public void InitialiseP1(CGPoint inMapPosition, float inRadius) { stillHasMapObject = true; mapPosition = inMapPosition; radius = inRadius; type = NoGoType.e_General; collidedTime = -1; goneInactive = false; isBouncable = false; ceilingHeight = 1000.0f; groundLevel = 0.0f; }
} ///@property(readwrite,assign) CGPoint mapPosition; public void SetType(NoGoType inThing) { type = inThing; } ///@property(readwrite,assign) NoGoType type;