location"))) { string path = cache.nodeCanvas.savePath; if (!string.IsNullOrEmpty(path)) { if (path.StartsWith("SCENE/")) { cache.SaveSceneNodeCanvas(path.Substring(6)); } else { cache.SaveNodeCanvas(path); } } } #if UNITY_EDITOR GUILayout.Label("Asset Saving", NodeEditorGUI.nodeLabel); if (GUILayout.Button(new GUIContent("Save Canvas As", "Save the canvas as an asset"))) { string panelPath = NodeEditor.editorPath + "Resources/Saves/"; if (cache.nodeCanvas != null && !string.IsNullOrEmpty(cache.nodeCanvas.savePath)) { panelPath = cache.nodeCanvas.savePath; } string path = UnityEditor.EditorUtility.SaveFilePanelInProject("Save Node Canvas", "Node Canvas", "asset", "", panelPath); if (!string.IsNullOrEmpty(path)) { cache.SaveNodeCanvas(path); } } if (GUILayout.Button(new GUIContent("Load Canvas", "Load the Canvas from an asset"))) { string panelPath = NodeEditor.editorPath + "Resources/Saves/"; if (cache.nodeCanvas != null && !string.IsNullOrEmpty(cache.nodeCanvas.savePath)) { panelPath = cache.nodeCanvas.savePath; } string path = UnityEditor.EditorUtility.OpenFilePanel("Load Node Canvas", panelPath, "asset"); if (!path.Contains(Application.dataPath)) { if (!string.IsNullOrEmpty(path)) { Debug.LogWarning(new GUIContent("You should select an asset inside your project folder!")); } } else { cache.LoadNodeCanvas(path); } if (cache.nodeCanvas.GetType() == typeof(NodeCanvas)) { Debug.LogWarning(new GUIContent("The Canvas has no specific type. Please use the convert button to assign a type and re-save the canvas!")); } } #endif GUILayout.Label("Scene Saving", NodeEditorGUI.nodeLabel); GUILayout.BeginHorizontal(); sceneCanvasName = GUILayout.TextField(sceneCanvasName, GUILayout.ExpandWidth(true)); if (GUILayout.Button(new GUIContent("Save to Scene", "Save the canvas to the Scene"), GUILayout.ExpandWidth(false))) { cache.SaveSceneNodeCanvas(sceneCanvasName); } GUILayout.EndHorizontal(); if (GUILayout.Button(new GUIContent("Load from Scene", "Load the canvas from the Scene"))) { NodeEditorFramework.Utilities.GenericMenu menu = new NodeEditorFramework.Utilities.GenericMenu(); foreach (string sceneSave in NodeEditorSaveManager.GetSceneSaves()) { menu.AddItem(new GUIContent(sceneSave), false, LoadSceneCanvasCallback, (object)sceneSave); } menu.Show(loadSceneUIPos.position, loadSceneUIPos.width); } if (Event.current.type == EventType.Repaint) { Rect popupPos = GUILayoutUtility.GetLastRect(); loadSceneUIPos = new Rect(popupPos.x + 2, popupPos.yMax + 2, popupPos.width - 4, 0); } GUILayout.Label("Utility/Debug", NodeEditorGUI.nodeLabel); if (GUILayout.Button(new GUIContent("Recalculate All", "Initiates complete recalculate. Usually does not need to be triggered manually."))) { cache.nodeCanvas.TraverseAll(); } if (GUILayout.Button("Force Re-Init")) { NodeEditor.ReInit(true); } NodeEditorGUI.knobSize = RTEditorGUI.IntSlider(new GUIContent("Handle Size", "The size of the Node Input/Output handles"), NodeEditorGUI.knobSize, 12, 20); //cache.editorState.zoom = EditorGUILayout.Slider (new GUIContent ("Zoom", "Use the Mousewheel. Seriously."), cache.editorState.zoom, 0.6f, 4); NodeEditorUserCache.cacheIntervalSec = RTEditorGUI.IntSlider(new GUIContent("Cache Interval (Sec)", "The interval in seconds the canvas is temporarily saved into the cache as a precaution for crashes."), NodeEditorUserCache.cacheIntervalSec, 30, 300); screenSize = GUILayout.Toggle(screenSize, "Adapt to Screen"); GUILayout.Label("FPS: " + FPSCounter.currentFPS); if (cache.editorState.selectedNode != null && Event.current.type != EventType.Ignore) { cache.editorState.selectedNode.DrawNodePropertyEditor(); } }
private void DrawSideWindow() { GUILayout.Label("Shadero Sprite v1.9.3", NodeEditorGUI.nodeLabelBold); if (NodeEditor._Shadero_Material == null) { Texture2D preview = ResourceManager.LoadTexture("Textures/previews/Preview_no_material.jpg"); GUI.DrawTexture(new Rect(5, 30, 196, 196), preview); } else { if (!NodeEditor.NoBuildShader) { Texture2D preview = ResourceManager.LoadTexture("Textures/previews/Preview_no_buildshader.jpg"); GUI.DrawTexture(new Rect(5, 30, 196, 196), preview); } else { if (!NodeEditor.FlagIsSaved) { Texture2D preview = ResourceManager.LoadTexture("Textures/previews/Preview_no_shader.jpg"); GUI.DrawTexture(new Rect(5, 30, 196, 196), preview); } else { if (!NodeEditor.RGBAonBuildShader) { Texture2D preview = ResourceManager.LoadTexture("Textures/previews/Preview_no_rgba_buildshader.jpg"); GUI.DrawTexture(new Rect(5, 30, 196, 196), preview); } else { NodeEditor._Shadero_Material.shader = Shader.Find("Shadero Customs/" + Node.ShaderNameX); Texture2D preview = ResourceManager.LoadTexture("Textures/previews/Preview_Shader.jpg"); GUI.DrawTexture(new Rect(5, 30, 196, 196), preview); Texture tex = NodeEditor._Shadero_Material.mainTexture; if (tex == null) { tex = ResourceManager.LoadTexture("Textures/previews/Preview_Shader.jpg"); } float x = Event.current.mousePosition.x - 8; float y = Event.current.mousePosition.y - 33; x = x / 190; y = y / 190; if ((x > 0 && x < 1) && (y > 0 && y < 1)) { EditorGUI.DrawPreviewTexture(new Rect(8, 33, 190, 190), tex, NodeEditor._Shadero_Material); if (FullScreenSet > 3) { EditorGUI.DrawPreviewTexture(new Rect(-(Screen.width / 2) - Screen.height / 4, 10, Screen.height, Screen.height), tex, NodeEditor._Shadero_Material); } FullScreenSet += Time.deltaTime; } else { FullScreenSet = 0; EditorGUI.DrawPreviewTexture(new Rect(8, 33, 190, 190), tex, NodeEditor._Shadero_Material); } } } } } GUILayout.Space(200); GUIStyle g = new GUIStyle(); if (NodeEditor._Shadero_Material != null) { int ms = g.fontSize; g.fontSize = 10; g.alignment = TextAnchor.UpperRight; g.normal.textColor = Color.white; GUILayout.Label("*Preview Material", g); g.fontSize = ms; } else { GUILayout.Label("Preview Material"); } PreviewLiveAnimation = GUILayout.Toggle(PreviewLiveAnimation, "Active live animation"); if (PreviewLiveAnimation) { NodeEditor.RepaintClients(); } g = new GUIStyle(); g.fontSize = 12; g.normal.textColor = Color.white; UseOwnMaterial = GUILayout.Toggle(UseOwnMaterial, "Use your own Material"); if (!UseOwnMaterial) { NodeEditor._Shadero_Material = AssetDatabase.LoadAssetAtPath("Assets/ShaderoSprite/Plugins/EditorResources/Preview/PreviewMaterial.mat", typeof(Material)) as Material; } else { GUILayout.Space(25); NodeEditor._Shadero_Material = (Material)EditorGUI.ObjectField(new Rect(5, 285, 200, 18), NodeEditor._Shadero_Material, typeof(Material), true); if (NodeEditor._Shadero_Material == null) { UseOwnMaterial = false; } } if (MaterialChange == null) { MaterialChange = AssetDatabase.GetAssetPath(NodeEditor._Shadero_Material); } if (MaterialChange != AssetDatabase.GetAssetPath(NodeEditor._Shadero_Material)) { NodeEditor.FlagIsMaterialChanged = true; NodeEditor.ShaderToNull = true; } MaterialChange = AssetDatabase.GetAssetPath(NodeEditor._Shadero_Material); GUILayout.Space(10); if (NodeEditor.RecalculateFlag) { NodeEditor.ForceWriteFlag = true; NodeEditor.RecalculateAll(canvasCache.nodeCanvas); NodeEditor.RecalculateFlag = false; } if (GUILayout.Button(new GUIContent("New Shader Project", "Loads an Specified Empty Shadero project"))) { _ShaderoShaderEditorFramework.Utilities.GenericMenu menu = new _ShaderoShaderEditorFramework.Utilities.GenericMenu(); NodeCanvasManager.FillCanvasTypeMenu(ref menu, canvasCache.NewNodeCanvas); menu.Show(createCanvasUIPos.position, createCanvasUIPos.width); } if (NodeEditor.NewCanvasWasCalled) { UseOwnMaterial = false; NodeEditor._Shadero_Material = null; NodeEditor.NewCanvasWasCalled = false; } if (Event.current.type == EventType.Repaint) { Rect popupPos = GUILayoutUtility.GetLastRect(); createCanvasUIPos = new Rect(popupPos.x + 2, popupPos.yMax + 2, popupPos.width - 4, 0); } GUILayout.Space(6); if (GUILayout.Button(new GUIContent("Save Shader Project", "Saves the project to a project Save File in the Assets Folder"))) { string path = EditorUtility.SaveFilePanelInProject("Save Shadero Shader Project", "Shadero Shader Project", "asset", "", NodeEditor.editorPath + "Shadero_Projects/"); if (!string.IsNullOrEmpty(path)) { canvasCache.SaveNodeCanvas(path); // NodeEditor.FlagIsSavedMaterial = true; } } if (GUILayout.Button(new GUIContent("Load Shader Project", "Loads the project from a project Save File in the Assets Folder"))) { string path = EditorUtility.OpenFilePanel("Load Shadero Shader Project", NodeEditor.editorPath + "Shadero_Projects/", "asset"); if (!path.Contains(Application.dataPath)) { if (!string.IsNullOrEmpty(path)) { ShowNotification(new GUIContent("You should select an asset inside your project folder!")); } } else { UseOwnMaterial = false; canvasCache.LoadNodeCanvas(path); } } GUILayout.Space(6); g = new GUIStyle(); g.fontSize = 12; g.alignment = TextAnchor.LowerLeft; g.normal.textColor = Color.white; if (!NodeEditor.NoBuildShader) { GUILayout.Label(" ", g); GUILayout.Label("What to do ?", g); GUILayout.Label(" ", g); GUILayout.Label("- You need to create a ", g); GUILayout.Label(" Build Shader \"Node Shader\"", g); GUILayout.Label(" , Right Click on the", g); GUILayout.Label(" Node Canvas and Select ", g); GUILayout.Label(" \"Add Build Shader\".", g); } else { GUILayout.Label(" ", g); GUILayout.Label("What to do ?", g); GUILayout.Label(" ", g); GUILayout.Label("-If you want to use your ", g); GUILayout.Label(" own material, active ", g); GUILayout.Label(" the \"Use your own material\" )", g); GUILayout.Label(" button. ", g); GUILayout.Label("", g); GUILayout.Label(" We recommand you to always ", g); GUILayout.Label(" active the \"Active live animation\"", g); GUILayout.Label(" for a better experience.", g); } if (canvasCache.editorState.selectedNode != null && Event.current.type != EventType.Ignore) { canvasCache.editorState.selectedNode.DrawNodePropertyEditor(); } }
public void SideGUI() { screenSize = GUILayout.Toggle(screenSize, "Adapt to Screen"); GUILayout.Label("FPS: " + FPSCounter.currentFPS); GUILayout.Label(new GUIContent("Node Editor (" + cache.nodeCanvas.name + ")"), NodeEditorGUI.nodeLabelBold); if (GUILayout.Button(new GUIContent("New Canvas", "Loads an Specified Empty CanvasType"))) { NodeEditorFramework.Utilities.GenericMenu menu = new NodeEditorFramework.Utilities.GenericMenu(); NodeCanvasManager.FillCanvasTypeMenu(ref menu, cache.NewNodeCanvas); menu.Show(createCanvasPos.position, createCanvasPos.width); } if (Event.current.type == EventType.Repaint) { Rect popupPos = GUILayoutUtility.GetLastRect(); createCanvasPos = new Rect(popupPos.x + 2, popupPos.yMax + 2, popupPos.width - 4, 0); } GUILayout.Space(6); #if UNITY_EDITOR if (GUILayout.Button(new GUIContent("Save Canvas", "Saves the Canvas to a Canvas Save File in the Assets Folder"))) { string path = UnityEditor.EditorUtility.SaveFilePanelInProject("Save Node Canvas", "Node Canvas", "asset", "", NodeEditor.editorPath + "Resources/Saves/"); if (!string.IsNullOrEmpty(path)) { NodeEditorSaveManager.SaveNodeCanvas(path, cache.nodeCanvas, true); } } if (GUILayout.Button(new GUIContent("Load Canvas", "Loads the Canvas from a Canvas Save File in the Assets Folder"))) { string path = UnityEditor.EditorUtility.OpenFilePanel("Load Node Canvas", NodeEditor.editorPath + "Resources/Saves/", "asset"); if (!path.Contains(Application.dataPath)) { if (!string.IsNullOrEmpty(path)) { Debug.LogWarning("You should select an asset inside your project folder!"); } } else { path = path.Replace(Application.dataPath, "Assets"); cache.LoadNodeCanvas(path); } } GUILayout.Space(6); #endif GUILayout.BeginHorizontal(); sceneCanvasName = GUILayout.TextField(sceneCanvasName, GUILayout.ExpandWidth(true)); if (GUILayout.Button(new GUIContent("Save to Scene", "Saves the Canvas to the Scene"), GUILayout.ExpandWidth(false))) { cache.SaveSceneNodeCanvas(sceneCanvasName); } GUILayout.EndHorizontal(); if (GUILayout.Button(new GUIContent("Load from Scene", "Loads the Canvas from the Scene"))) { NodeEditorFramework.Utilities.GenericMenu menu = new NodeEditorFramework.Utilities.GenericMenu(); foreach (string sceneSave in NodeEditorSaveManager.GetSceneSaves()) { menu.AddItem(new GUIContent(sceneSave), false, LoadSceneCanvasCallback, (object)sceneSave); } menu.Show(loadScenePos.position, loadScenePos.width); } if (Event.current.type == EventType.Repaint) { Rect popupPos = GUILayoutUtility.GetLastRect(); loadScenePos = new Rect(popupPos.x + 2, popupPos.yMax + 2, popupPos.width - 4, 0); } GUILayout.Space(6); if (GUILayout.Button(new GUIContent("Recalculate All", "Initiates complete recalculate. Usually does not need to be triggered manually."))) { NodeEditor.RecalculateAll(cache.nodeCanvas); } if (GUILayout.Button("Force Re-Init")) { NodeEditor.ReInit(true); } NodeEditorGUI.knobSize = RTEditorGUI.IntSlider(new GUIContent("Handle Size", "The size of the Node Input/Output handles"), NodeEditorGUI.knobSize, 12, 20); cache.editorState.zoom = RTEditorGUI.Slider(new GUIContent("Zoom", "Use the Mousewheel. Seriously."), cache.editorState.zoom, 0.6f, 2); }
public void DrawToolbarGUI(Rect rect) { rect.height = toolbarHeight; GUILayout.BeginArea(rect, NodeEditorGUI.toolbar); GUILayout.BeginHorizontal(); float curToolbarHeight = 0; if (GUILayout.Button("File", NodeEditorGUI.toolbarDropdown, GUILayout.Width(50))) { GenericMenu menu = new GenericMenu(); // New Canvas filled with canvas types NodeCanvasManager.FillCanvasTypeMenu(ref menu, NewNodeCanvas, "New Canvas/"); menu.AddSeparator(""); // Load / Save #if UNITY_EDITOR menu.AddItem(new GUIContent("Load Canvas"), false, LoadCanvas); menu.AddItem(new GUIContent("Reload Canvas"), false, ReloadCanvas); menu.AddSeparator(""); menu.AddItem(new GUIContent("Save Canvas"), false, SaveCanvas); menu.AddItem(new GUIContent("Save Canvas As"), false, SaveCanvasAs); // menu.AddSeparator(""); #endif menu.Show(new Vector2(5, toolbarHeight)); } curToolbarHeight = Mathf.Max(curToolbarHeight, GUILayoutUtility.GetLastRect().yMax); GUILayout.Space(10); GUILayout.FlexibleSpace(); GUILayout.Label(new GUIContent(this.canvasCache.openedCanvasPath), NodeEditorGUI.toolbarLabel); GUILayout.Label(this.canvasCache.typeData.DisplayString, NodeEditorGUI.toolbarLabel); curToolbarHeight = Mathf.Max(curToolbarHeight, GUILayoutUtility.GetLastRect().yMax); GUI.backgroundColor = new Color(1, 0.3f, 0.3f, 1); if (NodeEditor.curNodeCanvas is NPBehaveCanvas) { if (GUILayout.Button("DataBase", NodeEditorGUI.toolbarButton, GUILayout.Width(100))) { NPBehaveCanvas npBehaveCanvas = this.canvasCache.nodeCanvas as NPBehaveCanvas; UnityEditor.Selection.activeObject = npBehaveCanvas.GetCurrentCanvasDatas(); } } #if !UNITY_EDITOR GUILayout.Space(5); if (GUILayout.Button("Quit", NodeEditorGUI.toolbarButton, GUILayout.Width(100))) { Application.Quit(); } #endif curToolbarHeight = Mathf.Max(curToolbarHeight, GUILayoutUtility.GetLastRect().yMax); GUI.backgroundColor = Color.white; GUILayout.EndHorizontal(); GUILayout.EndArea(); if (Event.current.type == EventType.Repaint) { toolbarHeight = curToolbarHeight; } }