private void Start() { RenderSettings.fog = true; this.m_Color = new Color[8]; this.m_Rect = new Rect[8]; this.m_Color[0] = NkUtil.GetColorA(167, 167, 151, 255); this.m_Rect[0] = new Rect(0f, 0f, 0f, 0f); this.m_Color[1] = NkUtil.GetColorA(130, 151, 167, 255); this.m_Rect[1] = new Rect(0f, 0f, 700f, 1600f); this.m_Color[2] = NkUtil.GetColorA(167, 130, 130, 255); this.m_Rect[2] = new Rect(1400f, 950f, 210f, 300f); this.m_Color[3] = NkUtil.GetColorA(167, 130, 130, 255); this.m_Rect[3] = new Rect(1270f, 1030f, 300f, 180f); this.m_Color[4] = NkUtil.GetColorA(167, 130, 130, 255); this.m_Rect[4] = new Rect(1450f, 1200f, 100f, 100f); this.m_Color[5] = NkUtil.GetColorA(167, 130, 130, 255); this.m_Rect[5] = new Rect(750f, 900f, 280f, 200f); this.m_Color[6] = NkUtil.GetColorA(136, 167, 130, 255); this.m_Rect[6] = new Rect(700f, 0f, 1350f, 900f); this.m_Color[7] = NkUtil.GetColorA(90, 70, 25, 255); this.m_Rect[7] = new Rect(800f, 1170f, 700f, 600f); this.m_CurColor = this.m_Color[0]; this.m_DestColor = this.m_Color[0]; this.m_pkUser = null; }