/// <summary> /// Clear all nodes from the scene tree. /// This is used for reset events. /// </summary> public void ClearSceneTree() { ListView.ClearObjects(); ListView.ClearCachedInfo(); HandleMap.ClearAll(); }
/// <summary> /// Clear all nodes from the scene tree. /// This is used for reset events. /// </summary> public void ClearSceneTree() { ListView.ClearObjects(); ListView.ClearCachedInfo(); HandleMap.ClearAll(); }