コード例 #1
0
ファイル: MainWindow.xaml.cs プロジェクト: SmaSTra/SmaSTra
        private void Delete_Executed(object sender, ExecutedRoutedEventArgs e)
        {
            UcNodeViewer sourceAsNodeViewer = e.OriginalSource as UcNodeViewer;

            if (sourceAsNodeViewer != null && sourceAsNodeViewer.IsLibrary)
            {
                Singleton <Library> .Instance.removeLibraryNode((UcNodeViewer)e.OriginalSource);
            }
            else if (sourceAsNodeViewer != null && sourceAsNodeViewer.IsPreview && !sourceAsNodeViewer.IsLibrary)
            {
                NodeBlacklist blacklist = Singleton <NodeBlacklist> .Instance;
                if (!blacklist.IsOnBlackList(sourceAsNodeViewer.Node.Class))
                {
                    blacklist.Add(sourceAsNodeViewer.Node.Class.Name);
                    Singleton <ClassManager> .Instance.Reload();
                }
            }
            else
            {
                this.tdTreeDesigner.onDeleteCommand();
            }
        }
コード例 #2
0
ファイル: JobEngine.cs プロジェクト: jaydeshow/AmeisenBotX
        private void ExecuteMining(IMiningProfile miningProfile)
        {
            if (WowInterface.ObjectManager.Player.IsCasting)
            {
                return;
            }

            if (CheckForPathRecovering)
            {
                Vector3 closestNode = miningProfile.Path.OrderBy(e => e.GetDistance(WowInterface.ObjectManager.Player.Position)).First();
                CurrentNodeCounter     = miningProfile.Path.IndexOf(closestNode) + 1;
                CheckForPathRecovering = false;
                NodeTryCounter         = 0;
            }

            if (WowInterface.CharacterManager.Inventory.FreeBagSlots < 3 && SellActionsNeeded == 0)
            {
                SellActionsNeeded      = (int)Math.Ceiling(WowInterface.CharacterManager.Inventory.Items.Count / 12.0); // 12 items per mail
                CheckForPathRecovering = true;
            }

            if (SellActionsNeeded > 0)
            {
                WowGameobject mailboxNode = WowInterface.ObjectManager.WowObjects
                                            .OfType <WowGameobject>()
                                            .Where(x => Enum.IsDefined(typeof(MailBox), x.DisplayId) &&
                                                   x.Position.GetDistance(WowInterface.ObjectManager.Player.Position) < 15)
                                            .OrderBy(x => x.Position.GetDistance(WowInterface.ObjectManager.Player.Position))
                                            .FirstOrDefault();

                if (mailboxNode != null)
                {
                    WowInterface.MovementEngine.SetMovementAction(MovementAction.Move, mailboxNode.Position);

                    if (WowInterface.ObjectManager.Player.Position.GetDistance(mailboxNode.Position) <= 4)
                    {
                        WowInterface.MovementEngine.StopMovement();

                        if (MailSentEvent.Run())
                        {
                            WowInterface.HookManager.WowObjectRightClick(mailboxNode);
                            WowInterface.HookManager.LuaDoString("MailFrameTab2:Click();");

                            int usedItems = 0;
                            foreach (IWowItem item in WowInterface.CharacterManager.Inventory.Items)
                            {
                                if (Config.ItemSellBlacklist.Contains(item.Name) || item.Name.Contains("Mining Pick", StringComparison.OrdinalIgnoreCase))
                                {
                                    continue;
                                }

                                WowInterface.HookManager.LuaUseContainerItem(item.BagId, item.BagSlot);
                                ++usedItems;
                            }

                            if (usedItems > 0)
                            {
                                WowInterface.HookManager.LuaDoString($"SendMail('{Config.JobEngineMailReceiver}', '{Config.JobEngineMailHeader}', '{Config.JobEngineMailText}')");
                                --SellActionsNeeded;
                            }
                            else
                            {
                                SellActionsNeeded = 0;
                            }
                        }
                    }
                    else
                    {
                        WowInterface.MovementEngine.SetMovementAction(MovementAction.Move, mailboxNode.Position);
                    }
                }
                else
                {
                    Vector3 currentNode = miningProfile.MailboxNodes.OrderBy(x => x.GetDistance(WowInterface.ObjectManager.Player.Position)).FirstOrDefault();
                    WowInterface.MovementEngine.SetMovementAction(MovementAction.Move, currentNode);
                }

                return;
            }

            if (SelectedPosition == default)
            {
                // search for nodes
                int miningSkill = WowInterface.CharacterManager.Skills.ContainsKey("Mining") ? WowInterface.CharacterManager.Skills["Mining"].Item1 : 0;

                WowGameobject nearestNode = WowInterface.ObjectManager.WowObjects
                                            .OfType <WowGameobject>()
                                            .Where(e => !NodeBlacklist.Contains(e.Guid) &&
                                                   Enum.IsDefined(typeof(OreNode), e.DisplayId) &&
                                                   miningProfile.OreTypes.Contains((OreNode)e.DisplayId) &&
                                                   (((OreNode)e.DisplayId) == OreNode.Copper ||
                                                    (((OreNode)e.DisplayId) == OreNode.Tin && miningSkill >= 65) ||
                                                    (((OreNode)e.DisplayId) == OreNode.Silver && miningSkill >= 75) ||
                                                    (((OreNode)e.DisplayId) == OreNode.Iron && miningSkill >= 125) ||
                                                    (((OreNode)e.DisplayId) == OreNode.Gold && miningSkill >= 155) ||
                                                    (((OreNode)e.DisplayId) == OreNode.Mithril && miningSkill >= 175) ||
                                                    (((OreNode)e.DisplayId) == OreNode.DarkIron && miningSkill >= 230) ||
                                                    (((OreNode)e.DisplayId) == OreNode.SmallThorium && miningSkill >= 245) ||
                                                    (((OreNode)e.DisplayId) == OreNode.RichThorium && miningSkill >= 275) ||
                                                    (((OreNode)e.DisplayId) == OreNode.FelIron && miningSkill >= 300) ||
                                                    (((OreNode)e.DisplayId) == OreNode.Adamantite && miningSkill >= 325) ||
                                                    (((OreNode)e.DisplayId) == OreNode.Cobalt && miningSkill >= 350) ||
                                                    (((OreNode)e.DisplayId) == OreNode.Khorium && miningSkill >= 375) ||
                                                    (((OreNode)e.DisplayId) == OreNode.Saronite && miningSkill >= 400) ||
                                                    (((OreNode)e.DisplayId) == OreNode.Titanium && miningSkill >= 450)))
                                            .OrderBy(x => x.Position.GetDistance(WowInterface.ObjectManager.Player.Position))
                                            .FirstOrDefault();

                if (nearestNode != null)
                {
                    // select node and try to find it
                    SelectedPosition = nearestNode.Position;
                    SelectedGuid     = nearestNode.Guid;
                }
                else
                {
                    // if no node was found, follow the path
                    GeneratedPathToNode = false;

                    Vector3 currentNode = miningProfile.Path[CurrentNodeCounter];
                    WowInterface.MovementEngine.SetMovementAction(MovementAction.Move, currentNode);

                    if (WowInterface.Player.Position.GetDistance(currentNode) < 3.0f)
                    {
                        ++CurrentNodeCounter;

                        if (CurrentNodeCounter >= miningProfile.Path.Count)
                        {
                            if (!miningProfile.IsCirclePath)
                            {
                                miningProfile.Path.Reverse();
                            }

                            CurrentNodeCounter = 0;
                        }
                    }
                }
            }
            else
            {
                // move to the node
                double        distanceToNode = WowInterface.ObjectManager.Player.Position.GetDistance(SelectedPosition);
                WowGameobject node           = WowInterface.ObjectManager.GetWowObjectByGuid <WowGameobject>(SelectedGuid);

                if (distanceToNode < 3)
                {
                    if (WowInterface.ObjectManager.Player.IsMounted)
                    {
                        WowInterface.HookManager.LuaDismissCompanion();
                        return;
                    }

                    WowInterface.MovementEngine.StopMovement();

                    if (MiningEvent.Run()) // limit the executions
                    {
                        if (WowInterface.XMemory.Read(WowInterface.OffsetList.LootWindowOpen, out byte lootOpen) &&
                            lootOpen > 0)
                        {
                            WowInterface.HookManager.LuaLootEveryThing();
                        }
                        else
                        {
                            WowInterface.HookManager.WowObjectRightClick(node);
                        }
                    }

                    CheckForPathRecovering = true;
                    NodeTryCounter         = 0;
                }
                else if (distanceToNode < 20.0 && node == null)
                {
                    // if we are 20m or less near the node and its still not loaded, we can ignore it
                    SelectedPosition = default;
                    SelectedGuid     = 0;
                }
                else
                {
                    if (GeneratedPathToNode && BlacklistEvent.Run())
                    {
                        if (!WowInterface.MovementEngine.SetMovementAction(MovementAction.Move, node.Position))
                        {
                            if (NodeTryCounter > 2)
                            {
                                NodeBlacklist.Add(node.Guid);
                                NodeTryCounter = 0;
                            }

                            ++NodeTryCounter;
                        }
                        else
                        {
                            GeneratedPathToNode = true;
                        }
                    }
                }
            }
        }