コード例 #1
0
 //-----------------------------------------------------------------
 protected void OnDestroy()
 {
     if (bundle)
     {
         bundle.Unload(true);
         bundle = null;  //销毁素材
     }
     ClearClick();
     nmgr = null;
     Debug.Log("~" + name + " was destroy!");
 }
コード例 #2
0
    /// <summary>
    /// 资源初始化结束
    /// </summary>
    public void OnResourceInited()
    {
        nluaMgr = new NluaManager();
        nluaMgr.DoFile("game");      //加载游戏

        object[] panels = CallMethod("LuaScriptPanel");
        //---------------------Lua面板---------------------------
        foreach (object o in panels)
        {
            string name = o.ToString().Trim();
            if (string.IsNullOrEmpty(name))
            {
                continue;
            }
            name += "Panel";    //添加

            nluaMgr.DoFile(name);
            Debug.LogWarning("LoadLua---->>>>" + name + ".lua");
        }
        //------------------------------------------------------------
        CallMethod("OnInitOK");   //初始化完成
    }
コード例 #3
0
 //-----------------------------------------------------------------
 protected void OnDestroy() {
     if (bundle) {
         bundle.Unload(true);
         bundle = null;  //销毁素材
     }
     ClearClick();
     nmgr = null;
     Debug.Log("~" + name + " was destroy!");
 }
コード例 #4
0
    /// <summary>
    /// 资源初始化结束
    /// </summary>
    public void OnResourceInited() {
        nluaMgr = new NluaManager();
        nluaMgr.DoFile("game");      //加载游戏

        object[] panels = CallMethod("LuaScriptPanel");
        //---------------------Lua面板---------------------------
        foreach (object o in panels) {
            string name = o.ToString().Trim();
            if (string.IsNullOrEmpty(name)) continue;
            name += "Panel";    //添加

            nluaMgr.DoFile(name);
            Debug.LogWarning("LoadLua---->>>>" + name + ".lua"); 
        }
        //------------------------------------------------------------
        CallMethod("OnInitOK");   //初始化完成
    }