// Start is called before the first frame update void Start() { target = GameObject.FindWithTag("Volumen"); volumen = target.GetComponent <NoDestruir>(); barra = GetComponent <Slider>(); if (cambia == "effectvolumen") { barra.value = volumen.effectvolumen; } else if (cambia == "musicvolumen") { barra.value = volumen.musicvolumen; } }
// Start is called before the first frame update void Start() { sound = GetComponent <AudioSource>(); target = GameObject.FindWithTag("Volumen"); volumen = target.GetComponent <NoDestruir>(); if (tipo == "effect") { sound.volume = volumen.effectvolumen; } else if (tipo == "music") { sound.volume = volumen.musicvolumen; } Destroy(gameObject, tiempo); }
// Use this for initialization void Start() { // COIDGO PATRON SINGLETON if (Instance != null && Instance != this) { Destroy(gameObject); } else { //No existe instancia //Guardamos nuestra referencia Instance = this; //Le decimos a unity que no destruya el objeto entre escenas DontDestroyOnLoad(gameObject); } }
void Awake() { target = GameObject.FindWithTag("Volumen"); volumen = target.GetComponent <NoDestruir>(); }